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#12541 LaP

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Posted 23 May 2013 - 14:31

I miss the TBC days where people were set apart. Those who raided and were raiders had the awesome gear, worked hard for their gear, and had a real sense of achievement. Now you can do an easy heroic, have sub 30k dps in LFR, and do some dailies and become geared.


TBC was a pain in the ass for no reason imo.

It was like this. Spam trade chat for 3 hours to find people geared enough and good enough to do heroics. Then just when you were about to start you found out that a guy did not have the key even tough he thought he did. It was almost impossible to pug 5 good and geared players with the key for a dungeon. Even finding 5 guildies with the key was hard. Everyone had priority when it came to rep griding and there was almost always one who did not have the key for the dungeon you wanted to do.

Then you had this crazy long attunement for Kara. I don't mind long attunement for later raids but for the first raid of the xpac it was stupid imo. Specially since there was nothing else to do than Kara and rep grinding. We basically took 1 month helping people to get attune so we could build 3 raids and some backups to be ready for 25 men after Kara.

Grinding in BC was way too much over the top.

To me the best xpac stay wotlk. There was enough things to do to keep n00bs busy but the griding was for the most part not too hard and fun (save maybe for Argent Tournament). It was easy to farm food. Was easy to farm flask. Was easy to farm emblems yet fun. I liked the quest to kill a raid boss to get emblems. The normal raids were easy enough to pug but the last bosses were hard enough to give a challenge for small guilds. The heroic raids were hard enough to give a challenge to top guild. OS 3 drakes, Immortal/undying, A Tribute to Insanity/Immortality, Yog no keeper and LK heroics were really hard (with the proper gear). In fact pugs were still wiping on yog no keeper even at level 85. Blizz did a mistake by not removing the achievements and mounts when they released cata tough. wotlk was not perfect. Heroics dungeon were too easy. But for the most part it was a fine balance between easy content for n00bs and hard enough content and some crazy achievements/mounts for the top guilds.


#12542 episode

episode

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Posted 23 May 2013 - 14:38

Scenarios suck, most boring part of the game for me, but i'm not vanilla so the difficulty of them are probably what kills it for me something i'm not used to.. I was looking forward to the Lorewalker Cho new questline from yesterdays patch only to be hit with Scenarios :(

Warriors are supposed to be the characters that deliver the high amounts of damage but i seem to be getting shadowed by other characters of similar lvl, leads me to think i'm just playing my character wrong.

i enjoy doing the dailies for rep grind as well. I've only got 2 more factions to raise to exalted.. or near enough.

I probably need to start hitting LFR but doesn't each raid take something like 3-4 hours?


They take like 10 minutes each and they give 50 valor each.

#12543 Shaun N.

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Posted 23 May 2013 - 14:40

I wasn't impressed with the scenarios or the quests afterwards last night. I stopped half way through the go collect 15 15 15 of something. Logged off and tonight I'll be back to PVP only :(

#12544 episode

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Posted 23 May 2013 - 14:51

I wasn't impressed with the scenarios or the quests afterwards last night. I stopped half way through the go collect 15 15 15 of something. Logged off and tonight I'll be back to PVP only :(


Thats the last quest (except for the weekly) and then you get a title after you complete those two.

#12545 +Bryan R.

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Posted 23 May 2013 - 14:51

My reaction to seeing this thread pop up in minispy: :x

No offense to anyone, I just can't see the interest in it anymore.

#12546 Shaun N.

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Posted 23 May 2013 - 15:04

Thats the last quest (except for the weekly) and then you get a title after you complete those two.


Ahh kool, I might just finish it then but the hell if im going to do it on my other 90's lol

#12547 Geoffrey B.

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Posted 23 May 2013 - 15:07

I really do miss playing Wow, with my friend however, after Cataclysm it just wasnt the same anymore, and I do not know anyone that is still playing it from the original group of friends, out guild is now playing other games.

#12548 episode

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Posted 23 May 2013 - 15:49

Ahh kool, I might just finish it then but the hell if im going to do it on my other 90's lol


Well, you do get the ilvl 502 boots from the quest that sends you to Kun Lai.

#12549 firey

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Posted 23 May 2013 - 16:17

TBC was a pain in the ass for no reason imo.

It was like this. Spam trade chat for 3 hours to find people geared enough and good enough to do heroics. Then just when you were about to start you found out that a guy did not have the key even tough he thought he did. It was almost impossible to pug 5 good and geared players with the key for a dungeon. Even finding 5 guildies with the key was hard. Everyone had priority when it came to rep griding and there was almost always one who did not have the key for the dungeon you wanted to do.

Then you had this crazy long attunement for Kara. I don't mind long attunement for later raids but for the first raid of the xpac it was stupid imo. Specially since there was nothing else to do than Kara and rep grinding. We basically took 1 month helping people to get attune so we could build 3 raids and some backups to be ready for 25 men after Kara.

Grinding in BC was way too much over the top.

To me the best xpac stay wotlk. There was enough things to do to keep n00bs busy but the griding was for the most part not too hard and fun (save maybe for Argent Tournament). It was easy to farm food. Was easy to farm flask. Was easy to farm emblems yet fun. I liked the quest to kill a raid boss to get emblems. The normal raids were easy enough to pug but the last bosses were hard enough to give a challenge for small guilds. The heroic raids were hard enough to give a challenge to top guild. OS 3 drakes, Immortal/undying, A Tribute to Insanity/Immortality, Yog no keeper and LK heroics were really hard (with the proper gear). In fact pugs were still wiping on yog no keeper even at level 85. Blizz did a mistake by not removing the achievements and mounts when they released cata tough. wotlk was not perfect. Heroics dungeon were too easy. But for the most part it was a fine balance between easy content for n00bs and hard enough content and some crazy achievements/mounts for the top guilds.


I had always been in raiding guilds, both through TBC and WOTLK. Getting attuned and getting keys was expected. I had all the attunements and all the keys I could get with my rep. We rarely pugged as if there wasn't enough of our guild on we had many sister guilds that had raiders we could use. Mind you raid night usually had about 40 people online ready to raid in the event a core raider wasn't present.

I miss actually working with people and feeling like I am accomplishing things. So far the only time I felt like that was doing first lfg heroic, first lfr raid, and getting Exalted with the wind serpant faction.

I feel like the game is too easy now, and even though I don't get a lot of play time I am pretty geared and can easily do many of the raids. More often than not I am either top or second in heals and near the bottom in over-heals without doing much (Spaming smite primarily). I've had a few challenges, but aside from heroic scenerios I don't feel like I have really had any test of my skills. Whereas TBC and to some extent WOTLK you had to prove yourself, and the gear you had and the progress you made was a result of how well you did. Not getting lucky and being in a LFG group and happening to get a piece of loot.

Do I like wow? yea for sure I still play it, but to me the game has become very very casual and the reward for spending time and working is much less gratifying when people who don't are just as progressed.

#12550 LaP

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Posted 23 May 2013 - 16:50

I agree with you that the game is too much easy now and it is too easy to gear a toon in both pve and pvp. But personally i felt like BC was too much grinding for no good reason. Honestly most of the raids in BC were not that hard if you remove the grinding to get the gear and the complexity of getting 25 good geared players working together. Kara was "hard" only because people started doing it in green and blue gear cause it took way too much time to grind rep and gearing in heroic dungeons. I remember our fist Moroes kill almost the entire raid was geared in blue and green with some epic pieces from prof. It was hard as hell. But then when we had some epic gear it was really easy and there was nothing else to do cause there was no heroic mode. Then Grull was really easy and this is where i closed my account. I re-activated my account when Zul-aman was released to try the bear run.

What i liked better about wotlk is the challenge did not come from getting gear but from the fight itself. Even with the proper gear os 3 drakes was still hard as hell (unlike kara, grull, mag and such). 3 drakes is still one of the best fight i did in the game. Yog 1 keeper was really fun too (did not try 0 keeper until cata). The game sudenly was not only about getting gear or coordinating 25/40 players with half the raid being bad. It was easy to gather 10 good players and get gear. The hard part was perfecting the fight.

I think it's just sad Blizz did not remove the achievements/mounts when they released cata. It saddened me to see everyone running around with the icc/ulduar drakes in cata. We worked so hard to get those drakes and now every average players could get them without too much trouble. The only good thing about cata was the heroic dungeons and the first tier (first heroic tier was really awesome). Since then the game is going downhill and i don't really play anymore outside of some pvp here and there to see old friends again.

#12551 firey

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Posted 23 May 2013 - 20:54

That's true. I agree WOTLK was a good expansion, however to me WOTLK was the beginning of the true nerfing. Where you could spam spells and that was that. A rotation was not really needed. However there were some good WOTLK raid fights that did need coordination. For example there was the boss that caused 0 mana regen and healers had to coordinate perfectly for switches in and out of the regen spots.

Personally I was never a fan of PVP that's why it bugs me so much about the PVE becoming so easy. I did like that they removed many of the BC achievements/titles making it special to have things like Champion of the Naruu and Hand of A'dal. There are only a couple people that I played with in TBC and WOTLK days (I quit for pretty much all of Cata), so my play now is just trying to get decked doing as little work as possible for the hell of it.

Will probably do some PVP as it seems like that's what more and more players are doing.

#12552 Shaun N.

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Posted 23 May 2013 - 21:43

Wow, spent a few hours playing tonight. Really not a fan of the PVP changes and i think i may consider stopping my sub for a while :(

#12553 Lyric

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Posted 23 May 2013 - 23:35

I quit playing at about the middle of January of this year, I'm an original classic player, after 8 years of wow I am just completely out of it.

I've yet to find a game to replace it, and don't fully expect to until maybe Titan comes out....nothing comes close to the original game I played years ago, it has changed for the worse in my opinion and is dull and old to me.

#12554 Shaun N.

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Posted 24 May 2013 - 09:17

I quit playing at about the middle of January of this year, I'm an original classic player, after 8 years of wow I am just completely out of it.

I've yet to find a game to replace it, and don't fully expect to until maybe Titan comes out....nothing comes close to the original game I played years ago, it has changed for the worse in my opinion and is dull and old to me.


I'm the same, raided 40 mans in Vanilla, and can't bring myself to do anything once logged in. Nothing is the same and I get bored quickly with anything that I try

#12555 goodbytes

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Posted 24 May 2013 - 10:46

Has anyone completed 'To Be A Master' in half hill market? The quest where you have to get 600 in each of the 'Way of the...'

I'm working through it but the sheer amount of materials it requires it taking me weeks... i'm just wondering if you get anything afterwards worth doing it for?

I read somewhere you can start growing ore and portals and other stuff in the farm, i haven't done this yet so i'm wondering if this comes after to be a master?