Windows 10 TP 9726 and DX 12 gaming. Improvements


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I did a test with HALFLIFE 2 on TP 9726 and it works flawlessly.

 

Q: I'm guessing DX 12 is already in TP 9726?

 

I did get a response from a neowin user (I appreciate his input) I noticed a modest improvement in gameplay in that, sometimes under 8.1, the game would stick graphically speaking which I'll say has to do with the enhancements DX 12 brings. I saw optimizations not in the genera graphics(textures), that I could notice a noticable bump in framerate performance.

 

for gamers in general. if you want a better gaming experience, I was impressed with what I saw. I'll install other heavy load games or games that have has graphical neeeds for power and see how it fares.

 

as for the OS 10 system, when a new portion of the game level loads, I noticed a increase in loading speed.

 

<sarcasm>only issue I have is, cortana wants a piece of Alyx so she can have her crack at Dr. Freeman </sarcasm>

 

but gamers should want to upgrade for an improved gaming experience.

 

Added: I notice an EXTREMELY fast return into a game. I use CTRL+TAB, as you know about, I was able to get back into the game much faster than in 7 or 8.1 and no lag or hearing in game sound like a broken record either

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Dx12 is included yes, Just type dxdiag in run.

 

There is no dx12 games or renders as far as I know yet. This will appear closer to the release of Win10.

 

WDDM should also be better. If I'm not mistaken it is v. 2.0. But that require new graphics drivers to support it.

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Dx12 is included yes, Just type dxdiag in run.

 

There is no dx12 games or renders as far as I know yet. This will appear closer to the release of Win10.

 

WDDM should also be better. If I'm not mistaken it is v. 2.0. But that require new graphics drivers to support it.

 

ok my 770m card is DX 11 but I did get a reply sometime ago who said, we can expect noticable improvements in gaming albeit not having a DX 12 card. I have to say Halflife 2 doesn't graphically stop by lag like it did with 8.1 and before. switching from desktop back in game was butter smooth and fast without the lag. if that's a good way to describe it..

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Sure, there should be some performance improvements. The memory footprint should be lower, and there is likely quite a few optimizations as well.

 

 

In dxdiag I can see wddm 1.3 is used, but that is a graphics driver enabled feature. Maybe someone else knows better can confirm the wddm version for Win10.

 

I haven't tested games that much yet, but will later. Might post some updates on it if I feel like it.

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The Driver 347.25 is coincidentally the new driver meant for the Brand New Geforce 960 posted in yesterdays neowin news on the front page. 347.25 brings DX 12 driver support to this 8960 as well. good timing Nvidia.

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How could the DX12 API in TP have an impact on games that do not even support it? The OS doesn't magically update the games.

 

The faster switching is perhaps because of the general underlying improvements in windows 10 itself. Either that, or it's simply placebo messing with you.

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installed both Ghost Recon advanced warfighters 1 & 2. during their releases, the required and actual hardware necessary to run these games was way off so the diesel engine was a pretty good test for my earlier posts above.

 

usually when I start a level, there was be a screen locking lag then start. nadda with 9726 Win 10 TP.

 

going out of game by CTRL+TAB or I do CTRL+ESC... I wait a few seconds and then click on the game to go back in, went from 5 to 10 seconds in earlier windows to 0 to 5 seconds in win 10 TP 9726. that's respectable. I'll try GRAW 2 next and give you guys a report. But the general look of things is, going from desktop back into game seems faster in general

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installed both Ghost Recon advanced warfighters 1 & 2. during their releases, the required and actual hardware necessary to run these games was way off so the diesel engine was a pretty good test for my earlier posts above.

 

usually when I start a level, there was be a screen locking lag then start. nadda with 9726 Win 10 TP.

 

going out of game by CTRL+TAB or I do CTRL+ESC... I wait a few seconds and then click on the game to go back in, went from 5 to 10 seconds in earlier windows to 0 to 5 seconds in win 10 TP 9726. that's respectable. I'll try GRAW 2 next and give you guys a report. But the general look of things is, going from desktop back into game seems faster in general

 

Okay but this has nothing to do with rendering in DX12.

 

You need a benchmark that uses DirectX 12.

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How could the DX12 API in TP have an impact on games that do not even support it? The OS doesn't magically update the games.

 

The faster switching is perhaps because of the general underlying improvements in windows 10 itself. Either that, or it's simply placebo messing with you.

 

The underlying improvements of the whole DX stack provides performance benefits. A game doesn't need to utilise DX12 to perform better.

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How could the DX12 API in TP have an impact on games that do not even support it? The OS doesn't magically update the games.

 

The faster switching is perhaps because of the general underlying improvements in windows 10 itself. Either that, or it's simply placebo messing with you.

 

Well as I was told by someone apparently more well versed at technology that I am, stated to be basically, if our graphics cards don't support DX12, we can still benefit from the DX12 coding.. the way he explained it. we just won't be able to play in DX12 because DX 12 cards will be able to take advantage of DX12 entirely.

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Well as I was told by someone apparently more well versed at technology that I am, stated to be basically, if our graphics cards don't support DX12, we can still benefit from the DX12 coding.. the way he explained it. we just won't be able to play in DX12 because DX 12 cards will be able to take advantage of DX12 entirely.

 

You are thinking of feature levels.

 

So your card could for example support DX12 but not support newer feature levels such as 12.1 , 12.2 which might only be available for newer hardware.

 

However at this point of time you haven't run a game that makes use of DX12.

 

So just how eddman and elenarie mentioned you only took advantage of the "side effects".. so to say.

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Well as I was told by someone apparently more well versed at technology that I am, stated to be basically, if our graphics cards don't support DX12, we can still benefit from the DX12 coding.. the way he explained it. we just won't be able to play in DX12 because DX 12 cards will be able to take advantage of DX12 entirely.

 

And historically each new major release of DirectX has lowered overall performance on currently available hardware because it is a runtime library and you're switching from an optimised operating platform to an unoptimised one.

 

You'll be waiting a while for vendor drivers and applications to be updated first.

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You are thinking of feature levels.

 

So your card could for example support DX12 but not support newer feature levels such as 12.1 , 12.2 which might only be available for newer hardware.

 

However at this point of time you haven't run a game that makes use of DX12.

 

So just how eddman and elenarie mentioned you only took advantage of the "side effects".. so to say.

 

naw. here is a link here whereby Nvidia released the 960 as its FIRST DX 12 card. what shocked me was, lastnight kinds late, Nvidia Experience app alerted me to the fact that driver 247.25 was made specifically for the brand new Nvidia Geforce 960 in the article provided. So whoever gets that card will get the joy of the full abilities of DX12. my Geforce 770M 3GB card is DX11 only. DX12 wasn't even available then. I probably could install later, a DX 12 mobile card in my laptop and get the full capabilities

And historically each new major release of DirectX has lowered overall performance on currently available hardware because it is a runtime library and you're switching from an optimised operating platform to an unoptimised one.

 

You'll be waiting a while for vendor drivers and applications to be updated first.

 

actually everything seems faster. but I'll let you know if I come across something that does.

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Look here.

 

You have a Kepler card. It supports DX12.

 

However:

 

You need to run something that actually makes use of it to see the improvements.

 

 

What you are doing right now is checking out anything other than what you should be checking out.

 

 

You need a demo or a game that supports DX12.

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naw. here is a link here whereby Nvidia released the 960 as its FIRST DX 12 card. what shocked me was, lastnight kinds late, Nvidia Experience app alerted me to the fact that driver 247.25 was made specifically for the brand new Nvidia Geforce 960 in the article provided. So whoever gets that card will get the joy of the full abilities of DX12. my Geforce 770M 3GB card is DX11 only. DX12 wasn't even available then. I probably could install later, a DX 12 mobile card in my laptop and get the full capabilities

 

actually everything seems faster. but I'll let you know if I come across something that does.

It's like making a fire. You need three things: fuel, oxygen, heat.

 

DX is the same. In order, for a game, to directly take advantage of DX12 you need three things: a DX12 GPU (just ignore full or partial support for now), an OS with the DX12 API, and games that are coded for DX12. (EDIT: The video driver must support it too, obviously, so we could say four conditions must be true.)

 

Right now, there are zero DX12 games out there. If your current games feel somehow less laggy and switching is faster in Win 10 TP, it's because of the general underlying DX and non-DX improvements and optimizations as stated and not because the games are directly taking advantage of DX12 itself.

 

How about running a few benchmarks in both win 8.1 and 10 TP and posting the results.

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well as for what you said above, DX12 will cover and improve on DX 12. if Dx12 tech adds support for glass looking water, I won't get that effect in game but other technologies will be backwards compatible and improve on DX11. I'm seriously noticing significant improvements in graphics. not beng a techno guru.

 

the call in DX 11 is probably improved and the coding improved to make even DX 11 cards work better just not at DX 12 levels. my DX 11 card in my laptop works just fine and was designed with DX 11 in mind. want a DX 12 card? but the New Nvidia Geforce GTX 960. but earlier cards will see an improvement as well. because I am already

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well as for what you said above, DX12 will cover and improve on DX 12. if Dx12 tech adds support for glass looking water, I won't get that effect in game but other technologies will be backwards compatible and improve on DX11. I'm seriously noticing significant improvements in graphics. not beng a techno guru.

 

the call in DX 11 is probably improved and the coding improved to make even DX 11 cards work better just not at DX 12 levels. my DX 11 card in my laptop works just fine and was designed with DX 11 in mind. want a DX 12 card? but the New Nvidia Geforce GTX 960. but earlier cards will see an improvement as well. because I am already

That's not what I said. I said ALL conditions must be true for DX12 to work, at least that's how it was up until now.

 

Take screenshots of the game from the exact same location and angle and exact same settings under both windows 8 and 10 TP and then compare them. Post them here too. Mere words don't cut it.

 

I'm actually interested to see these differences.

 

I'm not saying you're not seeing differences, but placebo is a strong thing too.

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