DirectX 12 Coming to Xbox One


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Looks like Microsoft is going to cover the DirectX 12 implementation on Xbox One at GDC. That my friends, is huge. If you thought the Xbox One games were going to look good before, it looks like we aint seen nothing yet. This sort of addition to Xbox One is a game changer.

 

http://blogs.msdn.com/b/directx/p/directx12.aspx?wa=wsignin1.0

 

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Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

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Whoo,  hold on, if they can bring DX12 to the Xbox One, that's currently using 11.2 iirc, that is huge.   The rumors point to DX12 being pretty low-level and a lot like Mantel you could say, probably other changes as well.   This could have direct connections to what a few developers have said about future update to Xbox One that would bring games up to 1080p and so on that have popped up before.

 

GDC is looking very very interesting as it gets closer.

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Wow. I hope that means current DX11.2 cards will support DX12. If it offers the same performance benefits as Mantle, then I think we know which API developers will support.

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Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

What low-level OpenGL stuff are you refering to?

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Wow. I hope that means current DX11.2 cards will support DX12. If it offers the same performance benefits as Mantle, then I think we know which API developers will support.

I very much doubt DX12 will do anything with hybrid GPU setups though, among other things.

 

We also still have no timeframe for DX12, so comparing the two is useless until we have more info.

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And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

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And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

DirectX 11 magically gave 10 cards new features.

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And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

Who's to say that the card wasn't designed for DirectX 12? The teams most likely worked very closely together on DirectX and the Xbox. 

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Nice, hopefully the new DirectX features will catch-up to the low-level OpenGL stuff AMD and nVidia have been working on.  Nice to see MS putting more time into DirectX.

 

What is strange is the end user perception.  Specifically, the 'work' being done by AMD is an extension of work they did with Microsoft.   Many of the recent advancements from AMD came from Microsoft with the AMD 'contribution' is that they adapted and moved the technology from the OS/Software to the on chip controllers.

 

I'm not trying to take anything away from AMD, NVidia or even the recent OpenGL work, but it is really strange that users see Microsoft as the ones that need to catch up, when the technologies themselves fundamentally originated at Microsoft.

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DirectX 11 magically gave 10 cards new features.

 

Technically the WDM 1.2 and 1.3 changes gave the DX10 cards new features and performance.  DirectX's use of the WDM/WDDM was then able to take advantage of some of these advancements.

 

Even the original Xbox 360 GPU isn't technically DX10 capable, but its DX superset if somewhere between DX10 and DX11 depending on the features.

 

 

Direct3D is very closely tied to the OS video model technologies, unlike OpenGL, so advances made at the OS level do improve functionality beyond what the original hardware was designed to support.

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And how exactly do they plan to magically make dx11 hardware support directx 12 features? Is it going to be similar to how the cloud was supposed to magically transform gaming too?

 

Lookup Direct3D and how it interworks with WDM 1.2/1.3.  Also remember that there have been several DX versions that didn't fundamentally depend on specific hardware changes.

 

As for the cloud, we still have yet to see how much it can help, as games are not yet taking advantage of using backend/cloud processing beyond multiplayer hosting.

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Well there goes PS4 performance advantage

 

Unless the software in the PS4 is diabolically sloppy and never gets fine tuned (doubt it) then mere software improvements aren't going to make the XO be neck and neck. The power difference is too much. 

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this is why Microsoft has the better console they have wonderful software that can do amazing things like windows phone 8 running on a lumia 520 it's amazing how powerful it can be

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What DirectX 12 does mean is massive performance advantage on the PC over both Xbox one and PS4.   When I look PS4 supposedly superior to Xbox one I don't see very much difference.  When I play same game on the PC its  like leaps beyond anything  PS4 is cable of. 

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If this really ends up being comparable to Mantle and the performance gains are in the same ballpark, that really will be a significant boost to the xbox one.  I have to wonder though just how far away we are from seeing that in a retail game.  I'd imagine it will be a period of time before it is released to developers, and then the time for them to incorporate it into their games...

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Unless the software in the PS4 is diabolically sloppy and never gets fine tuned (doubt it) then mere software improvements aren't going to make the XO be neck and neck. The power difference is too much. 

 

yOur rOng!!!1!!one!!!two!!!!

 

it will gibe xboc lie 8k rez at 120fps.

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What is strange is the end user perception.  Specifically, the 'work' being done by AMD is an extension of work they did with Microsoft.   Many of the recent advancements from AMD came from Microsoft with the AMD 'contribution' is that they adapted and moved the technology from the OS/Software to the on chip controllers.

 

I'm not trying to take anything away from AMD, NVidia or even the recent OpenGL work, but it is really strange that users see Microsoft as the ones that need to catch up, when the technologies themselves fundamentally originated at Microsoft.

 

AMD's hardware dates as far back as 2011, placing that side of things firmly before Windows 8 and DirectX 11.1. And yet Microsoft didn't add support for PRT until 11.2.

 

AMD's vendor OpenGL extension dates at the latest to march 2012, the ARB version in August.

 

For a company that is driving innovation in graphics technology (or so you like to claim), they seem to be rather slow in implementing their own creations.

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For a company that is driving innovation in graphics technology (or so you like to claim), they seem to be rather slow in implementing their own creations.

I didnt see him claim that, just that MS has contributed to the efforts further pushed forward by the likes of AMD.

I sware you guys just love to pounce on people when they point out something MS contributes to. The reality is that MS does work on this stuff in collaboration with other companies.

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I didnt see him claim that, just that MS has contributed to the efforts further pushed forward by the likes of AMD.

I sware you guys just love to pounce on people when they point out something MS contributes to. The reality is that MS does work on this stuff in collaboration with other companies.

 

If you didn't see him claim that, then you didn't read his post. On top of that not once has any proof of Microsoft's contribution has been provided, just broad claims of attribution.

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Technically the WDM 1.2 and 1.3 changes gave the DX10 cards new features and performance.  DirectX's use of the WDM/WDDM was then able to take advantage of some of these advancements.

 

Even the original Xbox 360 GPU isn't technically DX10 capable, but its DX superset if somewhere between DX10 and DX11 depending on the features.

 

 

Direct3D is very closely tied to the OS video model technologies, unlike OpenGL, so advances made at the OS level do improve functionality beyond what the original hardware was designed to support.

 

 

 

No the 360  while has  Directx 9 + feature set is not Directx 10 level   and yes we know it has tessellation feature but that was never even used because  it  was to slow  for the time   also  the fact  the hardware the GPu was set in stone around late 2004 ish  way before DX10 development started   it does not use   it besides  haveing tessellation feature  ( Never used) and one other thing forgot what it was.    

 

 

The Wii U on the  otherhand  has hardware  capable of feature set  of DX10 and t and developers already running DX11   equal features on the hardware so yea the  360 is not DX10 hardware but just has some  advanced  shaders that at the time was not availiable on PC side  

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If you didn't see him claim that, then you didn't read his post. On top of that not once has any proof of Microsoft's contribution has been provided, just broad claims of attribution.

Fair enough, MS has no connection to those things then. They haven't done any such work.

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