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This is where Microsoft could screw it up

xbox one microsoft microsoft store ea battlefield 4

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#31 +d5aqoëp



  • Joined: 07-October 07

Posted 01 April 2014 - 12:15

The whole DRM fiasco was a clever ploy to lure gullible customers towards XBox One online store.
Microsoft's reasoning: cheaper prices in the long run.
Most of Neowin's reasoning: monopoly can never bring down prices.

I am glad the whole DRM idea was dropped as people are better informed on internet and are aware of price fixing scandals. Now there is level playing field and we can buy game from whichever place that sells cheapest. Digital or disc copy.

Good times.

#32 OP Ironman273


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Posted 01 April 2014 - 13:44

*sigh*  :/  :no:

#33 neoadorable


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Posted 02 April 2014 - 01:15

How soon people forget.  I was there when Steam opened its doors (and have the badge to prove it  ;)) and I remember how Steam was going to be the death of games and never get anywhere.  Everyone wanted a physical copy and any idiot that bought a digital game would lose it in six months when Steam would have to close its doors and shut down its servers.  10+ years later and now everyone looks forward to the Steam sales and how much money they spend on it.  Wouldn't it make sense that a console would want to emulate that success?  But no, everyone had to have their own little DRM freakout when Microsoft announced a very similar model.  What I was hoping from my initial post was that Microsoft would learn a little quicker since Steam has already blazed the trail, but I don't know if it depends on Microsoft or the software publishers or maybe the introduction of DRM as it was initially proposed (which is similar to the Steam model).


Agree with everything you said, word for word. When HL2 launched everyone said Steam was the end of gaming as we knew it, and i was among the nay sayers. The game didn't even work out the door, the whole thing collapsed. And this was after Steam was in beta for like two years....but now Valve can do no wrong. No refunds, no trade ins, DRM up the wazoo, but it's OK, it's Steam. And smartphones and tablets are EXPECTED to have always on microphones and cameras...but how dare Microsoft try to do what Steam has made Gabe a billionnaire doing and how dare they have always on sensors on their console? :rolleyes:


Of course i also don't like the thought of DRM too much, but i also don't like paying taxes yet i realize that in order for progress to happen we need this. What we don't need is over-zealous application obviously. Call home every 24hrs? No, unreasonable. A week maybe. People move, people go on vacation, there's a hurricane, an earthquake...that was just not realistic. And IP locking needs to go if we want our economy to truly expand and become global. Definitely lock prices to locales, that's fair. But don't tell me i can't play X because i live in Y, when X is available in Y and you just want me to buy the physical copy or something due to an arrangement with local distis.


Also, i still don't get the whole monopoly thing. How in the hell is Microsoft controlling the Xbox Store a monopoly? It's THE XBOX STORE. Do we expect Sony to be able to sell there? What are we anarchists now? "Here's to you Nicola and Bart..."


EDIT: an example of egregious IP locking if anyone is interested is Sega games on Steam. Yes, our dear free love and totally open Steam...in Asia Pacific regions (where I work) Sega games aren't available on Steam, or the Humble Store for that matter. You think those two told Sega to go shove it, refuse to work with them for their restrictive habits? Hell no, when i'm back in the states the games show up on the Steam store again, but i can't pay for them with a non-US CC if i try, has to be a US payment method. So clearly the whole industry is infected with this old world mindset, mostly for practical reasons i admit - they need to make money after all.


But let's try to be fair towards everyone, and not just repeat the same old refrains.

#34 compl3x


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Posted 02 April 2014 - 05:05

Steam is just a DRM platform and it has sales. Xbox/PS have their own DRM platforms and they have their sales (but just not as good as steam).



My point is DRM has nothing to do with pricing.