Oh, and the "Cloud" strikes again.
The sooner this gimmic name for a server dies the better.
"This is on an high-end machine"
Doing 12 FPS? What year was that machine high-end? Even my laptop can do better on RF:G where theres MUCH MORE destruction.
I think you might have the wrong idea here, there's regular environment destruction like what BF4 likes to do, and then there's actual physics in everything that's going on. You're talking apples to oranges here, a developer can just make something break apart and fall without any sort of real physics going on behind it or they can up it and add in lots of physics. The more individual pieces flying around the more heavy work has to be done and you will get slowdown. It's why we have supercomputers to run real world simulations for things.
Look, I get that people, some at least, don't want to believe what's being show, or the possibility behind it, but they're showing it's possible. I always expected it'd be a first party exclusive to take advantage of this first and if Crackdown is the first game to do so then what do people care?
If that trailer is all in-game currently running on a XB1 + cloud then I am very impressed
(I can't view the interview for some reason, can anyone confirm?)
It's just an interview with Phil, they don't talk about crackdown much other than the quote he says about the game. It's cloud powered, name it what you want, cloud/server w/e, it makes little difference. The key here is that they're going to be using XBL servers more with the game.