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the last of us naughty dog sony ps4 ps3 neil druckmann

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#16 mrp04

mrp04

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  • Joined: 10-June 04

Posted 13 May 2014 - 06:04

Agree these machines were overdue, was among those crying for new systems back in 2010. Agree that they could have been more powerful, but as you say both companies have had nearly a generation of selling at a loss. You can't expect businesses to keep doing that. I don't agree PCs have to be held back, if they are then it's due to lazy and greedy developers, not through any fault of MS or Sony.

 

As i keep saying graphics will not be "good enough" until you literally can't tell the difference from the real world, i.e. the Matrix. But it may take a while and i'm comfortable with the current consoles. Don't forget at least some developers will take the time to get more out of the hardware, which is not as underpowered as some make it seem. I expect even 1440p is possible with the right effort and optimization. Find a way to suspend the OS reserve and there you have it.

 

Keep saying this but no one notices, i mean you really think 5-7 billions 28nm transistor machines with 8GB RAM are weaklings? They're not. They're just not properly configured or utilized at this point, but we need to be patient. They will never exceed what is possible on much more expensive and vastly more powerful PCs, but they will get better than what we have now, for sure.

 

The thing is the last generation systems had GPUs which were equivalent to much more expensive PC GPUs. They have plenty of RAM, even more than I thought they'd have. But their GPUs are weaker than I was expecting. I honestly was expecting 1920x1080x60 for every single game, no exception. It really should be doable with the GPUs we have now.

The last gen consoles were sold at a loss initially. Eventually the hardware became cheap enough that it was sold at a profit. This time they're starting at selling for a small profit. If they had sold for just a $50 loss even and put that extra money into the GPU then we probably could have hit 1920x1080x60 with no problems.

 

Developers code for the lowest common denominator. It's not really laziness, it's just business sense. The graphics for XB1 are still GOOD, people will still buy any game that targets XB1 so it doesn't really make sense for them to spend more money making the game scale up. Most multi-platform games will still target XB1 and port up to PS4 and PC. That's usually what happens and you can't really blame them. But if the weakest was stronger then the baseline would be higher. 

 

All that said they're way better then what Nintendo puts out. They're just not as strong as I'd hoped.




#17 neoadorable

neoadorable

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  • Joined: 01-August 05
  • Location: Flyover Country/Pacific Isle

Posted 13 May 2014 - 06:37

The thing is the last generation systems had GPUs which were equivalent to much more expensive PC GPUs. They have plenty of RAM, even more than I thought they'd have. But their GPUs are weaker than I was expecting. I honestly was expecting 1920x1080x60 for every single game, no exception. It really should be doable with the GPUs we have now.

The last gen consoles were sold at a loss initially. Eventually the hardware became cheap enough that it was sold at a profit. This time they're starting at selling for a small profit. If they had sold for just a $50 loss even and put that extra money into the GPU then we probably could have hit 1920x1080x60 with no problems.

 

Developers code for the lowest common denominator. It's not really laziness, it's just business sense. The graphics for XB1 are still GOOD, people will still buy any game that targets XB1 so it doesn't really make sense for them to spend more money making the game scale up. Most multi-platform games will still target XB1 and port up to PS4 and PC. That's usually what happens and you can't really blame them. But if the weakest was stronger then the baseline would be higher. 

 

All that said they're way better then what Nintendo puts out. They're just not as strong as I'd hoped.

 

Mostly all true, can't argue with the expectation: was also sure everything would be 1080 bar none. Am not a framerate person, maybe it's me, but i honestly prefer slower moving images. Either way, yes, i agree 100% we were all expecting the "1080 threshold" to be a non-issue. I believe in time it will cease to be, you can't really think for some reason this gen will be the first that will have no improvement over its runtime.

 

Had this discussion before with another member - i don't think 360/PS3 were stronger in GPUs relative to their launch time, plus they were way behind PCs in memory (relative to 2005 i mean). PS3 was like a GeForce 6000 series, 360 was like an X1800 or something like that?

 

By comparison, we get these two with mid-to-high AMD 7000 series-equivalent GPUs and RAM that is comparable to a contemporary mid-range gaming PC. Bottom line is while i agree with what you say, i don't think things are that dire - be patient :D

 

And for sure i agree developers want to make games but they also want to make life bearable for themselves so they can go home at night...so they create for a reasonable median. By the same token though you can't expect Sony and MS to keep selling consoles at a loss, even if it's the $50 that would have gotten us a 7950 equivalent GPU. They need to feed their families too and fifty bucks per device is a lot of money.

 

Interesting you mention Wii U - honestly i've seen that console in action and i'd be lying if i thought ZombiU and AC look bad on it - actually ZombiU i thought looked fantastic! And that's with 2GB total and a 1.2GHz CPU, plus what seems to be an AMD 5000-equivalent GPU. Clearly the devs went the distance and it shows!



#18 Kvally

Kvally

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  • Joined: 18-June 03
  • Location: USA
  • OS: Mac OSX
  • Phone: iPhone 5S

Posted 13 May 2014 - 13:02

Honestly i don't even remember cutscenes, and they looked like in-engine to me. Anyway Last of Us was so handsome, not really getting it again for the visuals but for the extra content on one disc, as i didn't have a chance to experience Left Behind and never got into the MP first time around. This should be good when it finally arrives.

I had Last of Us for my PS3 but my PS3 died about a half hour in on game play, so I never got to finish the game :(. So I will be buying it for my PS4. I wish I knew the release date.



#19 neoadorable

neoadorable

    Neowinian Senior

  • Joined: 01-August 05
  • Location: Flyover Country/Pacific Isle

Posted 14 May 2014 - 01:15

I had Last of Us for my PS3 but my PS3 died about a half hour in on game play, so I never got to finish the game :(. So I will be buying it for my PS4. I wish I knew the release date.

 

This is terrible...i feel the pain man. PS3's were so reliable and to have something like this happen...well now you will get to enjoy it in higher fidelity and with all the content, plus you can always trade your PS3 copy in (unless it was digital). The release date is currently set to 6/30 on Gamestop, but that's just a placeholder. I expect it to be 6/10 or 6/17, the Tuesdays closest to the original 6/14 release date.





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