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PS4 Virtual Reality (Project Morpheus)

official ps4 sony project morpheus virtual reality vr game developers conference

99 replies to this topic

#1 +Audioboxer

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Posted 19 March 2014 - 00:53

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More to follow as blogs post, that is god of was first person above. All hardware images are currently prototypes until I add final.

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Final product above.




#2 trooper11

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Posted 19 March 2014 - 00:55

Well its about time this rumor came true.

Keep the details flowing.

#3 firey

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Posted 19 March 2014 - 01:05

"Project Morpheus" apparently still in prototype.  Not ready for release (according to the eurogamer stream).



#4 spenser.d

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Posted 19 March 2014 - 01:06

Engadget has a live blog: http://www.engadget....eblog/#comments

I personally still don't see the hype in these, but it will be interesting to see what comes of it anyway.

#5 firey

firey

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Posted 19 March 2014 - 01:09

Eurogamer live blog: http://www.eurogamer...innovation-talk

I have wanted the rift since it was announced.. they without a solid gaming PC to use it with.. I'll probably go sony router depending on price.



#6 trooper11

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Posted 19 March 2014 - 01:10

So they are pushing the idea of pairing this VR headset with the ps4 eye and move controller.

Not shocked at all there. I have been saying that its pretty likely we would see the next step from just VR be VR + motion controls. Its just too obvious here.

#7 macrosslover

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Posted 19 March 2014 - 01:16

I don't see how this or any VR solution right now isn't going to bomb.  People hate 3D because you have to wear the glasses and people hate motion controls because they see it as pointless.  So how is wearing a headset on your head coupled with motion controls going to overcome all of that built-in hate.    I just don't see this becoming more than a niche product for the hardcore.



#8 trooper11

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Posted 19 March 2014 - 01:25

I don't see how this or any VR solution right now isn't going to bomb.  People hate 3D because you have to wear the glasses and people hate motion controls because they see it as pointless.  So how is wearing a headset on your head coupled with motion controls going to overcome all of that built-in hate.    I just don't see this becoming more than a niche product for the hardcore.


VR is a weird thing. Unlike 3D and motion controls, its enjoyed an almost romantic tie to gamers. Maybe that is because it has more obvious gaming uses n its own, who knows.

So if you take that and then combine it with what motion controls can offer, you suddenly have something that is closer to that 'holodeck' experience that is often fantasized about.

Going back to this event right now, Sony is laying out how demanding VR is hardware wise, which begs the question of what kind of performance the ps4 can really offer to a VR headset vs the O. Rift.

Its also interesting that they mentioned that while this has obvious uses in gaming, it also has uses for interactive media, virtual tourism, etc. Maybe they have plans that reach out from just the ps4 or just gaming with this thing.

#9 trooper11

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Posted 19 March 2014 - 01:31

They dropped a few specs for the current prototype:

1080p display and 90 degree field of view.

It also has a headphone jack to use your own headphones, which seems a little weird. Might be a little weird trying to ware both.

Apparently when using the headset, the image is mirrored to your TV.

#10 Brendeth

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Posted 19 March 2014 - 01:31

I don't see how this or any VR solution right now isn't going to bomb.  People hate 3D because you have to wear the glasses and people hate motion controls because they see it as pointless.  So how is wearing a headset on your head coupled with motion controls going to overcome all of that built-in hate.    I just don't see this becoming more than a niche product for the hardcore.

While I do agree for the most part, at the moment VR has yet to prove itself and that is it's greatest strength. If they can show that this is a worthy addition and price it right, it could be a huge hit. Otherwise it'll be similar to 3D and motion controls and end up promising so much and delivering so little.

 



#11 trooper11

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Posted 19 March 2014 - 01:36

While I do agree for the most part, at the moment VR has yet to prove itself and that is it's greatest strength. If they can show that this is a worthy addition and price it right, it could be a huge hit. Otherwise it'll be similar to 3D and motion controls and end up promising so much and delivering so little.


VR has been around nearly as long as 3D has. Also like 3D, companies have tried to bring VR to the market over the years, with it resulting in failure and then the tech goes out of the public eye for a while.

So now is the time that we see companies try VR again. Maybe now the tech is good enough to help it stick, but the jury is out on that one.

#12 trooper11

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Posted 19 March 2014 - 01:48

During the Q&A session they asked about where the project name came from and the response was pretty funny. They chose the name because Morpheus is the god of dreams, and Sony's headset will lead to a dream-like experience. Hopefully that doesn't mean put us to sleep :laugh:

#13 vcfan

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Posted 19 March 2014 - 01:52

I'm waiting for someone to do this right and I'll jump all over it,but 90 degree FOV sounds disappointing. I don't want to play games in binocular vision. I want it to be like the matrix.



#14 Gerowen

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Posted 19 March 2014 - 02:00

I would love to have the helmet just to kind of create my own surround sound gaming experience and be able to block out all lights, sounds, and other interference from the real world while playing.  Still prefer an analog controller though, tactile feedback is a must for me, and although it was nifty, and more responsive than the 360 version of Kinect, the Move controllers I had for my PS3 did have "some" lag, and it bothered me.



#15 suprNOVA

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Posted 19 March 2014 - 02:03

This is probably going to cost more than the ps4, but its a really cool concept.