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PS4 and Xbox One resolution / frame rate discussion

ps4 xbox one microsoft sony frame rate resolution

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#1261 spenser.d

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Posted 08 September 2014 - 23:48

Do you enjoy reading the crappy threads that spring up around this topic? I don't. Even this thread attracts it.

I did it last gen and I'm doing it again this gen. Same old song and dance that you have to ignore.

But some people get a real kick out of it.


No, but my point was you get to own two consoles, which is really nice and not true for most console owners, so you can't complain much that you just have to read through these threads to figure out which console to buy the games for (though you really don't have to...there are plenty of non-forum sources for this info). It was more of a joke than anything though :p
 
 

Kinect and Move. Both were never life long plans for the consoles. Only mid-cycle boosts for sales and to tide over until next-gen. Even then it didn't plan out that way and people were desperate for consoles by 2012. I was ready by 2010 personally.
 
5 years is what I expect the generation to last. The hardware we have won't keep up with PCs for any longer than that.


I agree I was ready by 2012. I personally wouldn't mind a 5 year cycle, but 7 or so wouldn't bother me either. I certainly didn't stop enjoying games just because I wanted a new console :yes:


#1262 Audioboxer

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Posted 09 September 2014 - 00:52

Kinect and Move. Both were never life long plans for the consoles. Only mid-cycle boosts for sales and to tide over until next-gen. Even then it didn't plan out that way and people were desperate for consoles by 2012. I was ready by 2010 personally.

 

5 years is what I expect the generation to last. The hardware we have won't keep up with PCs for any longer than that.

 

Generation ends when The Last Guardian and Agent are released :p



#1263 trooper11

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Posted 09 September 2014 - 04:59

No, but my point was you get to own two consoles, which is really nice and not true for most console owners, so you can't complain much that you just have to read through these threads to figure out which console to buy the games for (though you really don't have to...there are plenty of non-forum sources for this info). It was more of a joke than anything though :p


Hey no problem, I get that it was a joke :laugh:

I'm just saying that owning both does not mean you lose the option to point out silly behavior.

 

Generation ends when The Last Guardian and Agent are released :p



If that happens, then the team working on TLG quits and a new team is brought in to rebuild the game again for release on the ps5.

#1264 George P

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Posted 09 September 2014 - 06:45

How long these new systems last depends on how much money they've put into developing them.  Having both using more stock x86 hardware would help with the transition because, really at this point, you're just upgrading hardware like a PC and not breaking compatibility.  Unless they do want to break it for some odd reason this time around, I think you can have a quicker release of a new console as long as developers don't have to start over from scratch to learn it.    That and keeping the tools and other bits the same will help them, then no complaints from that group.

 

5 years could be the case this gen, or it could be 7, either way I expect new consoles somewhere in there, none of this 10 year plan BS from last gen.



#1265 vcfan

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Posted 11 September 2014 - 10:32

Performance Analysis: Destiny on Xbox One


The Xbox One now delivers the maximum 1920x1080 frame-buffer allowed by its front-end settings, with each pixel revealing its own matching stair-step on vertical and horizontal edges. It's the real deal.



Effects-work and lighting also remain fixed in quality across the world, with a screen-space chromatic aberration effect now added to Xbox One's final build. This brings the Microsoft's platform up to speed with the PS4 release, where Bungie also ditches the flat HUD seen in the beta in favour of a curved design that matches Sony's console. It's a minor tweak, but one that completes the pixel-for-pixel likeness of many of our comparison shots between the two.


Otherwise, Bungie's target 30fps is strictly adhered to, and with v-sync permanently engaged to boot.


Overall, the Xbox One version runs identically to its already impressive beta build, albeit with an added full-screen distortion effect, refreshed HUD design, and a crisp 1080p viewing window. With no performance penalty or pared-back visual settings in sight, first impressions suggest a release that very closely matches its PlayStation 4 counterpart in terms of both looks and performance - a state of affairs we're looking to fully confirm in our upcoming Face-Off.


http://www.eurogamer...rmance-analysis

#1266 Skiver

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Posted 11 September 2014 - 10:40

Kinect and Move. Both were never life long plans for the consoles. Only mid-cycle boosts for sales and to tide over until next-gen. Even then it didn't plan out that way and people were desperate for consoles by 2012. I was ready by 2010 personally.

 

5 years is what I expect the generation to last. The hardware we have won't keep up with PCs for any longer than that.

 

I wasn't really ready, I enjoyed the 360 right up until the day I sold it to help pay for my XB1. I could have quite happily gone on for longer.



#1267 LaP

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Posted 11 September 2014 - 13:56

I wasn't really ready, I enjoyed the 360 right up until the day I sold it to help pay for my XB1. I could have quite happily gone on for longer.

 

Personally i've not played my 360 for the last 3 years. I still have it but the gfx of multiplatform games have been so much better on PC than 360 for the last 3 years that i simply could not justify buying games on 360 unless they were totally exclusive and totally awesome. My PC is connected to my TV and i can play my PC games with my 360 contrller.

 

I kind of agree with Andrew. 5 to 6 years is the max over that a less than 400$ PC upgrade (unless your PC is really out of date which mine never is since i use it to work) gets you far better gfx. I would not have played Tomb Raider or Skyrim on 360. Those were much much better on my 5 years old PC with a simple ~280$ gpu upgrade (coming with 2 free games).



#1268 Skiver

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Posted 11 September 2014 - 15:35

Personally i've not played my 360 for the last 3 years. I still have it but the gfx of multiplatform games have been so much better on PC than 360 for the last 3 years that i simply could not justify buying games on 360 unless they were totally exclusive and totally awesome. My PC is connected to my TV and i can play my PC games with my 360 contrller.

 

I kind of agree with Andrew. 5 to 6 years is the max over that a less than 400$ PC upgrade (unless your PC is really out of date which mine never is since i use it to work) gets you far better gfx. I would not have played Tomb Raider or Skyrim on 360. Those were much much better on my 5 years old PC with a simple ~280$ gpu upgrade (coming with 2 free games).

I get that, but the graphical quality doesn't mean much to me. Of course I would love more and better but I was happy with games like GTA 5 and F1 2013, the lack of detail didn't really take any of it away. Completely agree with what you're saying though, from that side it had reached it's limit a while back.



#1269 SnoopZ

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Posted 11 September 2014 - 17:02

Performance Analysis: Destiny on Xbox One







http://www.eurogamer...rmance-analysis

Good news, but i expect the other side to nitpick it as they always do, but to me from the screen shots it looks just as good as the PS4 version.



#1270 GotBored

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Posted 13 September 2014 - 13:10

Good news, but i expect the other side to nitpick it as they always do, but to me from the screen shots it looks just as good as the PS4 version.


The game is 30 fps, don't think your going to find many people nitpicking the difference in this game. I hope they were exaggerating when they said the Xbox One needed the June SDK, tapping into kinects reserved gpu usage and also several Microsoft engineers to optimize the game just to run it at 1080p/30fps on the Xbox One while the PS4 was running 1080p/30fps while it was still in beta and alpha.

#1271 trooper11

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Posted 13 September 2014 - 16:14

The game is 30 fps, don't think your going to find many people nitpicking the difference in this game. I hope they were exaggerating when they said the Xbox One needed the June SDK, tapping into kinects reserved gpu usage and also several Microsoft engineers to optimize the game just to run it at 1080p/30fps on the Xbox One while the PS4 was running 1080p/30fps while it was still in beta and alpha.


Some people claimed that the ps4 version would show clear advantages when the analysis was done, so clearly there was an expectation. That has not happened yet, but the final analysis might offer the result more were expecting.

Regarding the need for the new SDK, where have you been on the topic? The X1 has been more difficult to optimize for vs the ps4. That meant a developer could get nearly everything they wanted out of the ps4 with much less effort. That resulted in games hitting their target on the ps4 much earlier in the cycle. The June SDK did a lot to male it easier for developers to do the same on the X1(it offered more than just the extra hardware resources). It still has room for improvement, but it has lead to more parity among third party developers.

#1272 BajiRav

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Posted 18 September 2014 - 12:43

http://www.eurogamer...-horizon-2-demo
 

Draw distances are impressive with buildings, trees, and plants visible far into the horizon. While there are restrictions on how far you can drive in the demo, generally speaking if you can see an area, you can reach it, cutting across fields and driving up hillsides to get there.

foliage and crops densely litter field and farm lands, bumps and cobblestones are spread across old roads, while buildings, trees, and other objects that span the environment can be seen for miles around.

Further inspection of the demo shows that Forza Horizon 2 delivers its visual punch with a crisp native 1080p resolution, as promised by the developers earlier in the year. The anti-aliasing solution is also given a boost over that of Forza 5 via the use of 4x MSAA (multi-sampling anti-aliasing) - a bandwidth-heavy choice that we rarely see in use on console.

Impressively, despite the demanding open-world set-up and an avalanche of advanced rendering effects, Forza Horizon 2 holds a solid 30fps throughout the demo without ever dropping a single frame during gameplay, no matter how carelessly we ploughed through the scenery and collided with other vehicles - driving feels smooth and responsive in a variety of weather and road conditions.


I guess the speculation that XBO won't be able to handle 4xMSAA due to EDRAM size can be finally put to rest.

Edit: Dear Microsoft : Please buy Playground Studios.

#1273 George P

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Posted 19 September 2014 - 12:58

I think someone's going to make the argument that if they didn't try to do 4xMSAA they'd not have to limit the game to 30fps.  



#1274 BajiRav

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Posted 20 September 2014 - 02:37

I think someone's going to make the argument that if they didn't try to do 4xMSAA they'd not have to limit the game to 30fps.

Ha ha..so true.