Need for Speed reboot game will require an online connection


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Need for Speed reboot game will require an online connection

The Need for Speed reboot will require an online connection, according to a late night tweet from the game's official account.

The account went on to tweet that the game would include both multiplayer and single player, but when asked about offline play, responded that EA would be going in to more details on the modes in the future.

"But single player is supported.

"Being connected will allow your friends to be part of your narrative experience, something only possible through connected play," the account added. "We will have fully dedicated servers and great improvements to the AllDrive system."

Need for Speed was announced earlier this week. It is set for release on PlayStation 4, Windows PC and Xbox One on Nov. 3 in North America and Nov. 5 in Europe and, according to a press release, will deliver "deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game."

This will be the 22nd Need for Speed game released since the original in 1994. The franchise stopped numbering the games after the third installment and instead used standalone titles like "Nitro," "Shift" and "Most Wanted."

This year's Need for Speed is in development at Ghost Games, the studio behind 2013's Need for Speed Rivals.

We've reached out to Electronic Arts for a better explanation of the online connection and to see if there will be any offline modes in the game. We will update this story when they reply.

Source: Polygon

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Hasn't EA learned, how many games have made online only and then after bad rep, huge performance issues (i'm looking at you simcity), they eventually give in and allow offline mode.

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This sounds like the next step up from their last game (Rivals). Wasn't Autolog and their All Drive system online only? 

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Sounds good to me, now just take advantage of the cloud too since it is online only. 

 

This. If it's going to be online only, make full use of that rather than a glorified social aspect.

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Here is the thing with all of these new games that require and online connect, updates, games released with only the only 70% complete and the rest downloaded on the day 1 update.. in 15-20 years, these consoles will be worthless. Door Stops. That could be another reason the retro scene is coming back so strong.. I know that less than 1% of the gamers really care about 15-20 years from now, but as a retro gamer/collector.. I see these as being worthless like the old "Divx Players". Also, I have an Xbox One, PS4, and Wii U, it will be interesting to hook them up and see what actually happens.. 

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I think the last game I owned outright was Porshe unleashed. whatever happened to the good ol days? this franchise is trying to be more like fast and furious. a bunch of 4 cyclinder rockets. there are major cars other than those. :/

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I gave up on EA long ago. Every time I purchased an EA game it had problems and I was always disappointed.

 

After several connection/activation problems with EA Origin, Microsoft Games for Windows, and others, I refuse to buy a PC game that requires a client or internet connection to play (Steam is still an exception here because I have never ever had a problem with DRM or connection issues on Steam). Sure I always have internet access, but when the client or game tells me I don't when I actually do and refuses to launch, that's beyond unacceptable to me.

 

EA will go to a very special hell.

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I gave up on EA long ago. Every time I purchased an EA game it had problems and I was always disappointed.

 

After several connection/activation problems with EA Origin, Microsoft Games for Windows, and others, I refuse to buy a PC game that requires a client or internet connection to play (Steam is still an exception here because I have never ever had a problem with DRM or connection issues on Steam). Sure I always have internet access, but when the client or game tells me I don't when I actually do and refuses to launch, that's beyond unacceptable to me.

 

EA will go to a very special hell.

With Steam (like it or not) the DRM is the platform itself.

Secondly, how many providers actually HOST Valve servers?  Comcast (both as an example and because they are my own broadband provider - and have been for over a decade) has several scattered across the country.

 

Hating one publisher's DRM, while accepting anothers, is not because of DRM itself, but the execution side of it.  (Valve got the ISPs - and especially the largest, onboard early.)

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Dont bother me too much as I play a good number of online only games. But as others above have stated. Use it for something more than a travesty of an online social component, cause if I hear how another game has a totally revolutionary social/matchmaking system im going to puke!! (FYI there not, 90% of them are hideous monstrosities with UI`s to match and don`t get me started on the various tutorials they include to teach you how to use a button marked "post to facebook" ).

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This doesn't bother me.  My internet has probably been up about 98% of the time over the past 3-5yrs.

 

Now for those with shoddy internet, there should be some type of temporary offline mode when internet connection drops (3hr time bomb to reconnect).  And when connections picks back up, syncing happens seamlessly in the background.

 

I'm not into NFS like that, but I am somewhat tired of some games being confined to a box, being limited by the hardware.  

 

There should be a mix of local play games and games (including single player games) that just have to have a connection.

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This doesn't bother me.  My internet has probably been up about 98% of the time over the past 3-5yrs.

 

Now for those with shoddy internet, there should be some type of temporary offline mode when internet connection drops (3hr time bomb to reconnect).  And when connections picks back up, syncing happens seamlessly in the background.

 

I'm not into NFS like that, but I am somewhat tired of some games being confined to a box, being limited by the hardware.  

 

There should be a mix of local play games and games (including single player games) that just have to have a connection.

It's not about your internet connection only, it's about  EAs servers as well.

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I hope they don't provide a 30FPS locked version for the PC again aka Rivals. Such a shame seeing as Most Wanted and Hot Pursuit were (for Electronic Arts) pretty good ports.

 

If they do provide a half-assed version that can at least reach 60FPS, my concern will be the game server lifetime (or how long before EA consider the title a write off and pull the plug on servers).

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How about the benefits remain optional and a racing game like every other remains playable on your own, offline...

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Here is the thing with all of these new games that require and online connect, updates, games released with only the only 70% complete and the rest downloaded on the day 1 update.. in 15-20 years, these consoles will be worthless. Door Stops. That could be another reason the retro scene is coming back so strong.. I know that less than 1% of the gamers really care about 15-20 years from now, but as a retro gamer/collector.. I see these as being worthless like the old "Divx Players". Also, I have an Xbox One, PS4, and Wii U, it will be interesting to hook them up and see what actually happens.. 

 

This.

 

And when it comes to EA, they aren't shy about turning off servers. Their typical sport titles only last 3 years, no doubt in an effort to force buyers to "upgrade" in the process.

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I'm buying at any rate.  We've seen how much online can add to the experience with Forza recently.  Usually I honestly don't do much with other drivers, but my brother is finally replacing his laptop soon so we will probably be tearing up the streets.

 

I'm just hoping this one has Mantle/Vulkan support since that's pretty much baked into Frostbite now.

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Can't say I am too happy about this. However, it will also depend on how they implement it too. Will this be like Destiny when you need to be online to even play "offline"? then for people like me this game will be a nice coaster every time the internet cuts out (which is often). However, if it just uses online to "enrich" the experience and when your internet cuts out it just defaults to a (playable) offline mode? then I'm cool with it.

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Don't are about online. but one thing... why are they calling it a reboot ? it's a NFS game. they've never had an ongoing story from game to game. only a few even had a "story" at all. 

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Don't are about online. but one thing... why are they calling it a reboot ? it's a NFS game. they've never had an ongoing story from game to game. only a few even had a "story" at all. 

Dunno, they are probably just throwing the word around to create buzz. If you wanna get technical Hot Pursuit 2010 and Most Wanted 2012 were both reboots too and Rivals is just a rehash of Most Wanted. In other words, I think they have no idea what they are doing :laugh:

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