Getting Games To Work Under Linux


Recommended Posts

I get this when I try to run wolfenstien demo for example (I put in my ATI Radeon 7000 to test it with RH)

[uniacid@dhcp-178-48 uniacid]$ wolfmpdemo

Wolf 1.1-MP linux-i386 Dec 25 2001

----- FS_Startup -----

Current search path:

/home/uniacid/.wolf/main

/usr/local/games/wolfenstein-mpdemo/main

./wolf.x86/main

----------------------

0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----

Current search path:

/home/uniacid/.wolf/demomain

/usr/local/games/wolfenstein-mpdemo/demomain/pak0.pk3 (1846 files)

/usr/local/games/wolfenstein-mpdemo/demomain

./wolf.x86/demomain

----------------------

1846 files in pk3 files

execing default.cfg

couldn't exec language.cfg

couldn't exec wolfconfig_mp.cfg

execing autoexec.cfg

Hunk_Clear: reset the hunk ok

Joystick is not active.

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

Loaded 714 translation strings from scripts/translation.cfg

----- Client Initialization Complete -----

----- R_Init -----

...loading libGL.so: QGL_Init: Can't load libGL.so from /etc/ld.so.conf or current dir: libglide2x.so: cannot open shared object file: No such file or directory

failed

...loading libMesaVoodooGL.so.3.1: QGL_Init: Can't load libMesaVoodooGL.so.3.1 from /etc/ld.so.conf or current dir: /usr/local/games/wolfenstein-mpdemo/libMesaVoodooGL.so.3.1: cannot open shared object file: No such file or directory

failed

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

----- CL_Shutdown -----

-----------------------

Sys_Error: GLimp_Init() - could not load OpenGL subsystem

Link to comment
Share on other sites

you need openGL drivers for your vid. card. However, afaik, ati doesn't offer any for your card, only 8500+.

There might be some other way, may be mezz/zivan/others will be able to help you out.

Link to comment
Share on other sites

you need openGL drivers for your vid. card. However, afaik, ati doesn't offer any for your card, only 8500+.

There might be some other way, may be mezz/zivan/others will be able to help you out.

well XFree does have the radeon drivers and thats what RH 8 setup set it too when it detected it, I also have the 9000 but I tried the new drivers but never worked :/

Link to comment
Share on other sites

I cant find any documentation on getting the Radeon 7000 running in opengl, there are some commercial drivers for the Radeon VE which people say works on the Radeon 7000 somtimes.

Link to comment
Share on other sites

The XFree86 drivers included are *not* OpenGL based. They simply send the right signals to the card to display graphics on screen. Nothing more. I don't know if ATI is distributing Radeon 7000 drivers out there and none of the Accelerated X drivers will work with the card. You're stuck getting glxinfo.

Link to comment
Share on other sites

Try to check in glxinfo.. Also, try to run glxgears.. If it doesn't work, then you will need to get OpenGL works with this ATI video card.

well I checked it and this is what I got (kinda long)

[uniacid@dhcp-178-68 uniacid]$ glxinfo

name of display: :0.0

display: :0  screen: 0

direct rendering: No

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

client glx vendor string: SGI

client glx version string: 1.2

client glx extensions:

   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

GLX extensions:

   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

OpenGL vendor string: VA Linux Systems, Inc.

OpenGL renderer string: Mesa GLX Indirect

OpenGL version string: 1.2 Mesa 3.4.2

OpenGL extensions:

   GL_ARB_multitexture, GL_EXT_abgr, GL_EXT_blend_color,

   GL_EXT_blend_minmax, GL_EXT_blend_subtract

glu version: 1.3

glu extensions:

   GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav

id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat

----------------------------------------------------------------------

0x22 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None

0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 None

[uniacid@dhcp-178-68 uniacid]$ glxinfo

name of display: :0.0

display: :0  screen: 0

direct rendering: No

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

client glx vendor string: SGI

client glx version string: 1.2

client glx extensions:

   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

GLX extensions:

   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

OpenGL vendor string: VA Linux Systems, Inc.

OpenGL renderer string: Mesa GLX Indirect

OpenGL version string: 1.2 Mesa 3.4.2

OpenGL extensions:

   GL_ARB_multitexture, GL_EXT_abgr, GL_EXT_blend_color,

   GL_EXT_blend_minmax, GL_EXT_blend_subtract

glu version: 1.3

glu extensions:

   GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav

id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat

----------------------------------------------------------------------

0x22 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None

0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 None

[uniacid@dhcp-178-68 uniacid]$ glxgears

1509 frames in 5.0 seconds = 301.800 FPS

2012 frames in 5.0 seconds = 402.400 FPS

1996 frames in 5.0 seconds = 399.200 FPS

1896 frames in 5.0 seconds = 379.200 FPS

2012 frames in 5.0 seconds = 402.400 FPS

2012 frames in 5.0 seconds = 402.400 FPS

1996 frames in 5.0 seconds = 399.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

1904 frames in 5.0 seconds = 380.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

1936 frames in 5.0 seconds = 387.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2012 frames in 5.0 seconds = 402.400 FPS

1996 frames in 5.0 seconds = 399.200 FPS

1996 frames in 5.0 seconds = 399.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2054 frames in 5.0 seconds = 410.800 FPS

1896 frames in 5.0 seconds = 379.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2041 frames in 5.0 seconds = 408.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

1996 frames in 5.0 seconds = 399.200 FPS

1996 frames in 5.0 seconds = 399.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

1896 frames in 5.0 seconds = 379.200 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2104 frames in 5.0 seconds = 420.800 FPS

1917 frames in 5.0 seconds = 383.400 FPS

2005 frames in 5.0 seconds = 401.000 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2019 frames in 5.0 seconds = 403.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2004 frames in 5.0 seconds = 400.800 FPS

1996 frames in 5.0 seconds = 399.200 FPS

1996 frames in 5.0 seconds = 399.200 FPS

1993 frames in 5.0 seconds = 398.600 FPS

1907 frames in 5.0 seconds = 381.400 FPS

2004 frames in 5.0 seconds = 400.800 FPS

2012 frames in 5.0 seconds = 402.400 FPS

2012 frames in 5.0 seconds = 402.400 FPS

1904 frames in 5.0 seconds = 380.800 FPS

2012 frames in 5.0 seconds = 402.400 FPS

2012 frames in 5.0 seconds = 402.400 FPS

1996 frames in 5.0 seconds = 399.200 FPS

1904 frames in 5.0 seconds = 380.800 FPS

2012 frames in 5.0 seconds = 402.400 FPS

2004 frames in 5.0 seconds = 400.800 FPS

1996 frames in 5.0 seconds = 399.200 FPS

2012 frames in 5.0 seconds = 402.400 FPS

2004 frames in 5.0 seconds = 400.800 FPS

XIO:  fatal IO error 104 (Connection reset by peer) on X server ":0.0"

     after 228858 requests (227811 known processed) with 0 events remaining.

hehe 400fps :D (I'm using my 9000 Pro right now)

Link to comment
Share on other sites

I havent tried games on linux but have seen that there are a lot of game manufaturers who offer the linux installer as a download on their page (you need the original disk for data) and loki is a company that ports games (they went bust though!). UT2003 even has a linux installer on the disk, so maybe it's commercially viable to develop linux games now (may just be good planning from Epic Games)

Link to comment
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.