Sony took to their PlayStation blog yesterday to congratulate Sucker Punch for Infamous: Second Son racking up a million copies sold just nine days after launch. While it’s no earth-shattering COD or GTA total, those numbers are quite good, and definitely the best in the series’ history.
The news got me thinking about the fate of the other big next-gen launch title released within the past month, Titanfall. How has the game sold since its much-anticipated launch?
Finding information about sales of the game isn’t easy, and is generally a lot of speculation and incomplete data. You won’t find Microsoft or EA blog posts boasting about sales milestones for Titanfall. Rather, you’ll see a loose collection of blogs content to guess at totals, and then VGChartz saying the game has sold 1.45M copies worldwide…as of two weeks ago…in retail stores, which is the only thing they can track.
It seems odd that given Titanfall’s high profile, more information hasn't been released about sales of the game.
For example Infamous on the PS4 seems to be a case of a less-hyped game beating expectations both in terms of quality, fan engagement and sales. The game well-received among critics and PS4 owners, and sold better than past games. Though the game looked good, it really wasn't heavily advertised, and yet, sales and praise was huge with over 1 million copies sold within 9 days.Titanfall is proving to be a somewhat stranger case. It rolled in with a huge head of steam, and the review scores to match. But very shortly after release, the buzz seemed to fade abnormally quickly. Players tore through the game’s limited modes, wanted more, and there really wasn’t much else to do. The game is going to be patched and updated with much more content in the future, but so far, it doesn’t feel like the game has capitalized on the goodwill it had ahead of, and even during launch,, but the fact that neither Microsoft, EA or Respawn seems to want to talk sales at all says that it may not have been the unequivocal home run they were hoping for. Perhaps they've found themselves in a Tomb Raider sold-millions-but-still-not-a-success trap which is an unfortunate byproduct of the massively expensive AAA game era.Titanfall sold in a bundle pack which was cheaper than the RRP of the Standalone Xbox One in some places, it had a huge advertising campaign, huge hype behind it and has only sold 1.25 million copies globally according to VGChartz which is only 250k more than Infamous. EA have said Microsoft didnt secure the sequel as an exclusive and originally I thought it was because they'd make more money if they made it multiplatform but I'm starting to think Microsoft didn't pick it up because it was a failure for a AAA title.