Jump to content



Photo

Crytek: 8GB of RAM will limit us this generation

crytek ps4 xbox one sony microsoft gaming consoles

  • Please log in to reply
97 replies to this topic

#1 McKay

McKay

    Worth the weight

  • 6,027 posts
  • Joined: 29-August 10
  • Location: 308 Negra Arroyo Lane
  • OS: Windows 8.1
  • Phone: Nexus 6

Posted 18 May 2014 - 23:51

I knew they'd make a claim like this, they also claimed "The instant the graphical potential of a console generation has been reached, it should be ditched and a new gen started".

 

http://gamingbolt.co...xlGXUwDD8Bz6.16

 

PS4-Xbox-one.jpg

 

 




#2 dead.cell

dead.cell

    My Body My Temple

  • 10,706 posts
  • Joined: 09-July 04
  • Location: Houston, TX
  • OS: Win 7 Pro / Win 8 Pro
  • Phone: Samsung Galaxy S5 Active

Posted 19 May 2014 - 00:14

The only thing that's limiting Crytek is their ability to write a good story.



#3 Deihmos

Deihmos

    Neowinian

  • 868 posts
  • Joined: 20-April 06

Posted 19 May 2014 - 00:14

Crytek has already proven that making flashy looking games do not equal to a good game. Who even plays Crysis anymore? That game was all flash and no substance an don't mention their Xbox One flop.



#4 devn00b

devn00b

    Bong On

  • 485 posts
  • Joined: 28-September 03
  • Location: Temecula Valley

Posted 19 May 2014 - 00:16


CRYENGINE Online Marketing Manager, who goes by the nick of Com_Raven on NeoGAF, decided to clarify the statement made by Sean Tracy.

 

 

Link

 

//edit: For the lazy


I know that some people (some of which I think might have never played any of our games^^) love to go “lol Crytek, they can only do graphics demos”- but the person quoted here is Sean Tracy, whose title is – as indicated in the interview – “US Engine Business Development Manager”. So he actually works far more with our licensees like Turtle Rock or Cloud Imperium than on our own internal games : )

Also, as a tech company for whom the engine is an important part of the business, we are obviously also always looking at the future, and not just the here and now- remember that we are just coming off of an 8 year console cycle. I think it would be fair to say that in the next 8 years, you will see games that would benefit from having more than 8GB of RAM (and as many pointed out already, not all of that is accessible to game devs either way).

I understand that console wars are important business ; ) , but rather than just see it as “Crytek criticises my console, their games suck”- take a moment to consider it from the view of a company that has to constantly ask itself “what might engine technology look like in 5 years”. Not jsut for our games, but also for the games that the people we want to license our engine to might want to develop (see Star Citizen as a good example)



#5 Aergan

Aergan

    Neowinian Senior

  • 2,629 posts
  • Joined: 24-September 05
  • Location: Staffordshire, UK
  • OS: Windows 8.1 Pro | Xubuntu | OSX Yosemite| Server 2012 R2 | Ubuntu Server
  • Phone: Sony Xperia Z1

Posted 19 May 2014 - 00:16

The only thing that's limiting Crytek is their ability to write a good story.

 

I wish that I could double like your post



#6 Slammers

Slammers

    Neowinian

  • 1,216 posts
  • Joined: 30-April 08

Posted 19 May 2014 - 00:20

Does this mean they can focus on making quality games again now? 

The Wii U has 2gb of ram and Mario Kart 8 is the prettiest game I have seen in quite a while. 

My PC has 16gb and over half of it is never used in gaming. I agree the 8gb will hold back developers, but who cares, you want good graphics then play pc. The much bigger problem to be addressed regarding the new consoles is lack of quality games.

There is nothing to even tempt me to get a xbone or ps4 right now.  



#7 AnotherITguy

AnotherITguy

    Neowinian

  • 980 posts
  • Joined: 15-October 10
  • Location: 'Merica
  • OS: Windows 8.1 Professional
  • Phone: Iphone 5C 16GB

Posted 19 May 2014 - 00:20

Instead of whining about the RAM ceiling why not instead focus on tweaking their engine to use every last drop of performance within the consoles.



#8 Geoffrey B.

Geoffrey B.

    LittleNeutrino

  • 16,227 posts
  • Joined: 25-July 05
  • Location: Ohio
  • OS: Windows 7 Ultimate
  • Phone: Nokia Lumia 928 WP8.10.14203.306

Posted 19 May 2014 - 00:34

The only thing that's limiting Crytek is their ability to write a good story.

 

and to optimize their code. which is what other developers spend rather a large amount of time doing but for some reason Crytek has never gotten around to doing it for anything they release. which is a reason that most of their games do not run very well even on very high end systems. 



#9 mrp04

mrp04

    Neowinian Senior

  • 4,011 posts
  • Joined: 10-June 04

Posted 19 May 2014 - 00:51

I think the weak GPUs this generation will limit them before RAM does. 



#10 neoadorable

neoadorable

    Neowinian Senior

  • 10,466 posts
  • Joined: 01-August 05
  • Location: Flyover Country/Pacific Isle

Posted 19 May 2014 - 05:00

More lazy developers complaining about resources..how surprising. Reminds me of the logistics department where i used to work. You gave them fifty trucks, and within six months half were "in maintenance" so they wanted fifty more.

 

i'm still amazed something like Last of Us runs on a device that theoretically has less memory than a two year old smartphone. This Sean dude really needs to shut his pie hole.



#11 Colicab

Colicab

    DGDesign

  • 4,192 posts
  • Joined: 25-May 03
  • Location: Glasgow Scotland

Posted 19 May 2014 - 05:08

Weren`t they the ones flapping there lips about having 8gb of ram in consoles this gen in the 1st place?

Oh wait they did!

http://www.gamerzine...en-8gb-ram.html


 



#12 neoadorable

neoadorable

    Neowinian Senior

  • 10,466 posts
  • Joined: 01-August 05
  • Location: Flyover Country/Pacific Isle

Posted 19 May 2014 - 05:13

Weren`t they the ones flapping there lips about having 8gb of ram in consoles this gen in the 1st place?

Oh wait they did!

http://www.gamerzine...en-8gb-ram.html


 

 

Thanks for posting this, always nice to be reminded how annoying and two faced some people can get. How much RAM does this guy need? Let me guess, Crysis 3 really needed 64GB but it's only because of pleb untermench with 16GB that they couldn't realize their true vision for it...

 

Before they even say anything i'd like to know why with all their amazing expertise they couldn't get Ryse to run in more than 900p. Oh let me guess, cause it was a hastily upgraded Project Kingdoms for the 360 that they couldn't be arsed to properly re-do.



#13 blerk

blerk

    Banned User

  • 749 posts
  • Joined: 09-December 10

Posted 19 May 2014 - 05:19

Thanks for posting this, always nice to be reminded how annoying and two faced some people can get. How much RAM does this guy need? Let me guess, Crysis 3 really needed 64GB but it's only because of pleb untermench with 16GB that they couldn't realize their true vision for it...

 

Before they even say anything i'd like to know why with all their amazing expertise they couldn't get Ryse to run in more than 900p. Oh let me guess, cause it was a hastily upgraded Project Kingdoms for the 360 that they couldn't be arsed to properly re-do.

 

If that was hastily upgraded, well then blimey, that's a damned impressive job that they did. Easily one of the two best looking launch titles (dare I say...the best?). 



#14 +_Alexander

_Alexander

    Neowinian

  • 1,437 posts
  • Joined: 21-January 13
  • Location: USA
  • OS: W8.1 u1
  • Phone: Nokia 521

Posted 19 May 2014 - 05:20

and to optimize their code. which is what other developers spend rather a large amount of time doing but for some reason Crytek has never gotten around to doing it for anything they release. which is a reason that most of their games do not run very well even on very high end systems.

You joking me right?

Crytek engine is extremely well optimized.

Crysis 3 was gorgeous, well optimized, and had good story for an FPS

#15 Lord Method Man

Lord Method Man

    Banned

  • 3,758 posts
  • Joined: 18-September 12

Posted 19 May 2014 - 05:21

"The instant the graphical potential of a console generation has been reached, it should be ditched and a new gen started".

 

 

 

PS5 unveiled at E3, release in October for $449.