Splinter Cell 1.2 (US)


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US patch for Splinter Cell 1.2 has been released

DETAILS PATCH 1.2

PROBLEMS SOLVED IN THIS VERSION:

- The 3D Sound button in the Sound config area is now properly

activating/deactivating 3d hardware sound acceleration/positioning;

- In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM

= 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in

the video settings menu;

- Holding or Pushing CTRL while going back to the main menu no longer bring you

back to a cube map with a default texture;

- Laser micro success/failure computation fix;

- Benchmark mode (see instructions in readme file);

- No more guard/unguard, check/uncheck to speed up performance;

- No more Shadow Details in Shadow Buffer mode (that setting was useless on

GF3/GF4Ti/FX cards);

- No more bugs submitted to EPIC;

- 800x600 is now supported by 32 MB video cards;

- GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11

drivers) are now officially supported;

- Night vision fix for several graphic cards;

- Video memory optimization.

http://www.3dgamers.com/dl/games/splinterc...ch_1_2.exe.html

read this Thread for UK patch.

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