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Xbox One hacked for Homebrew?

rumour xbox one microsoft homebrew

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#1 Andrew

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Posted 19 April 2014 - 09:34

Xbox One hacked for Homebrew?
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by Al McCarthy on April 18, 2014

 

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Hackers are claming that they’ve found an exploit on the Xbox One that will allow homebrew on the console. A chat log that comes from the EFnet lobby #xbonehack has hackers claiming victory in their quest to jailbreak the Xbox One.

 

“Let’s just say it’s already done,” according to one poster in the chatroom. Claiming that he’s got “great news for Xbox One hacking.”

 

“We will see examples within the following months… right now is the discovery phase, development must be done,” reads the log which can be found on Paste Bin. “Think of the most radical situation that could have possibly happened. The thing that would most hurt the security. That’s what happened.”

 

The post alludes that the keys needed to sign files for the Xbox One have been discovered, and that to stop the exploit, Microsoft would need to roll out new hardware to combat it.

 

“Xbox One full homebrew will likely be a reality in a short time,” the conversation concludes.

 

While the post offered very little proof when it comes to the bold claims that were made, there’s no doubt a large community of modders and hackers that are looking for a homebrew solution on the Xbox One. If true, homebrew won’t be the only thing we’ll be seeing on the Xbox One in the near future. The ability to run unsigned code on the console would likely lead to piracy on the Xbox One.

 

Piracy is a problem that Microsoft has been combating on their consoles for years. Modified disc drives on the Xbox 360 allowed players to play pirated games on the console, which Microsoft fought through numerous updates and storage changes. Console mods like JTAG wrought havoc in multiplayer games, like Call of Duty, which allowed cheaters to host modified lobbies and other unsanctioned activities on Xbox Live.

 

http://attackofthefa...acked-homebrew/




#2 +Audioboxer

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Posted 19 April 2014 - 09:49

Would never of thought gaining keys would be that easy after the PS3 fiasco. I guess it just comes down to the everything man made can be hacked argument. Still, this is awfully quick.



#3 riahc3

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Posted 19 April 2014 - 09:50

This is something that Microsoft needed in their favor. People buy consoles that they could get games for free before other consoles. PSP and Wii come to mind.

#4 Xerino

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Posted 19 April 2014 - 09:52

it wont be long before we start seeing banned xbox one consoles now..



#5 trooper11

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Posted 19 April 2014 - 17:25

I wonder if this has anything to do with the fact that the X1 is much more pc like as far as the OS goes. MS will be offering the ability to turn any X1 into a dev kit, which in effect is the same as allowing homebrew. Maybe the hackers have exploited that ability within the software in order to unlock it.

#6 Thief000

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Posted 19 April 2014 - 17:34

This is something that Microsoft needed in their favor. People buy consoles that they could get games for free before other consoles. PSP and Wii come to mind.


Depends on how much access to system resources the hack gives and how easy it is to use those.
This will no doubt be shut down soon as MS knows some hackers have had access to the NAND since December and this has no doubt beared these fruits.
MS should just reintroduce an XNA type sub that allows sandboxed sideloads and still allow access to Xbox Live.

It's great for the upcoming Chinese launch though. Watch the Xbox One become an emulation piracy station there with this going public. /s

#7 jerzdawg

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Posted 19 April 2014 - 17:47

This is something that Microsoft needed in their favor. People buy consoles that they could get games for free before other consoles. PSP and Wii come to mind.

Yes it really helped the dreamcast... Software is where most money is made.. Not hardware sales

#8 trooper11

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Posted 19 April 2014 - 17:49

MS should just reintroduce an XNA type sub that allows sandboxed sideloads and still allow access to Xbox Live.



That's exactly what they are doing when they enable the dev kit option on every X1.

#9 +warwagon

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Posted 19 April 2014 - 17:50

Well I guess it's just about time to buy an Xbox One then.



#10 shawnsdada

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Posted 19 April 2014 - 18:14

The only reason I got into console modding was the ability to install bigger HDD's so I can run the games from that and extend the life of the hardware. Less wear and tear on the disc drive and much faster load times.



#11 Thief000

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Posted 19 April 2014 - 18:23

That's exactly what they are doing when they enable the dev kit option on every X1.


No, that's not what they are doing right now and that devkit option is not for the basic consumer.
ID@XBOX is a selected group of developers that gets that functionality fully enabled for them with a personal key and enabling that function without it does diddly squat.
That same devkit system could be made use of with a subscription model a la XNA.
It would make MS a little more money and would allow people with technological ambition but moderate program knowledge access to do with their system whatever they want.
XNA was a little goldmine of programs that could all run on the Xbox 360 and didn't need certification. It had its limitations for system resource access, but MS could do much better with the Xbox One's devkit functionality.
If they were smart, they'd just make it the Platinum form of sub and include all the Gold features too. A moderate step up from $60 to $100 a year.

#12 trooper11

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Posted 19 April 2014 - 18:58

No, that's not what they are doing right now and that devkit option is not for the basic consumer.
ID@XBOX is a selected group of developers that gets that functionality fully enabled for them with a personal key and enabling that function without it does diddly squat.
That same devkit system could be made use of with a subscription model a la XNA.
It would make MS a little more money and would allow people with technological ambition but moderate program knowledge access to do with their system whatever they want.
XNA was a little goldmine of programs that could all run on the Xbox 360 and didn't need certification. It had its limitations for system resource access, but MS could do much better with the Xbox One's devkit functionality.
If they were smart, they'd just make it the Platinum form of sub and include all the Gold features too. A moderate step up from $60 to $100 a year.


That was my point, MS is already working on a system that could be used in the manner you suggest if they made a few alterations such as you suggest. Right now your right, the dev kit stuff is very restricted, but it may not stay that way for long.

I do believe that MS is planning to open up developer support on the X1 that would allow for more freedom to sideload apps for the sake of testing. Universal apps is the reason MS will open the program up more as you envision it. They have now demoed scenarios where an app developer would push an app he is working on to the X1 and be able to use it without issue, even making changes to the app via the X1 directly if needed. That had nothing to do with the ID@Xbox program. The cost to be a windows app developer is very cheap, much like the old XNA program you mention. Heck, in some cases, its even cheaper.

#13 Blackhearted

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Posted 19 April 2014 - 22:14

I always laugh when i hear people say "homebrew". It's as if they're trying to fool people into thinking they'll actually use their hacked console for legit purposes.



#14 McKay

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Posted 19 April 2014 - 22:18

I always laugh when i hear people say "homebrew". It's as if they're trying to fool people into thinking they'll actually use their hacked console for legit purposes.

 

Many are done for legit purposes. 



#15 HawkMan

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Posted 19 April 2014 - 22:24

Many are done for legit purposes.


In in a hundred or on in a thousand can sometimes still be considered "many"

Honestly home brew hacking is stupid. There's many other devices designed for this that are cheaper that you can use if you want home brew.