chrisj1968 Posted April 18, 2016 Share Posted April 18, 2016 I have been going back to play Steam titles and one offers a large assortment of possibilities. Directx 32bit/64bit and OpenGL. Which is the preferred method? Euro Truck Simulator 2 allows in steam to decide by a dialog box what you want for rendering the game I guess you could call it. I always opt for the DirectX 64bit version. seeems to give me better performance, anyone else prefer OpenGL? are there any differences in gameplay enjoyment. OPENGL I understand is an open source system for in game graphics. which is better? Link to comment Share on other sites More sharing options...
Boo Berry Posted April 18, 2016 Share Posted April 18, 2016 On Windows? DirectX. Link to comment Share on other sites More sharing options...
DrAwesome23 Posted April 18, 2016 Share Posted April 18, 2016 45 minutes ago, chrisj1968 said: I have been going back to play Steam titles and one offers a large assortment of possibilities. Directx 32bit/64bit and OpenGL. Which is the preferred method? Euro Truck Simulator 2 allows in steam to decide by a dialog box what you want for rendering the game I guess you could call it. I always opt for the DirectX 64bit version. seeems to give me better performance, anyone else prefer OpenGL? are there any differences in gameplay enjoyment. OPENGL I understand is an open source system for in game graphics. which is better? The performance deltas between the different graphical API's are negligible. It's how well each rendering API is implemented in each game dictates performance. While Direct3D might offer you better performance in one game, OpenGL might offer better performance in another. Link to comment Share on other sites More sharing options...
spaceelf Posted April 18, 2016 Share Posted April 18, 2016 OpenGL paths on older titles are also sometimes missing features making a 1:1 performance comparison impossible. Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 (edited) oh yes on Windows. Steam has a long list of options.. I use DirectX 64 bit Link to comment Share on other sites More sharing options...
Boo Berry Posted April 18, 2016 Share Posted April 18, 2016 I'd just stick with DirectX on Windows, IMO. xendrome 1 Share Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 that's what I'll do. My fear is, if I were to try out OpenGL 64bit even, I might mess up my installation somehow, or my gamesaves. I've heard of openGL and its standard with Linux mostly. But I know its on Windows in some titles. Link to comment Share on other sites More sharing options...
spaceelf Posted April 18, 2016 Share Posted April 18, 2016 A graphics renderer change pretty much never affects savegames. Changing from 32 to 64 bit can in some titles, but not all. Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 I am curious. I will probably try it out in 64bit mode and see what the differences are. I bet OpenGL doesn't even compare to DirectX Link to comment Share on other sites More sharing options...
adrynalyne Posted April 18, 2016 Share Posted April 18, 2016 5 minutes ago, chrisj1968 said: I am curious. I will probably try it out in 64bit mode and see what the differences are. I bet OpenGL doesn't even compare to DirectX I bet that was a reckless, baseless conclusion too. The actual answer is, "it depends". Circaflex 1 Share Link to comment Share on other sites More sharing options...
Circaflex Posted April 18, 2016 Share Posted April 18, 2016 21 minutes ago, chrisj1968 said: that's what I'll do. My fear is, if I were to try out OpenGL 64bit even, I might mess up my installation somehow, or my gamesaves. I've heard of openGL and its standard with Linux mostly. But I know its on Windows in some titles. I sugest you re-read up on OpenGL. Its on more than "some" titles. Im not sure where you got the idea its a standard with Linux, but do some googling you might be surprised. 14 minutes ago, chrisj1968 said: I am curious. I will probably try it out in 64bit mode and see what the differences are. I bet OpenGL doesn't even compare to DirectX This is another example of a technology you do not fully understand, yet make ridiculous comments like this. OpenGL was actually seen as the better technology in the early 90s, many AAA games used over directx. Here is a list of games, it might surprise you chris Quote 18 Wheels of Steel Alien Arena 2008 Alien: Isolation (Mac OS X and Linux versions) America's Army American McGee's Alice Amnesia: The Dark Descent Amnesia: A Machine for Pigs Angry Birds (PC and Android versions) Aquaria Awesomenauts Baldur's Gate 2 – Defaults to D3D Bastion Batman: Arkham Asylum Game of the Year Edition (Mac OS X version) Batman: Arkham City - Game of the Year Edition (Mac OS X version) Beat Hazard Bioshock Infinite (Mac OS X and Linux versions) Borderlands 2 (Mac OS X and Linux versions) Borderlands: The Pre-Sequel! (Mac OS X and Linux versions) Boson X Brink BZFlag Bugs Bunny: Lost in Time - Defaults to D3D Bugs Bunny & Taz: Time Busters - Defaults to D3D Bus Driver Celestia City of Heroes City of Villains Commandos Cortex Command Counter-Strike Counter-Strike: Source (Mac OS X and Linux versions) Counter-Strike: Global Offensive Darwinia - Defaults to D3D Dead Island (Mac OS X and Linux versions) Deus Ex - Defaults to D3D Deus Ex Human Revolution (Mac OS X version) DiRT Showdown (Mac OS X and Linux version) Doom 3 Dota 2 Doom 3: Resurrection of Evil Dragon's Lair 3D: Return to the Lair Dungeon Defenders (Mac OS X and Linux versions) Dwarf Fortress Dying Light Earth 2150 Enclave Defaults to D3D8 Enemy Territory: Quake Wars Escape from Monkey Island - Defaults to D3D Far Cry – Defaults to D3D FEZ Frets On Fire FlightGear FooBillard Game Dev Tycoon GRID: Autosport (Mac OS X and Linux versions) Half-Life series Half-Life 2 series (Mac OS X and Linux versions) Heretic II Heroes of Newerth - Defaults to D3D in Windows Hexen II Hitman Homeworld 2 IL-2 Sturmovik Keepsake Killing Floor Left 4 Dead (Mac OS X version) Left 4 Dead 2 (Mac OS X and Linux version) Max Payne (Android, iOS, Mac OS X and Mac OS versions, not the windows version) Medal of Honor: Allied Assault Medal of Honor: Allied Assault - Spearhead Medal of Honor: Allied Assault - Breakthrough MegaGlest Minecraft Minetest Myth III: The Wolf Age Need for Speed: Carbon (Mac OS X version) Need for Speed: Hot Pursuit (iOS version) Need for Speed: Most Wanted (iOS and android version) Need for Speed: ProStreet (Mac OS X version) Need for Speed: Shift (iOS and android version) Need for Speed: Undercover (iOS version) Neverball and Neverputt Neverwinter Nights Nexuiz NoLimits Oil Rush OpenArena osu! Payday 2 (Linux version) Penumbra: Overture Penumbra: Black Plague Penumbra: Requiem Performous Portal (Mac OS X and Linux version) Portal 2 (Mac OS X and Linux version) Prey Quake series Rage Red Faction Receiver Regnum Online Retrobooster Return to Castle Wolfenstein RuneScape (High Detail Mode) - Uses the Java OpenGL library Savage: The Battle for Newerth Savage 2: A Tortured Soul Scorched 3D Second Life Serious Sam Serious Sam 2 - Defaults to D3D Serious Sam 3: BFE Shadowgrounds Shadowgrounds Survivor Shank Shank 2 Sid Meier's Pirates! (2004 video game) (Mac OS X version) Ski-doo X-team Racing Soldier of Fortune series Shogo: Mobile Armor Division (in the Linux, AmigaOS, and Mac OS X versions) Spiral Knights Spore Spring Space Engine StarCraft II (Mac OS X version, completely disabled in Windows version) Starsiege: Tribes Star Trek: Voyager – Elite Force Star Wars Jedi Knight: Jedi Academy Star Wars Jedi Knight II: Jedi Outcast Star Wars: Knights of the Old Republic Star Wars: Knights of the Old Republic II The Sith Lords Steel Storm StepMania Stronghold Team Fortress Team Fortress 2 (Mac OS X and Linux versions) The Chronicles of Riddick: Assault on Dark Athena The Chronicles of Riddick: Escape from Butcher Bay The Sims 4 (Mac OS X version) Tibia Tomb Raider II (only new Mac OS X version, not the old Mac OS version) Tomb Raider III (old Mac OS version) Tomb Raider: The Last Revelation (old Mac OS version) Tomb Raider Chronicles (old Mac OS version) Trainz Tribes 2 Trine Trine 2 Tux Racer Unreal Gold – Defaults to 3dfx Glide Unreal Tournament Unreal Tournament 2003 Unreal Tournament 2004 Urban Terror Warcraft 3 - Defaults to D3D in Windows War Thunder - Defaults to D3D11 on Windows Wolfenstein Wolfenstein: Enemy Territory Wolfenstein: The New Order Wolfenstein: The Old Blood World of Goo World of Warcraft - Defaults to D3D in Windows Worms 3D Worms Reloaded Wurm Online X-Plane Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 I just tried out OpenGL 64bit and DirectX has the edge. OpenGL is close, VERY close in general. But there are subtle differences. Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 (edited) Quote +Circaflex This is another example of a technology you do not fully understand, yet make ridiculous comments like this. OpenGL was actually seen as the better technology in the early 90s, many AAA games used over directx. Here is a list of games, it might surprise you chris Yeah I recall that Unreal in the early days of say gold or unreal 1&2. Please don't take this with offense. I just hauled a load from Erfurt DE to Frankfurt DE and they are both almost exactly close. only thing is, with the Open GL, I did have a few moments of graphical "hesitation" I was on the autobahn .. number slips me, but it would stop for just a second then it was over. the drawing of the scene was VERY close. Link to comment Share on other sites More sharing options...
Circaflex Posted April 18, 2016 Share Posted April 18, 2016 8 minutes ago, chrisj1968 said: Yeah I recall that Unreal in the early days of say gold or unreal 1&2. Please don't take this with offense. I just hauled a load from Erfurt DE to Frankfurt DE and they are both almost exactly close. only thing is, with the Open GL, I did have a few moments of graphical "hesitation" I was on the autobahn .. number slips me, but it would stop for just a second then it was over. the drawing of the scene was VERY close. That could be more driver related than anything, but nice to know. Although DX seems to have taken the majority of new titles, games like the upcoming Doom are using idtech 6 which is still opengl with vulkan. Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 1 minute ago, Circaflex said: That could be more driver related than anything, but nice to know. Although DX seems to have taken the majority of new titles, games like the upcoming Doom are using idtech 6 which is still opengl with vulkan. I use to think OpenGL was inferior for many years. But it has been about, a little over 2 decades since I played unreal Gold. I liked the graphics but DirectX was the proprietary system used in most games. But I'm also noticing to some extent also that, OpenGL kept my system cooler too. about the same quality but runs cooler which means.. more efficient? I don't know, hard to say. but OpenGL runs cooler. Link to comment Share on other sites More sharing options...
adrynalyne Posted April 18, 2016 Share Posted April 18, 2016 9 minutes ago, chrisj1968 said: I use to think OpenGL was inferior for many years. But it has been about, a little over 2 decades since I played unreal Gold. I liked the graphics but DirectX was the proprietary system used in most games. But I'm also noticing to some extent also that, OpenGL kept my system cooler too. about the same quality but runs cooler which means.. more efficient? I don't know, hard to say. but OpenGL runs cooler. Unreal Gold was released 17 years ago. Not quite over 2 decades Link to comment Share on other sites More sharing options...
Athernar Posted April 18, 2016 Share Posted April 18, 2016 Depends if you have an NVidia or AMD GPU. AMD's OpenGL drivers tend to be relatively somewhat lacking in compliance & performance as they don't have the massive budget to spend on driver development that NVidia do. Link to comment Share on other sites More sharing options...
Jim K Global Moderator Posted April 18, 2016 Global Moderator Share Posted April 18, 2016 16 minutes ago, Riva said: DirectX is a lot better on Windows. On a side note, isnt OpenGL about to be replaced with something else which is unknown for now? Vulkan Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 42 minutes ago, adrynalyne said: Unreal Gold was released 17 years ago. Not quite over 2 decades well as I recall, Unreal 2 came out in 1996 if my memory recalls correctly. Gold came out in 1998 I think. don't quote me on that. Link to comment Share on other sites More sharing options...
adrynalyne Posted April 18, 2016 Share Posted April 18, 2016 (edited) 24 minutes ago, chrisj1968 said: well as I recall, Unreal 2 came out in 1996 if my memory recalls correctly. Gold came out in 1998 I think. don't quote me on that. Unreal 1 came out in 98. Gold came out in 99. Unreal 2 in 2003. Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 (edited) 1 hour ago, adrynalyne said: Unreal 1 came out in 98. Gold came out in 99. Unreal 2 in 2003. I said don't quote me. I was going off of memory. /sarcasm adrynalyne trying to bring the smoke.. on me.. can't smoke a rock! Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 I'm considering doing a side by side comparison of Directx 64 bit with OpenGl's 64 bit. I bought litecam game 5 for doing Directx in game recording. I don't know about if it will work with OpenGL but I'll try and post two videos of me transporting cargo. I'm seriously thinking I had a bias against OpenGL but Open GL with the new vulkan seems like a decent system to play games. is there a utility like Nvidia inspector to tinker with Open GL settings to squeeze every frame rate and graphics quality. or would Nvidia inspector be able to adjust OpenGL? it is after all a low level driver adjustment app that allows me to adjust everything. Link to comment Share on other sites More sharing options...
spaceelf Posted April 18, 2016 Share Posted April 18, 2016 3 minutes ago, chrisj1968 said: I'm seriously thinking I had a bias against OpenGL but Open GL with the new vulkan seems like a decent system to play games. is there a utility like Nvidia inspector to tinker with Open GL settings to squeeze every frame rate and graphics quality. As an enduser there's little reason to be concerned with it. When a new DX is released it has features that take years to get to OGL, though OGL has surpassed it at times usually only several years after. The games that do have OGL renderers usually only have them for alternative OS support, not for mainstream/Windows users. OpenGL 4.3 was the first one that matched DX11 features IIRC, but 4.x has seen adoption in so few games it's almost pathetic. Vulkan is a clean slate and could change the landscape for everyone, but it's too new to have real support behind it yet and everyone's already learning/releasing DX12 games so it might be a few years before it matters. Any game with both renderers will usually be using similar renderer levels/featuresets - ETS2 uses directx 9 and OGL 2.1 I believe, meaning it certainly isn't useful to show the strengths of either. Link to comment Share on other sites More sharing options...
chrisj1968 Posted April 18, 2016 Author Share Posted April 18, 2016 3 minutes ago, randomevent said: As an enduser there's little reason to be concerned with it. When a new DX is released it has features that take years to get to OGL, though OGL has surpassed it at times usually only several years after. The games that do have OGL renderers usually only have them for alternative OS support, not for mainstream/Windows users. OpenGL 4.3 was the first one that matched DX11 features IIRC, but 4.x has seen adoption in so few games it's almost pathetic. Vulkan is a clean slate and could change the landscape for everyone, but it's too new to have real support behind it yet and everyone's already learning/releasing DX12 games so it might be a few years before it matters. Any game with both renderers will usually be using similar renderer levels/featuresets - ETS2 uses directx 9 and OGL 2.1 I believe, meaning it certainly isn't useful to show the strengths of either. well when this Vulkan with Open GL does hit market, won't it install with a new Nvidia driver update via Nvidia. But I should think they wouldn't let out without it being cutting edge for the OpenGL side of things. Link to comment Share on other sites More sharing options...
spaceelf Posted April 19, 2016 Share Posted April 19, 2016 57 minutes ago, chrisj1968 said: well when this Vulkan with Open GL does hit market, won't it install with a new Nvidia driver update via Nvidia. But I should think they wouldn't let out without it being cutting edge for the OpenGL side of things. The Vulkan runtime libraries are already included in the newest NVidia drivers. So far only one game uses it, and even there you might as well just keep using DirectX 11 for the moment. Link to comment Share on other sites More sharing options...
Recommended Posts