I don't intend to come off as rude and I apologize if I did.
We are talking similar things but the hardware repercussions are the same. The idea of a hypervisor being at the core is truly unique and innovative but it is something that was clearly rushed out the door with very very little thought to short term ramifications. I done believe Microsoft will long term resolve those items but the trade offs they made early in for this couldnend up haunting them long after its resolved
Here's to a competitive console generation :-) Cheers
I can't help but wonder why you ignored the point about WinRT. You made a point to say its lack of adoption elsewhere was a minus for using it with the X1. I think I made a solid case for why its useful in this case.
You instead chose to focus solely on Hyper-V and sharing the technical details of how it all works. While I'm glad to see someone sticking to the facts of how it all works, your conclusion really didn't differ from mine. You took all of the time just to end up saying the same thing.
There are short term issues that could lead to long term rewards. MS has been aggressively pushing to take care of the short term issues in order to reach that long term reward as quickly as possible. The sooner they do that, the better. We will have to wait and see if they make it. I still believe it was a good choice in the long run. In a perfect world, sure, don't release it until its farther along. Unfortunately, MS wasn't given that perfect world where they could dictate when the next generation of consoles began. Sony was on a rush timeline for release as well and it showed in all the sacrifices feature wise they made to hit their release date.
So the X1 had to come out before MS was probably ready to release it, but it could have been worse and MS is still in the game. With the right choices, they can be quite successful this generation.