Internet Explorer 11 (Spring GDR) Improvements


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Internet Explorer 11.0.3 fixed these few mentioned bugs as well:

 

WebGL

https://connect.microsoft.com/IE/feedback/details/810829/glsl-mat3-constructor-taking-a-mat4-is-not-supported#tabs

https://connect.microsoft.com/IE/feedback/details/814134/ie11-webgl-vertexattribpointer-only-support-the-type-float

https://connect.microsoft.com/IE/feedback/details/806361/webgl-gl-vertexattribpointer-with-gl-unsigned-byte-is-not-supported#tabs

https://connect.microsoft.com/IE/feedback/details/799709/ie-11-unable-to-use-parameter-qualifiers-out-inout-in-glsl-functions#tabs

 

I want to test WebGL Testsuite with my flaky Internet connection on 11.0.3 but it gives so unreliable result to me and sometime browser also show "recover webpage error"; below one is the only result I can manage to get.

1.0.1: 10083 of 11655 passed, 1 timed out

 

This demo also works fine now: http://threejs.org/examples/webgl_loader_vtk.html

 

Some more changes in IE 11.0.3:

 

Depth / Stencil Bits changed from [24, ] to [24 , 0]

ybGNNNP.png

 

DOM Explorer also got two changes:

4wgGpKf.png

 

"Changes" highlights changes made to CSS.

:a symbol enable pseudo states panel

 

Debugger got two new button:

MrjLtqx.png

 

Second last one is for "Debug all code" and last one is for "Toggle Source Map"

 

Debug all code also appear in Debugger in here as well:

9J8NIRc.png

 

Another button appear in Console:

It is "clear on navigate enabled"

D9QiNMO.png

 

Emulation mode also got small change:

its link which leads to article explaining stuff.

c5wynaU.png

 

UI Responsiveness and Memory Profiling got new text with shortcut indication:

v7NNz2a.png

 

 

http://test262.ecmascript.org/ failures on 5.1 test suite:

11.0.2

X7gQPKd.png

 

11.0.3

6kV2Pot.png

 

Good improvement!!!

 

As people might around know, I am obsessed with browsers. So checking IE 11.0.3:

Another WebGL extension support:

11.0.2

EY0YHjZ.png

11.0.3

tWL3WgO.png

Another new option of developer tools:

13nHp0b.png

If you want me to test any particular test or features, let me know...

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IE11 metro has a strange (uncompliant) behaviour with screen rotation.

When rotating, it zooms to adjust the content to the new screen size, instead of redrawing the content. This breaks responsive designs.

Interestingly, IE desktop behaves correctly : when maximised, if you rotate your device the page will be redrawn according to the new size.

 

Not sure if i'm clear ?

Does IE metro still behaves like this in this update ?

 

Thanks

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I doubt they'll bother to make any type of deal out of this specific version now that IE updates by default.  The current version on 8.1 for me is 11.0.2, if they do bump it to 11.1 internally they'll still market it as IE11 until Windows 9 comes next year and we get IE12.

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Thanks for posting this, you'd never usually get something detailed like this in a Neowin article.

I know it's a pointless test, but could you try html5test.com and see if 11.03 scores any higher?

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Thanks for posting this, you'd never usually get something detailed like this in a Neowin article.

I know it's a pointless test, but could you try html5test.com and see if 11.03 scores any higher?

 

Already tried but no increase. Also no increase on CSS3test.com as well.

IE11 metro has a strange (uncompliant) behaviour with screen rotation.

When rotating, it zooms to adjust the content to the new screen size, instead of redrawing the content. This breaks responsive designs.

Interestingly, IE desktop behaves correctly : when maximised, if you rotate your device the page will be redrawn according to the new size.

 

Not sure if i'm clear ?

Does IE metro still behaves like this in this update ?

 

Thanks

 

I do not own Surface or any Windows tablet, so I can't confirm this for you. Sorry!!!

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Already tried but no increase. Also no increase on CSS3test.com as well.

 

I do not own Surface or any Windows tablet, so I can't confirm this for you. Sorry!!!

 

Actually that incorrect behaviour also happens when you use the snap mode

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  • 3 weeks later...

New leaked build contain more WebGL extension support:

11.0.7

EPVioHy.png

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:a symbol enable pseudo states panel from Developer tools is gone in latest build from previous location but now it is present at new location in 

KgTQMGa.png

 

WebGL bug fixed: 

https://connect.microsoft.com/IE/feedback/details/808313/webgl-textures-with-alpha-displayed-incorrectly-when-blending-is-disabled - Work as expected

https://connect.microsoft.com/IE/feedback/details/806361/webgl-gl-vertexattribpointer-with-gl-unsigned-byte-is-not-supported - no more console errors like  ClearStencil or StencilMask and work as expected

https://connect.microsoft.com/IE/feedback/details/814134/ie11-webgl-vertexattribpointer-only-support-the-type-float - Work as expected without console errors

https://connect.microsoft.com/IE/feedback/details/806358/webgl-stenciling-operations-are-not-supported - First URL only one error in console (SUBPIXEL_BITS not supported) ; Second URL works without any error

https://connect.microsoft.com/IE/feedback/details/806359/webgl-shaders-containing-a-version-100-fail-to-compile - Works as expected

https://connect.microsoft.com/IE/feedback/details/802566/internal-compiler-error-plus-other-errors-in-webgl-application - Works as expected even in normal IE 11.0.3 while works flawlessly in IE 11.0.7

https://connect.microsoft.com/IE/feedback/details/799709/ie-11-unable-to-use-parameter-qualifiers-out-inout-in-glsl-functions - Works as expected

https://connect.microsoft.com/IE/feedback/details/791047/ie11-cant-render-most-of-webgl-demos - All three demos given under Details button works now as expected

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Regarding the vertexAttribPointer fix, I still receive errors for other types including gl.UNSIGNED_BYTE...  Such as:

gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12);

WEBGL11004: INVALID_OPERATION: vertexAttribPointer

 

WEBGL11094: INVALID_OPERATION: vertexAttribPointer: Enum UNSIGNED_BYTE is not currently supported

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Regarding the vertexAttribPointer fix, I still receive errors for other types including gl.UNSIGNED_BYTE...  Such as:

gl.vertexAttribPointer(cc.VERTEX_ATTRIB_COLOR, 4, gl.UNSIGNED_BYTE, true, 24, 12);

WEBGL11004: INVALID_OPERATION: vertexAttribPointer

 

WEBGL11094: INVALID_OPERATION: vertexAttribPointer: Enum UNSIGNED_BYTE is not currently supported

 

 

I am using IE from Spring GDR. It does not show these errors in Console. Also WebGL renderer is now 0.93 in Spring GDR.

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Interesting, here is IE11 version info I'm using, is this not the one that should have it solved?

 

MeHHNxl.jpg

 

If I visit, for instance, http://mjpsites.com/c2d/samples/tests/index.html with console open in IE11 it returns those errors and the rendering is corrupt.

 

The faulty code is as such:

 

gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 24, 0);
gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 24, 12);
gl.vertexAttribPointer(2, 2, gl.FLOAT, false, 24, 16);
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Interesting, here is IE11 version info I'm using, is this not the one that should have it solved?

 

~snipped~

 

If I visit, for instance, http://mjpsites.com/c2d/samples/tests/index.html with console open in IE11 it returns those errors and the rendering is corrupt.

 

The faulty code is as such:

 

gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 24, 0);
gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 24, 12);
gl.vertexAttribPointer(2, 2, gl.FLOAT, false, 24, 16);

 

 

I am on Windows 8.1 Update 1 with Bing build leaked by WZor, also although previous leaked mentioned 11.0.3 build it have, newer leaked ISO has 11.0.7 in it, although its not confirmed which will be in official release one. So I told moderator to change 11.0.3 into 11 only so people don't confuse.

 

This version it has:

ta6pVrO.png

 

This is console error I get, I am using it in VMWare which does not have proper GPU driver that's why WebGL renders in software mode so ignore that warning.

y0iQ1In.png

 

WebGL 1.0 Test Suite result:

Results: (5197 of 5585 passed, 1 timed out) on 11.0.7

Results: (4102 of 5080 passed, 1 timed out) on 11.0.3 (with February Updates)

 

URL: https://www.khronos.org/registry/webgl/conformance-suites/1.0.0/webgl-conformance-tests.html

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I doubt they'll bother to make any type of deal out of this specific version now that IE updates by default.  The current version on 8.1 for me is 11.0.2, if they do bump it to 11.1 internally they'll still market it as IE11 until Windows 9 comes next year and we get IE12.

You're making a lot of assumptions there.

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Perhaps I know too many web developers still angry at MS for IE 6.

 

I mentioned IE 11 and they told me webgl support is still non existent due to the lack of stencils.

 

 

 

Has this been fixed?

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Perhaps I know too many web developers still angry at MS for IE 6.

 

I mentioned IE 11 and they told me webgl support is still non existent due to the lack of stencils.

 

 

 

Has this been fixed?

 

As Boo Berry mentioned and I posted in this thread, stenciling operations are now supported beside subpixel_bits.

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Since I currently don't have any leaked updated installed (did a clean install) I forgot to check out if 11.0.7 supports HTML5 YouTube any better (hoping for VP9 support mainly), could you check for me? http://www.youtube.com/html5

 

According to the page, IE (spring update version) still will not support WebM VP8 or MSE & WebM VP9.

 

I hope that Microsoft will push out IE 11.0.7+ to all users as soon as possible and not require the full spring upgrade to receive it, to ensure quick adaption. It does solve many WebGL problems I've experienced although still lags behind others (5196 vs 5479 in Chrome, 5460 in Firefox). It will have a much lower adaption rate if Microsoft only supports it via the spring upgrade as they've done in the past by requiring specific service packs. I think Microsoft also supports less hardware yet for WebGL and otherwise reverts to software rendering--even if the machine supports hardware WebGL in Chrome and others.

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Since I currently don't have any leaked updated installed (did a clean install) I forgot to check out if 11.0.7 supports HTML5 YouTube any better (hoping for VP9 support mainly), could you check for me? http://www.youtube.com/html5

 

Youtube is banned in my country, I have to use some proxy site for this. LOL!!!

 

8iLiNdG.png

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This demo also works fine in new build no Shader compilation errors etc. WebGL support has been drastically improved I must say:

http://vill.ee/eye/

 

Connect Feedback URL Bug: https://connect.microsoft.com/IE/feedback/details/827577/eye-texture-raytracing-demo-is-not-working-in-ie11

 

Transparent Canvas bug also fixed: https://connect.microsoft.com/IE/feedback/details/828441/broken-canvas-transparent-gradients#tabs

 

Keep it up fixing bugs IE, one day you will make us forget about IE6 debacle.

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Non Security fixes in March Patch Tuesday:

 

-- Do you want to go to http://IntranetSiteName notification does not work in Internet Explorer
-- Caret is missing in a webpage in Internet Explorer 11
-- This page can't be displayed error when you browse a Google webpage in Internet Explorer 11
-- Bing WebGL panorama homepage is blank after reload in Internet Explorer 11
-- Double reentrancy when you press the down arrow to scroll a virtualized list of messages in Internet Explorer 11
-- Back or forward action does not work as expected on a webpage in Internet Explorer 11
-- Animated gif images do not animate on Xbox Music sites in Internet Explorer 11
-- You cannot scroll on the Text Area control in Internet Explorer 11
-- Panning is very jittery when you browse digg.com websites in Internet Explorer 11
-- Title attribute of a select element is not displayed in Internet Explorer 11
-- Internet Explorer 11 may not respond when you switch between F12 developer tools
-- Canvas content is not displayed as expected in Internet Explorer 11
-- Box shadow is not updated on a webpage in Internet Explorer 9
-- Focus-based menus do not work as expected with touch in the immersive mode of Internet Explorer 11
-- Improvement for Internet Explorer 11 add-on developers EPM compliance
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