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#16 Audioboxer

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Posted 30 April 2014 - 15:21

Looks like it'll be graphics > FPS, especially with no pre-baked lighting.

 

Speaking with VG247 as part of our new Driveclub interview, Rustchynsky said, “[Striving for 60FPS] was something that we stated as an early target to ourselves. 
 
“As we’ve got more familiar with the hardware, and also, looking at what we wanted from the game, we decided that 1080p, 30 frames per second is absolutely the best thing, because what that allows us to do is to deliver the most detailed cars in-race that you will ever have seen. 
 
“It’s allowed us to create some of the biggest tracks you will ever see in a racing game, with the most visually-dense environments, as well as a full global illumination system which allows us to make time of day, where shadows are cast, full-on reflections. It’s allowed us to push all those various areas.”
 
Rustchynsky added that Sucker Punch’s PS4 debut inFamous: Second Son looked gorgeous thanks to various techniques and mechanics made possible by keeping the game running at 30FPS.

 

 

Source: http://www.vg247.com...-says-director/

 

GT7 will obviously go for 60FPS, but the real test for Kaz will be can he do scenery to rival DriveClub and still hit 60FPS (or will those 2D trees be back....).




#17 trooper11

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Posted 30 April 2014 - 15:52

Looks like it'll be graphics > FPS, especially with no pre-baked lighting.



So the real test will be if racing fans are ok with that. Maybe it will come down to more casual racing fans being ok with it more than the hardcore, especially sim racing fans.

#18 Audioboxer

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Posted 30 April 2014 - 15:54

So the real test will be if racing fans are ok with that. Maybe it will come down to more casual racing fans being ok with it more than the hardcore, especially sim racing fans.

 

Precisely, but they'll be disappointed anyway as this isn't a full on sim racer. At least nowhere near GT levels. They originally pipped it to be their (evolution studios) first real whack at simulation versus the offroad Motorstorm, but it's clearly ended up a hybrid of the two styles (arcade/sim) from all the trailers and the way they're talking (we want graphics priority).



#19 vetRadishTM

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Posted 30 April 2014 - 17:37

Calm down sunshine, haven't played GT6 and haven't heard much complaints about it. Relax.

 

You haven't visited the GT6 forum at GTPlanet :ermm:



#20 Polonium

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Posted 30 April 2014 - 20:15

A locked and consistent 30fps is nothing to grumble about. Its when it either dips or goes above 30 that the human eye notices it.

It looks utterly stunning so locked 30 with glorious 1080p is perfectly fine with me.

Reading some of the comments on the EU blog are bordering on crazy. People complaining its not 60fps so not buying it

#21 trooper11

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Posted 30 April 2014 - 21:10

Reading some of the comments on the EU blog are bordering on crazy. People complaining its not 60fps so not buying it


Like I have said elsewhere, this stuff means more to people than it use to, to the point of obsessing over it and taking it too far. Thankfully, not everyone is like that and can look beyond a number and see if the game is actually good.

#22 neoadorable

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Posted 01 May 2014 - 14:37

You haven't visited the GT6 forum at GTPlanet :ermm:

 

Heh heh no not at all, I take it there was some serious backlash over trees? Am a huge graphics guy, but come on, really, the trees? I'd worry more about aliasing, which seems to be a constant problem in racing games especially. Fences in Forza 5 can be painful, as are road markings on many occasions.

 

 

A locked and consistent 30fps is nothing to grumble about. Its when it either dips or goes above 30 that the human eye notices it.

It looks utterly stunning so locked 30 with glorious 1080p is perfectly fine with me.

Reading some of the comments on the EU blog are bordering on crazy. People complaining its not 60fps so not buying it

 

Personally can barely tell the difference between 60 and 30, very comfortable with the latter. Faster is better, but not a must. Will take effects and cleaner graphics over frame rate. It's good this has become a thorny issue because it means people expect more, which is great. But if it turns them into vicious trolls that refuse to enjoy games because of lower than 60fps...well that's just silly.