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Internet Explorer 11 (Spring GDR) Improvements

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#1 +Zlip792

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Posted 05 February 2014 - 20:32

Internet Explorer 11.0.3 fixed these few mentioned bugs as well:
 
WebGL
https://connect.micr...-supported#tabs
https://connect.micr...-the-type-float
https://connect.micr...-supported#tabs
https://connect.micr...-functions#tabs
 
I want to test WebGL Testsuite with my flaky Internet connection on 11.0.3 but it gives so unreliable result to me and sometime browser also show "recover webpage error"; below one is the only result I can manage to get.
1.0.1: 10083 of 11655 passed, 1 timed out
 
This demo also works fine now: http://threejs.org/e...loader_vtk.html
 
Some more changes in IE 11.0.3:
 
Depth / Stencil Bits changed from [24, ] to [24 , 0]
ybGNNNP.png
 
DOM Explorer also got two changes:
4wgGpKf.png
 
"Changes" highlights changes made to CSS.
:a symbol enable pseudo states panel
 
Debugger got two new button:
MrjLtqx.png
 
Second last one is for "Debug all code" and last one is for "Toggle Source Map"
 
Debug all code also appear in Debugger in here as well:
9J8NIRc.png
 
Another button appear in Console:
It is "clear on navigate enabled"
D9QiNMO.png
 
Emulation mode also got small change:
its link which leads to article explaining stuff.
c5wynaU.png
 
UI Responsiveness and Memory Profiling got new text with shortcut indication:
v7NNz2a.png
 
 
http://test262.ecmascript.org/ failures on 5.1 test suite:
11.0.2
X7gQPKd.png
 
11.0.3
6kV2Pot.png
 
Good improvement!!!
 
As people might around know, I am obsessed with browsers. So checking IE 11.0.3:
Another WebGL extension support:

11.0.2
EY0YHjZ.png

11.0.3
tWL3WgO.png

Another new option of developer tools:
13nHp0b.png

If you want me to test any particular test or features, let me know...




#2 dopydope

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Posted 05 February 2014 - 21:09

IE11 metro has a strange (uncompliant) behaviour with screen rotation.

When rotating, it zooms to adjust the content to the new screen size, instead of redrawing the content. This breaks responsive designs.

Interestingly, IE desktop behaves correctly : when maximised, if you rotate your device the page will be redrawn according to the new size.

 

Not sure if i'm clear ?

Does IE metro still behaves like this in this update ?

 

Thanks



#3 Studio384

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Posted 05 February 2014 - 21:25

Nice, I wonder of they will, launch this as IE11.0.3 or 11.1. The later starts to make more sens.



#4 George P

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Posted 05 February 2014 - 21:33

I doubt they'll bother to make any type of deal out of this specific version now that IE updates by default.  The current version on 8.1 for me is 11.0.2, if they do bump it to 11.1 internally they'll still market it as IE11 until Windows 9 comes next year and we get IE12.



#5 NoClipMode

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Posted 05 February 2014 - 21:41

Thanks for posting this, you'd never usually get something detailed like this in a Neowin article.

I know it's a pointless test, but could you try html5test.com and see if 11.03 scores any higher?



#6 OP +Zlip792

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Posted 05 February 2014 - 21:45

Thanks for posting this, you'd never usually get something detailed like this in a Neowin article.

I know it's a pointless test, but could you try html5test.com and see if 11.03 scores any higher?

 

Already tried but no increase. Also no increase on CSS3test.com as well.


IE11 metro has a strange (uncompliant) behaviour with screen rotation.

When rotating, it zooms to adjust the content to the new screen size, instead of redrawing the content. This breaks responsive designs.

Interestingly, IE desktop behaves correctly : when maximised, if you rotate your device the page will be redrawn according to the new size.

 

Not sure if i'm clear ?

Does IE metro still behaves like this in this update ?

 

Thanks

 

I do not own Surface or any Windows tablet, so I can't confirm this for you. Sorry!!!



#7 dopydope

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Posted 06 February 2014 - 00:55

Already tried but no increase. Also no increase on CSS3test.com as well.


 

I do not own Surface or any Windows tablet, so I can't confirm this for you. Sorry!!!

 

Actually that incorrect behaviour also happens when you use the snap mode



#8 OP +Zlip792

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Posted 22 February 2014 - 19:14

New leaked build contain more WebGL extension support:

11.0.7

EPVioHy.png



#9 OP +Zlip792

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Posted 22 February 2014 - 21:35

:a symbol enable pseudo states panel from Developer tools is gone in latest build from previous location but now it is present at new location in 

KgTQMGa.png

 

WebGL bug fixed: 

https://connect.micr...ing-is-disabled - Work as expected

https://connect.micr...s-not-supported - no more console errors like  ClearStencil or StencilMask and work as expected

https://connect.micr...-the-type-float - Work as expected without console errors

https://connect.micr...e-not-supported - First URL only one error in console (SUBPIXEL_BITS not supported) ; Second URL works without any error

https://connect.micr...fail-to-compile - Works as expected

https://connect.micr...bgl-application - Works as expected even in normal IE 11.0.3 while works flawlessly in IE 11.0.7

https://connect.micr...-glsl-functions - Works as expected

https://connect.micr...-of-webgl-demos - All three demos given under Details button works now as expected



#10 OP +Zlip792

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Posted 28 February 2014 - 04:11

This WebGL demo also now shows PLAY button using leaked build, it shows unsupported browser on IE 11.0.3 (February Updated):

http://www.unrealengine.com/html5/



#11 Nexius

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Posted 01 March 2014 - 05:10

Regarding the vertexAttribPointer fix, I still receive errors for other types including gl.UNSIGNED_BYTE...  Such as:

gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12);

WEBGL11004: INVALID_OPERATION: vertexAttribPointer

 

WEBGL11094: INVALID_OPERATION: vertexAttribPointer: Enum UNSIGNED_BYTE is not currently supported



#12 OP +Zlip792

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Posted 01 March 2014 - 09:42

 

Regarding the vertexAttribPointer fix, I still receive errors for other types including gl.UNSIGNED_BYTE...  Such as:

gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12);

WEBGL11004: INVALID_OPERATION: vertexAttribPointer

 

WEBGL11094: INVALID_OPERATION: vertexAttribPointer: Enum UNSIGNED_BYTE is not currently supported

 

 

I am using IE from Spring GDR. It does not show these errors in Console. Also WebGL renderer is now 0.93 in Spring GDR.



#13 Nexius

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Posted 01 March 2014 - 17:40

Interesting, here is IE11 version info I'm using, is this not the one that should have it solved?

 

MeHHNxl.jpg

 

If I visit, for instance, http://mjpsites.com/...ests/index.html with console open in IE11 it returns those errors and the rendering is corrupt.

 

The faulty code is as such:

 

gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 24, 0);
gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 24, 12);
gl.vertexAttribPointer(2, 2, gl.FLOAT, false, 24, 16);


#14 OP +Zlip792

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Posted 01 March 2014 - 18:10

 

Interesting, here is IE11 version info I'm using, is this not the one that should have it solved?

 

~snipped~

 

If I visit, for instance, http://mjpsites.com/...ests/index.html with console open in IE11 it returns those errors and the rendering is corrupt.

 

The faulty code is as such:

 

gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 24, 0);
gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 24, 12);
gl.vertexAttribPointer(2, 2, gl.FLOAT, false, 24, 16);

 

 

I am on Windows 8.1 Update 1 with Bing build leaked by WZor, also although previous leaked mentioned 11.0.3 build it have, newer leaked ISO has 11.0.7 in it, although its not confirmed which will be in official release one. So I told moderator to change 11.0.3 into 11 only so people don't confuse.

 

This version it has:

ta6pVrO.png

 

This is console error I get, I am using it in VMWare which does not have proper GPU driver that's why WebGL renders in software mode so ignore that warning.

y0iQ1In.png

 

WebGL 1.0 Test Suite result:

Results: (5197 of 5585 passed, 1 timed out) on 11.0.7

Results: (4102 of 5080 passed, 1 timed out) on 11.0.3 (with February Updates)

 

URL: https://www.khronos....ance-tests.html



#15 Nexius

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Posted 02 March 2014 - 19:56

Thanks. It seems this and many other WebGL issues are fixed in the 11.0.7 version but not yet in the currently released 11.0.3.