Xbox Live players with 'good social behavior' may soon earn rewards on Xbox One


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Xbox Live players with 'good social behavior' may soon earn rewards on Xbox One

By Michael McWhertor on Mar 19, 2014 at 5:46p

 
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In an effort to promote better behavior on Xbox Live, Microsoft is planning to give rewards to Xbox One owners who contribute positively through their online interactions. Instead of simply penalizing players for bad behavior, the Xbox maker hopes to "actively encourage them to be better" in future Xbox Live updates.

 

During a talk at GDC 2014 aimed at ID@Xbox developers, Frank Savage, partner and development lead at Microsoft, said that rather than just ding players for poor, unsportsmanlike behavior on Xbox Live, players may be rewarded for exhibiting exemplary behavior.

 

If your reputation is "soaring because you're this amazing player that everyone wants to be with," Xbox Live's reputation algorithm may recognize that and dole out unspecified rewards. It's Microsoft's way of saying, "Thanks for being such a good member of the community, here's a reward," Savage said. The reward system sounds different from Microsoft's Xbox Community Level system, detailed last year, which recognizes actions from the existing Xbox Community Ambassadors initiative.

 

After the panel, Savage told Polygon that Microsoft hasn't determined what those rewards might be, as that component of Xbox Live's reputation system is still in the "brainstorming" stages.

 

The current implementation of Microsoft's reputation system for Xbox One, outlined last year by Michael Dunn, program manager for Xbox Live, interprets direct feedback from players to identify which members of the community are more troublesome than others. Players who are frequently blocked or muted, along with other negative feedback from Live users, will see their negative reputation exposed through their gamercard, be grouped with other bad players and could be deprioritized in multiplayer matchmaking. Savage said Microsoft sees about 425,000 feedback submits per week via Xbox Live.

 

"Our new reputation model helps expose people that aren't fun to be around and creates real consequences for trouble-makers that harass our good players," Dunn said last year.

 

http://www.polygon.com/2014/3/19/5527248/xbox-live-rewards-xbox-one-good-social-behavior

 

Might suggest something similar to staff for the GH :laugh: :p

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I wouldn't put to much stock into the "reward" part of this.  This is Microsoft we are talking about.  

 

I can see how the reward layout now:  Be good on Live for 6months, and your halfway there to a "free gamer pic" for either your 360 or Xbox One  :woot:

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Might suggest something similar to staff for the GH :laugh: :p

 

 

 

Exactly:  Bar anyone from talking about Xbox or MS and give them 'rewards for keeping their mouth shut :laugh:

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Pretty sad that rewards are needed for people to behave correctly.  I dont play with random people because of this and this wont help matter much.  Some people are jerks...its encoded in their DNA....

 

Good for those who behave tho.

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Pretty sad that rewards are needed for people to behave correctly.  I dont play with random people because of this and this wont help matter much.  Some people are jerks...its encoded in their DNA....

 

Good for those who behave tho.

 

They don't want to flat out ban people, unless they do something really bad, if they can have the system pair the "rewarded" players together while keeping the "jerks" in one group with each other then that'd be good.

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Sounds like you'll get rewards based on your online popularity rather than having good social behavior from the description.

 

 

I suppose the hope is that if your popular, that means your also a good person online.  Usually, the jerks and 'bad' people don't get very popular.

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They should just disable voice chat for the people with bad reputation, or at least have an algorithm in place to automatically mute people who haven't reached puberty yet.

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