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Playstation Share coming with FW 2.0

ps4 sony playstation share firmware

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#16 +Audioboxer

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Posted 19 August 2014 - 13:08

I really don't get the point of the one hour limit. As I understand it there is no Sony servers involved here so Sony doesn't need to limit resource use. If you want to load up The Last of Us or something then pass control of your PS4 to your remote friend for the weekend what does Sony care? That means you can't use your PS4, you're sucking down your bandwidth streaming the game video to your friend (which is probably 720p instead of 1080p), and your friend is stuck playing just that one game of yours with saves that are on your profile. That seems like enough to limit abuse already without having to cap it at an hour. If your friend wants to actually have the trophies on their profile, play whenever they want, etc. they still need to buy the game. I'm not saying I think the feature is bad, it's still pretty cool and I don't think the competition even offers that much but the hour limit just seems arbitrary and unnecessary to me.

 

Because it's based around both of you playing together, even if its a SP game you can still spectate your friend playing. It is a form of DRM-lite, they want your friend to be there (the one that owns the game). It's probably the best we're going to see from digital sharing, sure with discs you can just give your friend the game, but publishers and developers are never going to sign onto this kind of sharing without some sort of clause.

 

At least at the end of the hour you can just reauthorize and you can do that as many times as you want - Putting a limit on that would be crappy DRM. This is a fair compromise.




#17 Asmodai

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Posted 19 August 2014 - 14:20

Because it's based around both of you playing together, even if its a SP game you can still spectate your friend playing. It is a form of DRM-lite, they want your friend to be there (the one that owns the game). It's probably the best we're going to see from digital sharing, sure with discs you can just give your friend the game, but publishers and developers are never going to sign onto this kind of sharing without some sort of clause.

 

At least at the end of the hour you can just reauthorize and you can do that as many times as you want - Putting a limit on that would be crappy DRM. This is a fair compromise.

 

I get that it's a form of DRM-lite.  I'm just saying it seems unnecessary because the fact your friend is tying up your PS4 so you can't use it, sucking down your bandwidth with the game stream, playing a likely lower res/higher latency version, earning trophies on your profile instead of theirs, etc. already seem to provide more than enough DRM-lite that tacking on an hour limit seems arbitrary and unnecessary.  Even without the hour limit it doesn't seem like a viable option to just leave your PS4 hosting a game for a friend over the weekend.



#18 +Audioboxer

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Posted 19 August 2014 - 14:59

I get that it's a form of DRM-lite. I'm just saying it seems unnecessary because the fact your friend is tying up your PS4 so you can't use it, sucking down your bandwidth with the game stream, playing a likely lower res/higher latency version, earning trophies on your profile instead of theirs, etc. already seem to provide more than enough DRM-lite that tacking on an hour limit seems arbitrary and unnecessary. Even without the hour limit it doesn't seem like a viable option to just leave your PS4 hosting a game for a friend over the weekend.


If you play a co-op game you're playing together?

Letting your friend take over SP is probably more a case of getting help with something you're stuck at.

#19 trooper11

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Posted 19 August 2014 - 15:11

Since the saves are tied to the player at the console, it sounds like there is no second save created.

 

So its not like you can let a friend start his own new game. They will always be plying on your saves.

 

The more I think about, the more I realize this is aimed more at letting a remote player help you out than allow someone to demo a game.



#20 DeltaXray

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Posted 19 August 2014 - 19:28

The time limit is arbitrary, most likely just to keep the publishers happy. It's hardly a huge inconvenience worth whining about though

#21 My8th

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Posted 19 August 2014 - 19:31

Maybe for games that aren't selling as much anymore can have their restrictions lightened, no need to stream or more than a hour limit.



#22 Andrew

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Posted 19 August 2014 - 22:35

Since the saves are tied to the player at the console, it sounds like there is no second save created.

 

So its not like you can let a friend start his own new game. They will always be plying on your saves.

 

The more I think about, the more I realize this is aimed more at letting a remote player help you out than allow someone to demo a game.

 

That's how it has been marketed from the start (and I mean Feb 2013 unveil, not just GC'14 news).

 

Gamers naturally see the cheap game sharing perspective as the main selling point though :p



#23 +Audioboxer

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Posted 19 August 2014 - 23:33

That's how it has been marketed from the start (and I mean Feb 2013 unveil, not just GC'14 news).

 

Gamers naturally see the cheap game sharing perspective as the main selling point though :p

 

Whats your email address/PSN ID, want to game share with me?



#24 compl3x

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Posted 20 August 2014 - 09:30

The time limit is arbitrary, most likely just to keep the publishers happy. It's hardly a huge inconvenience worth whining about though

 

 

Yeah,  I am sure people can play the other 100 games they no doubt have in their pile of shame.