No military units exist in this sci-fi RTS, but the constant changes in the player-driven marketplace require truly adaptive strategy to come out on top of the cutthroat corporate warfare that shapes Mars in the near future.
Offworld Trading Company will be coming to Steam Early Access on February 12, and we also have some screenshots and video released today.
Although I have worked on Offworld Trading Company for over a year now, I still struggle to know how to first describe the game. It’s a game about making money. It’s a game about colonizing Mars. It’s a real-time strategy game, but you don’t control units or directly attack other players. It feels like a board game but one which could never exist outside of a computer. Ultimately, it’s all of these things and yet something else too: a strategy game full of simple and familiar elements that are combined in a way never before tried.
What makes Offworld special is that each playthrough is entirely unique. The randomly-generated terrain and resources ensure that each map is a new game board that rewards certain play styles. Further, the best players will adapt to how their opponents play:
Perhaps everyone else builds powerful Geothermal Plants, ensuring that the power market will always be over-supplied? Just skip power entirely and jump ahead into more lucrative resources like chemicals and glass.
Spot a market inefficiency, such as the price of water edging above the price of food? Turn off your farms, start selling the excess water instead, buy food directly at the lower price, and pocket the difference.
Someone claims the only remaining source of aluminum on the map? You can patent Slant Drilling and build a mine on an adjacent tile, trigger a fake aluminum surplus to buy some up when the price drops, or just hire pirates to steal from the blimps on their way to the player’s headquarters.