Larry, did you play the previous two games? If so, how does this compare to those?
Kinect has been a complete disaster on Xbox One in terms of motion controls thus far. Almost no games have any motion controls (even fewer are designed specifically for motion controls), they're useless for navigating, and there's no indication it's going to get any better. I'm fine with Microsoft bundling Kinect if they have a clear strategy for it, but if all it's going to do is serve as an IR blaster and voice controller, then they made a colossal mistake.
I did not play the first two games as I actually could not play them even if I wanted to.
To get specific, I actually did pick up Kinect 1.0 when it was released only to discover it did not work in my environment (same exact one that is pictured in the OP) as Kinect 1.0 required more room, I think it was the depth specifically, in order to function properly. So I returned Kinect 1.0 the same day I picked it up after spending about 4 hours trying to get it to work. Luckily the kid working at GameStop was on my side and I had zero issues returning it.
That is one of the main reasons I was interested in seeing how Rivals played, as it has been pretty well publicized by MS that Kinect 2.0 requires less room.