[Official] Killzone 2


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Killzone2Boxart.jpg

KILLZONE 2

PLATFORM | PLAYSTATION 3

GENRE | FPS

DEVELOPER| GUERRILLA GAMES

PUBLISHER | SONY

CAMPAIGN | 1 Player

WARZONE | 2-32 Players / 15 Bots Online (32 chars max)

SKIRMISH | 1 Player / 15 Bots (16 chars max)

RELEASE DATES | EUROPE FEB 25 | USA FEB 27 | JAPAN APRIL 23

RATINGS | PEGI: 18+ | ESRB: M (Mature) | OFLC: M (Mature) | BBFC: 18

OFFICIAL WEBSITE | KILLZONE.COM

EU BOXART

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EU LE TIN CASE

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USA BOXART

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2z4fhau.gifMETACRITIC - 92

tvbullet.pngUS ADVERTISEMENT | UK ADVERTISEMENT

"Every single frame of this commercial was directly rendered on a PS3 without the need for additional tweaking or touching up.

We're very proud that our game engine technology has reached the point where we don't have to resort to software pre-rendering," said

Hermen Hulst, Managing Director. "In that regard it is a testament to our commitment to deliver on what we promise.

What you see is what you get."

SCEA will also be releasing a playable version of the ad in March, where users can control the camera view to explore the behind-the-scenes

techniques used to create the ad. This version will also include a director's commentary explaining the team's efforts to develop a

campaign that was true to the actual gaming experience"

GENERAL STORY OUTLINE

Get ready to take on the full strength of the Helghast war machine from a dramatic first-person perspective with Killzone 2 for the PS3.

From Amsterdam based Guerrilla Games, this much anticipated follow-up to Killzone for PS2 and Killzone: Liberation for PSP drops

you right into the boots of the battle hardened special forces soldier Sev. Two years after the Helghast assault on Vekta, the ISA are

taking the fight to Helghan. Their goal: to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.

You assume the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion.

trophybullet.png52 TROPHIES| 1 Platinum, 3 Gold, 4 Silver, 44 Bronze

ds3bullet.pngCONTROLS

GAME FEATURES

bullet-2.png First Person controls simulating real weight and heft heightening tactical approach. Every inch of the battlefield a gift.

bullet-2.png Two games in one. Campaign mode and Competitive modes (Warzone/Skirmish) realised with exceptionally high standards.

bullet-2.png 720p @ 30fps (also supports 1080i).

bullet-2.png No install.

bullet-2.png Deferred rendering engine. Supports hundreds of lights in-view in contrast to other engines which have tens of light sources on an entire map.

bullet-2.png Hit-response system. Combining motion captured animations with physics impulses creates death animations and hit responses with very convincing weight and presence. Killzone 2 will bring this technique to the limelight.

bullet-2.png Special FX Tall order of additional high end effects. Per Pixel Motion Blur across entire screen resolution. Advanced shadowing techniques.

bullet-2.png MSAA. Noise filter. Volumetric clouds. Depth based color grading. Internal lens reflections. Normal mapping. Depth of field. Wind physics.

bullet-2.png Particle physics and other impressive niceties taking use of the PS3 hardware like no game before.

bullet-2.png Advanced A.I. Face truly environment aware opponents who move and spread fast enveloping your position and flushing you out of hiding. They respond and adapt quickly to shifting situations with a high sense of self preservation. Combined with tens of thousands of recorded combat lines makes every encounter unique.

bullet-2.png Art and Assets from people with backgrounds in engineering, aeronautics and industrial design.

bullet-2.png 7.1 Uncompressed Native Surround Sound (up to four different filters per sound effect, distance to player, ray casting to mould reverbs, decays and enveloping according to closed/open space).

bullet-2.png Music by Joris de Man (KZ1, KZL), Live music for cutscenes (Abbey Road Studios), interactive music for gameplay. Standalone Soundtrack release hinted at.

bullet-2.png Over twenty on-foot weapons.

bullet-2.png Sixaxis features including Sniper steadiness (holding your hands still will prevent shake).

SINGLE PLAYER

campaign.jpg

bullet-2.png Story mode length ~10 Hours and ten levels.

bullet-2.png Four difficulty settings. Hardest difficulty (no HUD) unlocked when storymode is completed once.

bullet-2.png Vehicles. Tanks, turrets and more...

bullet-2.png Cover System. Campaign mode (only) features a "lean and peek" cover system which allows the player to take cover and then pop out to fire at enemies. The "lean and peek" mechanic stays in first person view at all times.

bullet-2.png Campaign exclusive weapons.

bullet-2.png Campaign exclusive Sixaxis functionality like twisting handles or placing bombs.

bullet-2.png Boss fights as well as mini-bosses.

bullet-2.png Intel and secrets to locate.

MULTIPLAYER

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Neowin Killzone 2 Clan Activity - https://www.neowin.net/forum/index.php?showtopic=710400

WARZONE | Online Multiplayer

Up to 32 Players

Warzone is not only the overall name for Killzone 2's online multiplayer mode, it's a feature that embed a variety of game types. It's all about

getting you into tailor built games and then keeping you there. Unlike other shooters, you don't exit a map in this title to change the game type.

Warzone smoothly shifts between different goals of play within the very same fight. It may start out with bodycount but after a while you get

orders shouted at you to plant propaganda speakers in the oppositions area. If you succeed at this you might suddenly find yourself as the

assassination target of the opposing force. For each different game type and objective thrown at you there's a point to obtain, the faction with the

most points in the end is declared victorious in the Warzone. Winners enjoy the sweet reward of a 50% XP bonus not to mention the glory. Matches

are there for epic in size and dangerously addictive, you will wish for this to be the standard in all competitive games.

The competitive mode revolves around a deep class based system. As you earn XP and various ribbons, more and more classes and abilities as

well as weapons gets unlocked for you to use. Each class has both a primary ability as well as a secondary ability (referred to as badges

within the game). When you have two or more classes at your disposal you may choose to combine them into a hybrid class. For example, an

Engineers primary badge ability is to deploy automated Turret stations that pepper the enemy with lead. At the same time you wish to directly aid

your team mates. A good choice then would be the Medics secondary badge ability which is throwing health packs (bags of blood). By

combining these skill sets you now create yourself a new hybrid class which is the Engineer Medic. Within a team you may also set up Squads

consisting of four players. HUD indicators will pop up showing the status of those team members and you may converse with them freely for better

on-foot planning.

In Killzone 2's online multiplayer you can quickly choose to join the battles your friends are fighting, there's no down time. Speaking of friends, Killzone 2

delivers the most hefty and in-depth clan and tournament geared competitive mode in any console game. Clans support up to 64 members (that means

up to four full teams under one roof). The game comes with a fully built in tournament system, there's no need to artificially arrange this outside of the

game as it's hard coded straight into the experience. You may also arrange matches via Killzone.com. Any tournament ladder may support as many as

128 clans at any time. Each new clan starts out with 100 Valor points. Before each clan match you may bet Valor points on your team. The winner takes

all robbing the competition of theirs. If you think multiplayer wins and losses in other shooters have been an emotional affair you haven't seen anything

yet. Online drama in Killzone 2 will reach new heights, ultra sweet victories and truly bitter tear defeats. Your honour is at stake. This is all on top of the

downright brilliant gameplay and audiovisual feast that Killzone 2 delivers, the game will leave a hefty footprint in the competitive landscape.

SKIRMISH

For players who aren't interested in competing with other players or for folks without an online connection. Same feature set as Warzone

(minus community aspect). Supports 1 player and up to 15 A.I controlled Bots that uses the same abilities a human player enjoys. Bots

can be set to four different difficulty settings. Just like Warzone mode you will grow in rank over time earning new classes, weapons

and abilities. If your Warzone (online) rank is higher the Skirmish (offline) rank will be updated to that level of progress (but not visa versa).

SUMMARY OF MULTIPLAYER

bullet-2.pngWARZONE

Dynamically changing gametypes/objectives during matches without the need to exit.

bullet-2.png5 GAMEPLAY TYPES

Assassination (kill or defend specific player target).

Bodycount (team deathmatch).

Search and Retrieve (find and place propaganda speaker).

Search and Destroy (C4 a communication device).

Capture and Hold (claim territories).

bullet-2.pngCLANS

Each clan supports up to 64 members which is four full teams.

bullet-2.pngValor Points

Each clan starts out with 100 valor points. These are permanent across all games. Do you feel lucky?

Bet a high amount of valor points on your team prior to a match. Winner takes all.

bullet-2.pngTournaments

Built in tool set that supports 128 clans per ladder, tournaments started by individual users. Clan can

only be active in one tournament at a time.

bullet-2.pngSquads

Create squads when in a game for up to four players. Better communication as well HUD

indicators showing their status.

bullet-2.pngBots

Not enough players? You only want to play with close friends? Add A.I controlled bots to online

matches. Takes use of the same abilities a human player enjoys and comes with four difficulty

settings.

bullet-2.pngRewards

Winners get 50% XP Bonus. Levelling up earns you new classes and weapons. Earn ribbons through

various feats. A collection of ribbons earns you secondary abilities and weapons. You only get rewards

for actions against human players, bots are not included.

bullet-2.png32 Players

Dedicated Servers. Both Worldwide & Regional play options.

bullet-2.png8 Maps

There are eight of them.

bullet-2.pngXMB music

Custom music in multiplayer.

bullet-2.pngKillzone.com

Check heaps of personal or clan data. Set up clan matches and join tournament ladders remotely.

Forums. News.

MULTIPLAYER CLASSES

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Killzone 2 employs a badge system that allows you to mix and match perks of the various classes and create your own class.

A new badge system will allow users to mix and match abilities into primary and secondary spots to complement their play style. This keeps multiplayer fresh without having to adhere to a rigid class system. The primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Here's the entire list of all Killzone 2 badges.

ENGINEER

Engineer/Engineer

Primary: Sets up an automated turret which targets the enemy.

Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Engineer/Medic

Primary: Sets up an automated turret which targets the enemy.

Secondary: Throws a health pack, which can be picked up by other players.

Engineer/Scout

Primary: Sets up an automated turret which targets the enemy.

Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Engineer/Assault

Primary: Sets up an automated turret which targets the enemy.

Secondary: Temporarily boosts running speed.

Engineer/Tactician

Primary: Sets up an automated turret which targets the enemy.

Secondary: Requests air support from a sentry bot which targets the enemy.

Engineer/Saboteur

Primary: Sets up an automated turret which targets the enemy.

Secondary: Throws a sticky, proximity-activated C-4 charge.

MEDIC

Medic/Medic

Primary: Revives downed team mates.

Secondary: Throws a health pack, which can be picked up by other players.

Medic/Engineer

Primary: Revives downed team mates.

Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic/Scout

Primary: Revives downed team mates.

Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Medic/Assault

Primary: Revives downed team mates.

Secondary: Temporarily boosts running speed.

Medic/Tactician

Primary: Revives downed team mates.

Secondary: Requests air support from a sentry bot which targets the enemy.

Medic/Saboteur

Primary: Revives downed team mates.

Secondary: Throws a sticky, proximity-activated C-4 charge.

SCOUT

Scout/Scout

Primary: Uses a cloaking suit to become near-invisible.

Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Scout/Engineer

Primary: Uses a cloaking suit to become near-invisible.

Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Scout/Medic

Primary: Uses a cloaking suit to become near-invisible.

Secondary: Throws a health pack, which can be picked up by other players.

Scout/Assault

Primary: Uses a cloaking suit to become near-invisible.

Secondary: Temporarily boosts running speed.

Scout/Tactician

Primary: Uses a cloaking suit to become near-invisible.

Secondary: Requests air support from a sentry bot which targets the enemy.

Scout/Saboteur

Primary: Uses a cloaking suit to become near-invisible.

Secondary: Throws a sticky, proximity-activated C-4 charge.

ASSAULT

Assault/Assault

Primary: Dons heavy armour twice as strong as normal.

Secondary: Temporarily boosts running speed.

Assault/Engineer

Primary: Dons heavy armour twice as strong as normal.

Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Assault/Medic

Primary: Dons heavy armour twice as strong as normal.

Secondary: Throws a health pack, which can be picked up by other players.

Assault/Scout

Primary: Dons heavy armour twice as strong as normal.

Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault/Tactician

Primary: Dons heavy armour twice as strong as normal.

Secondary: Requests air support from a sentry bot which targets the enemy.

Assault/Saboteur

Primary: Dons heavy armour twice as strong as normal.

Secondary: Throws a sticky, proximity-activated C-4 charge.

TACTICIAN

Tactician/Tactician

Primary: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary: Requests air support from a sentry bot which targets the enemy.

Tactician/Engineer

Primary: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Tactician/Medic

Primary: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary: Throws a health pack, which can be picked up by other players.

Tactician/Scout

Primary: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Tactician/Assault

Primary: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary: Temporarily boosts running speed.

Tactician/Saboteur

Primary: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary: Throws a sticky, proximity-activated C-4 charge.

SABOTEUR

Saboteur/Saboteur

Primary: Assumes the disguise of a randomly selected enemy player.

Secondary: Throws a sticky, proximity-activated C-4 charge.

Saboteur/Engineer

Primary: Assumes the disguise of a randomly selected enemy player.

Secondary: Repairs ammunition dispensers, mounted guns, and automated turrets.

Saboteur/Medic

Primary: Assumes the disguise of a randomly selected enemy player.

Secondary: Throws a health pack, which can be picked up by other players.

Saboteur/Scout

Primary: Assumes the disguise of a randomly selected enemy player.

Secondary: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Saboteur/Assault

Primary: Assumes the disguise of a randomly selected enemy player.

Secondary: Temporarily boosts running speed.

Saboteur/Tactician

Primary: Assumes the disguise of a randomly selected enemy player.

Secondary: Requests air support from a sentry bot which targets the enemy.

MEDIA

Videos

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http://uk.media.ps3.ign.com/media/748/748475/vids_1.html

http://www.gamespot.com/ps3/action/killzone2/videos.html

http://www.gametrailers.com/game/1668.html?id=1668

Screenshots

Single Player

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uFBLUIxbC.jpg

oOyakYEbK.jpg

Multiplayer [direct feed of all maps] - http://www.riseofgames.com/giochi/3787/41/...hd_screen_.html

Killzone 2 "Making of" / "Developer Interviews"

Killzone 2 making of by BravoTV - http://vimeo.com/3034456 [23 minutes]

Killzone 2 making of documentary - http://www.gamekings.tv/index/videos/minid...version-subbed/ [41 minutes]

This is one for the non-Dutch speaking audience?We visited Guerilla Games in Amsterdam and talked all day about their upcoming blockbuster Killzone 2. Sit back relax and enjoy our first Mini Documentary?even though it is not so mini now that we joined all 3 parts together. Don't worry?there's English subs?

Killzone 2 Tech Interview HD - http://www.gametrailers.com/player/43388.html [4 minutes]

Killzone 2 PlayStation 3 Behind the Scenes - Killzone 2 Blog: Multiplayer 2006 Prototype Trailer [see how KZ2 looked in 2006] - http://uk.ps3.ign.com/dor/objects/748475/k...d=6bjankevedle8 [4 minutes]

Gotta credit the GAF for some of the info - http://www.neogaf.com/forum/showthread.php?t=351913 Don't have time to retype all the basic details in my own words, and any pictures linked are re-upped on my own space. Have fun!

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Mighty fine job on the topic Audio! Big thumbs up! (Y)

I am honestly looking forward to picking K2 up on Friday, Im gonna buy the LE Tin version too!

Looks like this game is going to be one I play lots offline and online! Cannot wait!

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I am honestly looking forward to picking K2 up on Friday, Im gonna buy the LE Tin version too!

I dunno if you can pickup the LE in shops in the UK?

Just the way you said "pickup". Only place I know that is selling it is Shopto.

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I dunno if you can pickup the LE in shops in the UK?

Just the way you said "pickup". Only place I know that is selling it is Shopto.

Ah really?! I didn't know that! How come only Shopto get the LE Tin version?!

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Ah really?! I didn't know that! How come only Shopto get the LE Tin version?!

Probably some sort of exclusive deal with the Sony suppliers. It's just a limited edition case, it's not really like a real LE.

Just pre-order from them, they'll get the game to you on Wednesday/Thursday most likely. Friday definitely.

Plus

If you pre-order "Killzone 2 - Limited Edition Collector's Box" before 12pm on 25/2/2009 we will guarantee that you will receive it by the release date of 27/02/2009, if you do not receive it we will compensate you with ?3.00 on your shopto account (Terms and Conditions apply).
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Whoa, ?3

To be fair, name any other site doing something like that.

It's for all their pre-orders, not just KZ2. So if they're late for anyone, multiply that by every pre-order they do across gaming platforms, then that could be hundreds of pounds paid out for being late;))

For Friday releases Shopto tend to always send out Tuesday or Wednesday and they do next day special delivery. Which is why the majority of people end up with the game a day or two early.

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Yeah but they can shove their money, I'd much rather want my game and I would even pay twice as much for the game if that was my only option to get it on the release day.

Guess that's just me.

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Yeah but they can shove their money, I'd much rather want my game and I would even pay twice as much for the game if that was my only option to get it on the release day.

Guess that's just me.

You do realize the idea of offering the money isn't them saying "Your game is going to be late, so were going to compensate you to keep business". It's them saying "We're never late so we can be ballsy and put something like this on our site".

Hence

If you pre-order "Killzone 2 - Limited Edition Collector's Box" before 12pm on 25/2/2009 we will guarantee that you will receive it by the release date of 27/02/2009

I've never had one late game from them, always early or on time, early the majority of the time.

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Yeah but they can shove their money, I'd much rather want my game and I would even pay twice as much for the game if that was my only option to get it on the release day.

Guess that's just me.

Twice as much for what could be the sake of a day? You have too much money my friend :laugh:

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Probably some sort of exclusive deal with the Sony suppliers. It's just a limited edition case, it's not really like a real LE.

Just pre-order from them, they'll get the game to you on Wednesday/Thursday most likely. Friday definitely.

Plus

Well just placed my pre-order, I was gonna get it from GAME in town as I could trade some games in, but I fancy the LE Tin version :-)

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You do realize the idea of offering the money isn't them saying "Your game is going to be late, so were going to compensate you to keep business". It's them saying "We're never late so we can be ballsy and put something like this on our site".

Hence

I've never had one late game from them, always early or on time, early the majority of the time.

?3 is not "ballsy" that's just a pathetic excuse in case it would get delayed, postman messes up etc. which is the point I'm really getting at, ?3 is chump change for having to sit around an extra day or two waiting for a game, is for me. Though I guess it's a nice gesture or whateve:p:p

Twice as much for what could be the sake of a day? You have too much money my frien:laugh:h:

Well, I already am paying twice as much as the rest of the world pretty much but yes, my wallet is swolle:shiftyninja:a:

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?3 is not "ballsy" that's just a pathetic excuse in case it would get delayed, postman messes up etc. which is the point I'm really getting at,?3 is chump change for having to sit around an extra day or two waiting for a gameb>, is for me. Though I guess it's a nice gesture or whateve:p:p

You're not going to be sitting around another day though!

Come live in the UK and order things through Shopto Sethos, then you'll know they're reliabl:p:p Plus you'll get to hang about with us Scots.

It's just a gesture, and in the rare case it's totally the Royal Mail who **** up [they ain't the best], at least you're ?3 up, rather than just being fed "The postman stole all the copies of KZ2" that any other website would have to tell you.

Dear oh dear, this topic will hit 20 pages again before KZ2 releas:shiftyninja:ja: Oh well, the race is on to see who on NW gets this first!

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Yeah, I guess with that massive fortune of ?3 I can go buy a box of tissues:rofl::

And we have our own shop sending out games 2-3 days in advance(Y)) Though with the weekend, it'll only be a day in advance at best.

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Woop!

It looks nicely put together, I can see you used your mad official topic skillz.

Though still, maybe some thumbnails on the 720 images. :p

Nice to get it up and done, now no one talk till the game comes out! :rofl:

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