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PAX East 2014 News & Discussion

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#1 Andrew

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Posted 06 April 2014 - 00:04

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PAX East Indie Showcase:
 
Game: Crowman & Wolfboy
Developer: Wither Studios
Platform: iOS
Genre: Platforming, Action, Adventure
 
peis_crowmanwolfboy.jpg
 
Crowman & Wolfboy are an unlikely pair of shadow creatures on a bizarre journey to escape their own nature and find the mysterious “humans”. Help them flee the planet of shadows and the life-devouring Darkness following their every step. Will the path to “humans” lead Crowman & Wolfboy to happiness? Will they ever escape the persistent Darkness? Could a real life crow lift a real life wolf over pits of mutant garbage cans? ...What?!
 
http://witherstudios.com/
 
 
Game: Duet
Developer: Kumobius with music by Tim Shiel
Platform: iOS
Genre: Action / Arcade
 
peis_duet.png
 
Duet is a hypnotic new “hex-like” mobile action arcade game with a mesmerizingly beautiful soundtrack by Melbourne composer and Gotye multi-instrumentalist Tim Shiel.
Elegant and minimal, Duet asks players simply to navigate two orbiting spheres past an increasingly complex maze of falling obstacles. As the difficulty increases, the tension mounts, and a peculiar narrative unfolds…
 
http://www.duetgame.com/
 
 
Game: Framed
Developer: Loveshack
Platform: iOS
Genre: Narrative Puzzle

peis_framed.png
 
Framed is an award winning narrative-puzzle game that plays like an animated comic book. Each page of the noir thriller presents a series of panels that depict an important action or event. Players change the order of these events, changing the outcome of the story. When each action is framed by the last, context is everything.
 
http://framed-game.com/
 
 
Game: The Spookening
Developer: Modesty
Platform: iOS, Android
Genre: Scare 'em up
 
peis_spookening.png
 
A 3D scare ‘em up game à la Tim Burton, where you die every night and spawn as a ghost trying to resurrect. Scare villagers out of their wits and grab their soul power during the midnight hour in order to resurrect.
 
http://www.spookening.com/
 
 
Game: Tiny Dice Dungeon
Developer: Springloaded
Platform: iOS, Android
Genre: Combat RPG
 
peis_tinydice.png

Wizards! Monsters! Dice! Loot! And Risk! This game brings RPG’s back to their roots…no more mysterious battle stats, instead you directly control what happens by rolling the virtual dice!
There are monsters to collect, quests to complete and dice to build! In this ultimate challenge, can you become the greatest hero in the world?
 
http://www.tinydicedungeon.com/
 

 
Game: Wayward Souls
Developer: Rocketcat Games
Platform: iOS
Genre: Permadeath Action-Adventure
 
peis_wayward.png

Wayward Souls is an action-adventure dungeon crawler with randomized levels and permanent death. Think Secret of Mana meets Spelunky. Two years in the making, it’s designed for quick playthroughs and tons of replay value.
Battle through hordes of monsters as six different characters, each one with their own playstyle. Customize each character with their own upgrades and equipment that changes their abilities. Find rare and secret areas, and unravel the story of the cursed dungeon you’re trapped in.
 
http://www.rocketcatgames.com/wayward/
 
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Boston, MA April 11-13, 2014
Schedule

The full schedule is too large to paste here so I have selected what I think is the most interesting and I have also removed the tournaments. The full unedited schedule can be found here

Friday:
  • Game Devs: The Next Generation : [Dragonfly Theatre] 10:00am - 11:00am
  • Indie Boardgames: Design and Crowdfunding : [Cuttlefish Theatre] 10:30am - 11:30am
  • Storytime with Alex Rigopulos : [Main Theatre] 10:30am - 11:30am
  • Best of the 2014 D.I.C.E. Summit : [Bumblebee Theatre] 10:30am - 11:30am
  • Rooster Teeth : [Main Theatre] 12:00pm - 1:00pm
  • The (Incredible) Future of PC Gaming, Hosted by PC Gamer : [Albatross Theatre] 12:00pm - 1:00pm
  • Autograph Session: Gabe and Tycho Part 1 : [Queue Room] 12:30pm - 2:30pm
  • From Playtest to 3-D Printer: How to Make, Fund, and Sell Your Own Boardgame : [Cuttlefish Theatre] 1:30pm - 2:30pm
  • Is MOBA a Genre? The Design of Dawngate : [Albatross Theatre] 1:30pm - 2:30pm
  • The Sports Video Game Crisis :  [Bumblebee Theatre]  1:30pm - 2:30pm
  • Land My Job! Inside Advice on Getting into the Game Industry :  [Condor Theatre]  2:00pm - 3:00pm
  • Six Months Into the New Console War :  [Arachnid Theatre]  2:00pm - 3:00pm
  • What Is Happening to Tabletop Roleplaying Games? :  [Cuttlefish Theatre ]  3:00pm - 4:00pm
  • The Audacity of #Hype: The Do’s, Dont’s & WTF’s of Modern Social Media : [Arachnid Theatre] 3:30pm - 4:30pm
  • Why Internet Jerks Aren’t Going to Win, And You Can Help : [Dragonfly Theatre] 4:00pm - 5:00pm
  • You’re a Gamer and a Musician. How Can Crowdfunding Work for You? : [Badger Theatre] 4:00pm - 5:00pm
  • Terrifying Adventures in Cyberland: A Legal Toolkit for Bullying, Stalking and Harassment in Game Cu : [Cuttlefish Theatre] 4:30pm - 5:30pm
  • NVIDIA. The Way It’s Meant to be Played : [Main Theatre] 5:00pm - 6:00pm
  • Pitch Your Game Idea : [Condor Theatre] 5:00pm - 6:00pm
  • Kids Learn to Code and Make with Games : [Badger Theatre] 5:30pm - 6:30pm
  • Live On Three: The Last 5 years in eSports and Competitive Gaming : [Dragonfly Theatre] 5:30pm - 6:30pm
  • Square Enix Presents Murdered: Soul Suspect : [Albatross Theatre] 6:00pm - 7:00pm
  • Molding and Casting for Beginners : [Condor Theatre] 6:30pm - 7:30pm
  • Wordscapin’ - How the Hell Do You Balance a Word Game? : [Arachnid Theatre] 6:30pm - 7:30pm
  • Gamers With Jobs Saves Gaming : [Badger Theatre] 7:00pm - 8:00pm
  • Break On Through: The Future of Music Games : [Bumblebee Theatre] 7:30pm - 8:30pm
  • What You Can Do to End Bile and Hatred in Games Culture : [Albatross Theatre] 7:30pm - 8:30pm
  • Game Audio: From Indie to AAA : [Arachnid Theatre] 8:00pm - 9:00pm
  • PAX East Indie Showcase : [Condor Theatre] 8:00pm - 9:00pm
  • How Much is Too Much? Finding Balance in Gaming, Pursuits, and Obligations : [Badger Theatre] 8:30pm - 9:30pm
  • How can we stay positive in the games industry? : [Bumblebee Theatre] 9:00pm - 10:00pm
  • Of Dice & Men - Screening and Q&A with the cast and crew. : [Arachnid Theatre] 9:30pm - 11:00pm
  • IGN Game Scoop! Live Podcast : [Albatross Theatre] 10:30pm - 11:30pm
Saturday:
  • The Harmonix Podcast - LIVE! : [Dragonfly Theatre] 10:00am - 11:00am
  • Free to Play Throwdown - Boston Mobile Devs Debate the Business of Mobile Games : [Cuttlefish Theatre] 10:30am - 11:30am
  • Why You Should Hate SimCity And Other Games That Ruined Your Life : [Bumblebee Theatre] 10:30am - 11:30am
  • Indie to AAA; What You Need to Know about Podcasting : [Arachnid Theatre] 11:00am - 12:00pm
  • Why it’s AWESOME to be a female in the Gaming Industry : [Condor Theatre] 11:00am - 12:00pm
  • More Than a Pastime: A Promise to Future Generations : [Badger Theatre] 11:30am - 12:30pm
  • Firaxis Games Mega Panel : [Dragonfly Theatre] 11:30am - 12:30pm
  • Modernizing Fantasy RPGs : [Cuttlefish Theatre] 12:00pm - 1:00pm
  • Playing is Creating: How to transform from an everyday gamer to a creative visionary with Project Sp : [Albatross Theatre] 12:00pm - 1:00pm
  • What to do with your Game Design Degree: Employment at Social/Mobile/Indie studios : [Bumblebee Theatre] 12:00pm - 1:00pm
  • Maestros of Video Games : [Condor Theatre] 12:30pm - 1:30pm
  • Rated “P” For “Parenting Nightmares” : [Arachnid Theatre] 12:30pm - 1:30pm
  • Extra Credits : [Dragonfly Theatre] 1:00pm - 2:00pm
  • Pokemon X&Y: Competitive Trainer Seminar : [Badger Theatre] 1:00pm - 2:00pm
  • Creating Diversity Playgroups : [Cuttlefish Theatre] 1:30pm - 2:30pm
  • GameSpot presents The Lobby : [Bumblebee Theatre] 1:30pm - 2:30pm
  • Magic: The Gathering Panel : [Albatross Theatre] 1:30pm - 2:30pm
  • How Arcade Games Influenced Home Console Gaming : [Arachnid Theatre] 2:00pm - 3:00pm
  • Mass Effect Cast Cosplay Initiative: The Event : [Main Theatre] 2:00pm - 3:00pm
  • Next Generation MMO Games: What’s Next for Multiplayer Trends? : [Condor Theatre] 2:00pm - 3:00pm
  • Awesome Video Game Data 2014 : [Badger Theatre] 2:30pm - 3:30pm
  • How to Pitch a Great Gaming Story : [Bumblebee Theatre] 3:00pm - 4:00pm
  • Why D&D Is Still Awesome: A 40th Anniversary Dungeons & Dragons Tribute : [Cuttlefish Theatre] 3:00pm - 4:00pm
  • Player-Built Communities - Helping to Foster the Community YOU Want : [Arachnid Theatre] 3:30pm - 4:30pm
  • Child’s Play: Gamers Giving Back! : [Dragonfly Theatre] 4:00pm - 5:00pm
  • Gaming Socially: A World at Play : [Badger Theatre] 4:00pm - 5:00pm
  • Case Modders: Faster, Colder, Cooler Gaming Computer Creators. : [Cuttlefish Theatre] 4:30pm - 5:30pm
  • Game Art: From Passion to Profession : [Bumblebee Theatre] 4:30pm - 5:30pm
  • MMORPG.com - The Future of Online Games : [Albatross Theatre] 4:30pm - 5:30pm
  • Titanfall - Looking Back & Moving Forward : [Main Theatre] 4:30pm - 5:30pm
  • Dealing with Inner Demons: Anxiety and Depression in Gamers : [Arachnid Theatre] 5:00pm - 6:00pm
  • Dungeons & Dragons R&D Presents: The Art of the Dungeon Master : [Condor Theatre] 5:00pm - 6:00pm
  • Foreplay: Romance in Games : [Cuttlefish Theatre] 6:00pm - 7:00pm
  • Games That Are So Bad, They’re Good : [Bumblebee Theatre] 6:00pm - 7:00pm
  • Major Nelson Radio! : [Albatross Theatre] 6:00pm - 7:00pm
  • The Rise of the Geek Bar : [Arachnid Theatre] 6:30pm - 7:30pm
  • Your Kickstarter is Successful! Now What? : [Condor Theatre] 6:30pm - 7:30pm
  • Mega64 Panel for True Kinect Gamers : [Dragonfly Theatre] 7:00pm - 8:00pm
  • We didn’t Start the DLC Fire, But We Fed the Monster.  Now what? : [Badger Theatre] 7:00pm - 8:00pm
  • The Golden Age Of RPGs : [Cuttlefish Theatre] 7:30pm - 8:30pm
  • Unplugged: Gaming Anywhere with Geek & Sundry : [Albatross Theatre] 7:30pm - 8:30pm
  • Was I Wrong? Revisiting Controversial Reviews : [Condor Theatre] 8:00pm - 9:00pm
  • Veterans in Gaming: Effective Philanthropy From Individuals to Industry : [Badger Theatre] 8:30pm - 9:30pm
  • Demolish the Developers : [Bumblebee Theatre] 9:00pm - 10:00pm
  • The Giant Bomb PAX Taipei 2016 Panel Preview Show! : [Albatross Theatre] 9:00pm - 11:30pm
  • Console Launches: A Post Mortem : [Condor Theatre] 9:30pm - 10:30pm
Sunday:
  • Isshoukenmei: Localizing Japanese Games : [Dragonfly Theatre] 10:00am - 11:00am
  • Teaching With Video Games - How Not to Screw it Up : [Cuttlefish Theatre] 10:30am - 11:30am
  • Inside Gearbox Software : [Main Theatre] 10:30am - 11:30am
  • Meet the “Most Evil” game developers in the world : [Bumblebee Theatre] 10:30am - 11:30am
  • Embedded Game Journalism - The Making of Defense Grid 2 : [Condor Theatre] 11:00am - 12:00pm
  • Kickstarter for Normal People. Crowd Sourcing for the Non-Famous : [Arachnid Theatre] 11:00am - 12:00pm
  • Indie MEGABOOTH and Breaking into the Games Industry : [Badger Theatre] 11:30am - 12:30pm
  • Sex, Sexy & Sexism: Fixing Gender Inequality in Gaming : [Dragonfly Theatre] 11:30am - 12:30pm
  • OC ReMix: Hugging & Cuddling Video Game Music Since 1999! : [Cuttlefish Theatre] 12:00pm - 1:00pm
  • The GameOverGreggy Show Live: Four Dudes with Dumb Ideas : [Bumblebee Theatre] 12:00pm - 1:00pm
  • Leveling Up Your Kid: Parenting Through Games and Game Design : [Condor Theatre] 12:30pm - 1:30pm
  • Preserving Laserdisc Arcade Games : [Arachnid Theatre] 12:30pm - 1:30pm
  • Getting Past Entry-Level:  Managing Your Career in the Game Industry and Beyond : [Badger Theatre] 1:00pm - 2:00pm
  • 404ing It: Breaking (Down) the Internet : [Albatross Theatre] 1:30pm - 2:30pm
  • Lost In Translation: Do Crossovers Work? : [Cuttlefish Theatre] 1:30pm - 2:30pm
  • Games User Research: Studying games for science! : [Arachnid Theatre] 2:00pm - 3:00pm
  • Keep Your Opinion to Yourself: The Myth of the “Objective” Game Review : [Condor Theatre] 2:00pm - 3:00pm
  • Hip Hop and Gaming: The Next Frontier : [Badger Theatre] 2:30pm - 3:30pm
  • Inside Look at Game Design for League of Legends : [Dragonfly Theatre] 2:30pm - 3:30pm
  • Buy, Sell, Collect: Not Your Average Game Collecting Panel : [Cuttlefish Theatre] 3:00pm - 4:00pm
  • FGS: Fragging Gamer Stereotypes : [Bumblebee Theatre] 3:00pm - 4:00pm
  • Educational Video Gaming for the Millennial Generation : [Condor Theatre] 3:30pm - 4:30pm
  • The Mythology In and Of Games: Why the Legend of Zelda is just as important as the Legend of Beowulf : [Arachnid Theatre] 3:30pm - 4:30pm
  • IRL Achievements: Gamification and Mental Health : [Badger Theatre] 4:00pm - 5:00pm
  • An Inside Look at Indie RPGs : [Cuttlefish Theatre] 4:30pm - 5:30pm
  • Early Access: The Pros & Cons of Public Development : [Albatross Theatre] 4:30pm - 5:30pm
Official Links:
 
http://east.paxsite.com
 
Twitch.tv
 
@Official_PAX & #PAXEast
 
PAX East 2014 Games List
 
 
News:Misc:
 
Will add more when I have time.
Feel free to post any major announcements in their own individual topic; I will collect them and link to them here.


#2 OP Andrew

Andrew

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  • Joined: 14-September 03

Posted 10 April 2014 - 13:30

 

The Evil Within - PAX East Gameplay Trailer

 

Published on 9 Apr 2014

In time for PAX East, watch our newest gameplay trailer for The Evil Within. The terrifying new trailer shows never-before-seen gameplay and gives a first look at fighting one of the game's most terrifying villains, Boxman.



#3 OP Andrew

Andrew

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Posted 10 April 2014 - 17:56

 

Defense Grid 2 PAX East Trailer

Published on 10 Apr 2014

See the towers you'll be using to defend against aliens in this upcoming tactical adventure.

 



#4 freak180

freak180

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Posted 10 April 2014 - 18:01

Does anyone want to go? Giving away 2 tickets



#5 OP Andrew

Andrew

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Posted 10 April 2014 - 19:08

Watch Dogs Will Have No Loading Screens, New PS4 Footage At PAX East But No Xbox One Version
 
Animation director Colin Graham talks about the open world hacking title.

03rd, Apr. 2014 | Posted In News | By Ravi Sinha
 
Watch_Dogs-4.jpg
 
It seemed like an eternity ago when Ubisoft announced that its open world hacking adventure game Watch Dogs would be delayed from November 2013 to early 2014. The game is finally coming out this May and as it garners the usual run of controversies and information dumps, animation director Colin Graham has revealed some new information on the game.
 
First off, Watch Dogs will apparently be doing away with loading screens, or at least heavily shortening them. As Graham indicated on Twitter, “WD [is] an open world architecture, and we have good mission streaming. We don’t like loading screens.”
Graham also mentioned that there would be some new footage of the game coming soon. “We are showing some new footage at PAX east.”
 
It seems unlikely that this will be from the Xbox One version though as Graham stated that, “I think it will be PS4.”
 
PAX East takes place in Boston from April 11th to April 13th. Watch Dogs will be out on May 27th for PS4, Xbox One, PS3, Xbox 360 and PC. Stay tuned for more updates.

 
http://gamingbolt.co...box-one-version
 
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Other Players Must Die in Orcs Must Die! Unchained
Or, depending on which team you're on, humans must die.

 
by Dan Stapleton
April 10, 2014
 
The next Orcs Must Die! game is something a little different. The original is a single-player-only hybrid of third-person action and tower defense with a great cartoony art style; the second is the same formula with two-player co-op and deeper customization. Both are amazing, and if you haven't tried them, you should! Now, developer Robot Entertainment is taking the series competitive and free-to-play with Orcs Must Die! Unchained, a 5v5 multiplayer game (with solo and co-op vs bots!) for the PC that fuses the OMD! action, strategy, and style with elements of both MOBAs and customizable card games.
 

“We’ve been calling it a fortress siege game,” Robot CEO Patrick Hudson says, explaining the simultaneous attack-and-defend flow. Picture it: instead of just defending against waves of enemies with a maze of gleefully sadistic traps, you get to do that and lead waves of AI allies into head-on battle in an effort to push through someone else’s sadistic traps to reach the other team’s fortress.
 
By the time of its anticipated launch in late 2014, Robot plans to offer dozens of playable hero characters on two factions: humans of the Order (which has been rebuilt by the War Mage and the Sorceress after OMD2) and the new monster heroes known as the Unchained, who’ve emerged from newly discovered rifts. Each hero is designed with a role in mind, such as offensive melee-focused characters, “leaders” that buff minions, support characters that buff other heroes, defensive classes that can improve traps, and more. Most characters will have at least some ability to sabotage enemy traps to help their minions.
 
StarterHeroes-610x358.jpg
 
The fiction presents the Unchained as the Order’s adversaries, but while Design Director Ian Fischer says they’d experimented with segregating the teams along faction lines, in the end they decided it was more fun to allow you to mix the factions and let teams play as both Order and Unchained in any combination.

 
Minions are still as dumb as ever, and we won’t have any more control over which path they take than we do in OMD and OMD2. “Which guys you send on which paths and at what time, is the decision you’re making,” says Fischer. The idea is to try to send a set of minions to counter the enemy’s traps, while countering the enemy’s minions with traps tailored to their weaknesses.
 
WarMageCharge-610x381.jpg
 
Which equipment and minions you’ll have access to in a given game will be based on which virtual cards you’ve unlocked and what you’ve loaded into your deck before you start. “We took Spell Book idea for that and used it as the basis for what we’re doing with the cards,” says Fischer. “It’s not just traps, because we have offense in the game now too. All of the things we have set up for the hero, we use cards for. It’s traps, it’s minions, it’s equipment on your hero, it’s Weavers.” None will be locked behind a paywall, he promises.
 
Balancing all of that in a free-to-play competitive game is no small feat, he adds. “The issue we have with some of these things is that they’re great when you have them in a single-player or co-op game where you have the wind belt, and you blow 35 ogres off the side of a hill and they all die. That’s kinda funny. It’s less funny when you’re on the other team and you sent those ogres at somebody and you see them flying off the hill. You had expectations that they were going to do… something else. So we had to review a lot of the items that we had in the earlier games to make them fit. It has less to do with it being free to play and more about it being competitive.”
 
Blackpaw2-610x381.jpg
 
On the decision to go free-to-play, Hudson is blunt: “You’re not going to get people paying for downloads in Asia and Russia,” he says. At the same time, he says they’re being very careful about pay-to-win scenarios. While it’s too early for Robot to specify exactly how its free-to-play transactions will work, Hudson says they’re inspired by Riot’s free-to-play model in the extremely popular League of Legends. While not quite as generous as Valve’s Dota 2 free-for-all, it has earned lots of fans with a regular rotation that temporarily makes paid content available for free.
 
If you’re attending PAX East, be sure to keep an eye out for Robot and Orcs Must Die! Unchained’s playable stations on the floor. (We're definitely going to swing by and give it a shot!) If you’re not, the only way to play it before it comes out late this year will be through the buy-in Founders program, which launches today.

 
http://uk.ign.com/ar...t-die-unchained
 
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The PAX East IndieGameStand booth has 12 games
Featuring a prize wheel!
9:00 PM on 03.04.2013

247744-pink%20boss.jpg

The best part about PAX is the indies -- plain and simple. Sure, you could wait in a two hour line to get a look at the new Assassin's Creed, but you could also spend that time not waiting in line, playing indie games, and most likely chatting with real live developers. Seems like a pretty easy decision if you ask me.

IndieGameStand, a new digital distribution service, highlights a new indie game every 96 hours and they're bringing 12 of these games to PAX East for everyone to try out and enjoy. Apparently there will be a prize wheel with a chance to win indie titles, and everyone who enters the booth will leave with a game from the site. Scanning over the list of games, the highlights that stick out to me are Krunch, Aztaka, and Space Pirates and Zombies, but I'm pretty excited for all twelve.

Count me in!
 
Here is the complete list of games:

  • Gimbal, an online multiplayer shooter with buildable vehicles by 88888888 Labs
  • Cognition, a thrilling crime adventure by Phoenix Online Studios
  • Gnormoria, a sandbox village management game recently greenlit for Steam by Robotronic Games
  • Recruits, an intense squad-based top down real time strategy game by Commotion Games
  • Aztaka, a mayan-inspired side-scrolling action RPG by Citeremis
  • Space Pirates and Zombies, the critically acclaimed top-down space combat game by MinMax games
  • Weird Worlds: Return to Infinite space, a sci-fi roguelike game by Digital Eel
  • Doom & Destiny, a humorous take on the classic Japanese RPG genre by Heartbit Interactive
  • Krunch, an old-school race against time to survive and escape by LeGrudge & Rugged
  • Reprisal, the tribe management game inspired by Populous and developed by Electrolyte
  • Super Tower Rush, a head-to-head race down a treacherous tower by Lorena & Andre
  • MegaByte Punch, an adventure platforming combat game where you build your own figther by Reptile Games

 
http://www.destructo...es-247744.phtml
 
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Microsoft Loses An Xbox One Exclusive: Capybara's Below Is Coming To Steam, Too

 
by Jeff Cork on April 10, 2014 at 04:15 PM

below0410-610.jpg
 
Capybara Games' atmospheric roguelike Below debuted on stage at Microsoft's E3 press conference, but a new trailer confirms that the Xbox One title will be coming to Steam as well.
 
The new clip features a slow pan from the waters' edge, up a cliff, and inside a caveside tunnel. After descending down a precarious-looking network of stairs, we briefly see a lone figure huddled beside a fire. Stick around past the fade to darkness, and you'll see the figure approach a wall, which has the Steam logo etched onto it. Not a bad way to make an announcement.
 
To learn more about the game, be sure to read Bryan's in-depth feature. The game will be playable this weekend at PAX East.

 
http://www.gameinfor...g-to-steam.aspx

 

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2K Bringing Evolve Demo, New Borderlands, And Firaxis Announcement To PAX East

by Jeff Cork on April 10, 2014 at 12:09 PM
 

BL04082014-02.jpg

 

If you're heading to Boston tomorrow for PAX East, there's a good chance that you're interested in video games. If that's the case, you're probably going to want to visit 2K Games' booth.

 

The publisher has a lot of stuff to keep visitors occupied starting tomorrow at 10 a.m. Eastern. First off, Turtle Rock's multiplayer shooter Evolve will be playable at booths #948 and #962. Look for the 20-foot-tall statue of the game's goliath monster, if you're lost.

 

Borderlands fans can visit the Moon theater (marked by a floating Hyperion space station), and get a first-look presentation of the recently announced Borderlands: The Pre-Sequel. If you're up to it, you'll get a special loot-pass passport, which you can get stamped by performing various tasks. They include seeing the Borderlands demo, getting your photo taken with the Handsome Jack statue, and visiting NVIDIA's booth to play the Borderlands 2 Headhunter 5: Son of Crawermax DLC. Fill up your book, and you could win some limited-edition swag.

 

Saturday morning, Firaxis will be hosting a Games Mega Panel, which includes members of the Civilization and XCOM teams. 2K is promising the announcement of the studio's next triple-A title, too, so it should be worth checking out. 

 

Check out 2K's blog for more information, including details on a community party.

 

http://www.gameinfor...o-pax-east.aspx

 

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Added list of games attending PAX East to the OP



#6 +Audioboxer

Audioboxer

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Posted 10 April 2014 - 23:35

Thanks for all this info (Y)



#7 OP Andrew

Andrew

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Posted 11 April 2014 - 13:35

 

BELOW - Come in from the Storm

 

Published on 10 Apr 2014

 

Come in from the Storm.
Enter the depths of BELOW.
Explore. Survive. Discover.
Coming to Steam & Xbox One.
www.whatliesbelow.com

 

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Orcs Must Die! Unchained

 

Uploaded on 2 Apr 2014

 

ORCS MUST DIE! UNCHAINED is set in the familiar world of its humorous fantasy predecessors, years after the finale of Orcs Must Die! 2. With the discovery of dozens of new rifts and magical worlds beyond them, heroes have come from far and wide to wage all-out war for control of these valuable gateways. In the years since Orcs Must Die! 2, the War Mage and Sorceress have rebuilt the once-mighty Order. Their new enemy, the Unchained, is not the mindless horde defeated twice before, but instead an organized army led by powerful heroes.


Founder's Program

Fans eager to get into the throes of battle can sign up for access to the Alpha via the Founder's Packs. Founders will help Robot Entertainment shape the game via direct communication with the development team. Fans can purchase one of three Founder's Packs at OrcsMustDie.com. The "Master" level grants immediate access to the Alpha that launches today. In exchange for their unwavering dedication to the slaughter, Founders will receive exclusive in-game content to kick off their starter deck, in-game gold, and a special badge in the game and forums to proudly proclaim their exclusive Founder status.


Features

• Attack and Defend - White-knuckle Fortress Assault action puts you into the thick of competitive siege warfare. Unleash your minions and charge into the heart of the enemy stronghold and build an impenetrable gauntlet of traps to hack, grind, flatten, gibletize and incinerate your foes. Your team must master both tactics to triumph.

• Choose Your Hero - Dozens of unique and powerful heroes offer deep gameplay options at all skill levels. Old friends the War Mage and Sorceress return to face new enemy heroes like Blackpaw, Midnight, Stinkeye, and Bloodspike. Whether players prefer might and majesty or scum and villainy, there's a hero for everyone.

• Collect & Customize - Collect and upgrade powerful heroes, over-the-top weapons, devious traps and fiendish minions. Build an arsenal from an enormous variety of options, and customize a strategy for every match. New heroes, weapons, traps, and minions are continuously added, and your collection will never stop evolving!

 

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Star Citizen PAX East Livestream streaming live at April 11th 2014!

Follow Chris Roberts’ dogfighting presentation live starting at 9 PM EDT (-4 GMT.) THe stream will be presented live on Twitch.



#8 OP Andrew

Andrew

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Posted 11 April 2014 - 15:47

The Behemoth is working on an undisclosed Xbox One game
Revealed at PAX

57 minutes ago - 9:42 AM on 04.11.2014

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[Update: We've acquired a weird piece of art for the game that Behemoth is calling "Game 4."]

The Behemoth is apparently working on an undisclosed project for the Xbox One, Destructoid has learned while attending PAX East. No details were given, but it will be playable this year, and there will be more info doled out at major cons like SDCC and Pax Prime.

Expect more information as we get it, but since this is Behemoth we're talking about -- it may be a long time before we get to play the final build.

 

http://www.destructo...me-273159.phtml

 

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Harmonix has "grand plans" to bring Rock Band back for Xbox One, PS4
CEO Alex Rigopulos says both Rock Band and Dance Central are "near and dear" to the studio and both will come back with "guns blazing."
by Eddie Makuch on April 11, 2014
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Today during a PAX East keynote address, Harmonix CEO Alex Rigopulos teased that the Boston area studio has "grand plans" to bring the Rock Band and Dance Central franchises to the new generation of consoles, presumably the Xbox One and PlayStation 4.

 

He prefaced his talk this morning by saying he would not announce a Rock Band 4 or Dance Central 4. However, he stressed that both franchises are "near and dear" to Harmonix. He went on to say that the studio plans to bring these franchises to the current console cycle "at some point" and with "guns blazing."

 

The most recent entry in the core Rock Band series was 2010's Rock Band 3, though the studio would ship a downloadable game, Rock Band Blitz, in 2012. Meanwhile, the last Dance Central game was 2012's Kinect-enabled Dance Central 3 for Xbox 360.

 

http://www.gamespot....4/1100-6418917/

 

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HearthStone single-player adventure mode Curse of Naxxramas announced at PAX East

Friday, 11th April 2014 15:47 GMT By Stephany Nunneley

HearthStone: Heroes of Warcraft’s single-player adventure mode, Curse of Naxxramas, was announced by Blizzard at PAX East 2014 today.

 

The single-player PvE adventure contains five “unique wings” of the dungeon and new cards and Hero Powers earned by defeating bosses such as the “over-sized arachnid Maexxna, the fungal horror Loatheb, plague cauldron master Heigan the Unclean, and the shambling abomination Patchwerk.”

 

A total of 30 new cards will be added with Curse of Naxxramas, and unique game board complete with interactive corners.

 

Nine Class Challenges are also included and if completed, will reward players with new class-specific cards.

 

Curse of Naxxramas will open wing by wing over the course of five weeks, opening. The first wing, The Arachnid Quarter, will be available free for all Hearthstone players.

 

Each wing besides the Arachnid Quarter can be purchased with in-game gold or real money, and as each wing is released, the cards available will also show up in a player’s Arena picks – even if they have not earned them for personal collection.

 

Curse of Naxxramas is planned to release simultaneously for PC, Mac and iPad. A release date will be announced at a later time.

 

http://www.vg247.com...ed-at-pax-east/



#9 OP Andrew

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Posted 13 April 2014 - 01:03

PAX East: How The Evil Within Fails at Horror
How silence compromises horror.
by Mitch Dyer
April 12, 2014

The Evil Within’s evocative environments effectively convey a sense of dread, lending meaningful weight to the psychological horrors happening around protagonist Sebastian. In a mysterious city full of zombie-like citizens hell-bent on murdering our hero, skyscrapers crumble, ascend into the sky, or close in around him.
 
It’s a magnificent spectacle. You or I would react with awe, disbelief, terror, shock, panic, and a range of other emotions that might display awareness of our surroundings. Sebastian never expresses anything about what’s happening to him. Somehow, he’s less invested in the mystery and horror here than me.
 
Sebastian’s disinterest in the events of The Evil Within completely robs it of its potential. His silence reduces the haunting atmosphere and scripted scares to empty parlor trickery.
 
It’s easy to appreciate Tango Gameworks’ affinity for traditional video game horror. It’s tougher to take it seriously when The Evil Within wastes tension on recycled suspense scenes. It’s impossible to empathize with a character that has no concern for his mortality.
 
In the city section, The Evil Within fails to feel threatening at every turn. Sebastian is so empowered that it robs The Evil Within of any tension in combat. He’s able to obliterate oblivious enemies with his sniper rifle, shotgun, revolver, and a crossbow that can instantly freeze or explode targets. Power, like Sebastian’s silence, negates any fear. He expresses himself with his armory.
 
Maybe, at this point in The Evil Within, he’s seen enough to just roll with the punches. It’s possible he’s simply numb to seeing the same scares on repeat, like I am. I'd rather see The Evil Within have more emotion than excuses, and what I saw had neither.
 
Aesthetically, The Evil Within is superb, with gorgeous lighting and visual effects creating convincing, scary settings. The trouble is that Sebastian’s experiences within them are rigid and they repeat. It’s a genuine, heart-pounding moment the first time a monster manifests out of thin air and begins its relentless pursuit. Sebastian can solve the problem easily with a weapon or by closing a door behind him to end the chase. When the menacing enemy reappears, and Sebastian escapes/annihilates it, the fear vanishes. It’s sort of funny by the third or fourth time it happens.
 
I imagine Sebastian is rolling his eyes on the other side of that over-the-shoulder camera.

 
http://uk.ign.com/ar...fails-at-horror
 
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OlliOlli for PS4, PS3 And PC Eyeing July Release

News David Crow 4/11/2014 at 1:17PM

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Roll7 developer at PAX East confirmed to us that OlliOlli will be coming out on PS4, PS3, and PC in July...

OlliOlli made waves when it skated up a storm on the PlayStation Vita as a January release. However, other Sony addicts of the console persuasion have been itching to get their hands on the title since it was announced in March that it would be transferred to the PlayStation 4, the PlayStation 3, and PC. Now sources have confirmed to us exactly when that will be.

While speaking with Den of Geek at PAX East on Friday, Simon Bennett, director of OlliOlli developer Roll7, revealed that the gaming title was expected to launch on the other platforms come July 22, 2014.
"We are looking at July 22nd," Bennett said. "[Which is] my birthday!"

OlliOlli is the funky PS Vita skatboarding side-scroller that Sony handheld users have been playing all winter. After a long drought in the skateboard genre following the release of Skate 3, OlliOlli's 2D platform-grinding has been the perfect antidote for genre fatigue, creating a new brand seemingly overnight.

The PlayStation version of OlliOlli was announced to be similar to the Vita version, however Roll7 Director Simon Bennett has previously confirmed that it would have one major difference, thereby promising something more original and intriguing than a port.

Here is the launch trailer for the PS Vita version:


http://www.denofgeek...ng-july-release
 
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PAX South has been announced- January, San Antonio, TX. #PAXSouth
 
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PC gaming: Not just still alive, but still dominant, says PAX East panel
Chris Roberts and others on "The Incredible Future of PC Gaming."

by Lee Hutchinson - Apr 11 2014, 11:20pm GMTST
 

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From left to right—Tom Petersen, Chris Roberts, Matt Higby, and panel moderator Evan Lahti (US editor-in-chief of PC Gamer). Palmer Luckey isn't pictured because he's behind Lahti.
Lee Hutchinson
BOSTON, MA—A four-person panel consisting of industry figures Palmer Lucky, founder of Oculus VR; Matt Higby, creative director of PlanetSide 2; Chris Roberts, grandfather of space combat simulations and Star Citizen creator; and Tom Petersen, director of technical marketing for Nvidia, faced down a packed room this afternoon at Boston's PAX East conference to answer questions about the PC as a platform—where it's been, where it's going, and why it's still not just a big deal, but possibly the biggest deal of all.
 
The panel delved into a number of specific points for the crowded room, but the key idea—and one that they kept reiterating throughout most of the questions asked—is that PC gaming has always been a huge market presence. Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.
 
It's hard to directly measure this kind of thing, but Nvidia's Tom Petersen pointed out that the company's sales of OEM and aftermarket video cards are strong and are getting stronger—especially its enthusiast-targeted GTX cards. The panel moderator (PC Gamer US Editor-in-Chief Evan Lahti) asked if cloud gaming might have something to do with the bolstering PC gaming numbers. Petersen agreed that could be the case (as expected from Nvidia, which has its own burgeoning cloud gaming rendering service). However, Chris Roberts had a different take.
 
Roberts has been making PC games since the 1980s, and in developing his latest title, Star Citizen, he's exploring all platform options. One thing that he says he's been dissatisfied with is anything involving remote video streaming—he says that latency is still an issue that hasn't been overcome, and he can't see it ever working well enough to be truly playable—not for a long time, anyway.
 
Roberts also spoke somewhat contentiously about the search for the "perfect platform" for Star Citizen. He said that after a lot of experimentation, the only platform capable of realizing his vision for the game is the PC. He's a full-time 4K video user, and the only thing that can make Star Citizen work with all the bells and whistles at 4K resolution is a high-end gaming PC.
 
Nvidia's Petersen mentioned that the price point for 4K—both from a perspective of display and rendering hardware, continues to drop. This is obviously a good thing for Nvidia, since it's in the business of selling video cards.

 
Continues...
 
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PAX East 2014 - Age of Empires: Age of Mythology for Surface
Published on 11 Apr 2014

First video of PAX. I know it's not the most exciting, but lots of other videos are being uploaded soon.
This video is simply about the reboot of the Age of Empires: Age of Mythology.


 

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BELOW - PAX EAST Interview - Polaris
Published on 12 Apr 2014
Matt Dannevik talks with Capy co-founder Nathan Vella about Below.

 
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Civilization: Beyond Earth announced, ready to colonize this fall
by Alexander Sliwinski on Apr 12th 2014 11:45AM



Sid Meier's Civilization: Beyond Earth was just announced at developer Firaxis' panel at PAX East. It's not a sequel to Alpha Centauri (those rights are owned by EA), but 2K Games is finally giving fans the spiritual successor to the sci-fi strategy game they've been constantly nagging Firaxis about for over 10 years.

The elephant in the room has been tackled right up front at the PAX East panel happening right now. Firaxis' Will Miller, who is lead designer on the Beyond Earth project, said, "The heart and soul [of Alpha Centauri] lives at Firaxis. For all the fans of Alpha Centauri, this is the game we've made for you."

Civ_BE_box-art.jpg


http://www.joystiq.c...onize-this-fal/

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Sid Meier’s Civilization: Beyond Earth announced as spiritual successor to Alpha Centuari

Saturday, 12th April 2014 16:46 GMT By Stephany Nunneley

Sid Meier’s Civilization: Beyond Earth was announced as the latest triple-A title from Firaxis Games today during a PAX East 2014 panel.

The game is said to be the spiritual successor to 1999′s Alpha Centuari, which should make fans of the lauded sci-fi turn-based strategy game extremely happy.
Details on the game slipped out ahead of time, due to an early button push by French site JeuxVideoPC, and NeoGAF was able grab the meaty bits from it before the article was pulled.
Here’s a list of featured mentioned in the article:

  • Players will go beyond earth as with Alpha Centauri.
  • The game starts on an alien world.
  • Lush, Airy and Fungal are the three world types.
  • Cities built can be expanded to other planets which will include outposts.
  • The player can be the first human to explore a new planet and they may encounter neutral creatures and races.
  • Relics are in the game.
  • Diplomacy can be used with other players from the beginning of the game.
  • Fog of War is still present.
  • Orbital units can be commanded like satellites.
The game is slated for release in the fall on PC and we’ll update this post as more information becomes available.


Civilization-Beyond-Earth-2-156x91.jpgCivilization-Beyond-Earth-4-156x91.jpgCivilization-Beyond-Earth-3-156x91.jpg

 


http://www.vg247.com...alpha-centuari/



#10 OP Andrew

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Posted 13 April 2014 - 15:43

Royal Rumble panel was hilarious (Y) :laugh:

 

And Gearbox just gave everyone who attended their panel a free copy of Borderlands Pre-sequel (Y)