Elite Force 2 - Cheats


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Step 1 - Enable The Console

* Open the file "pak0.pk3" located in the "base" directory with your favorite ZIP utility.

* Extract "game.cfg" to a temp directory

* Open "game.cfg" with wordpad and add a line "setd ui_console 1"

* Save the file and add/replace into "pak0.pk3".

Step 2 - Using Cheats

During the game press ~ to show the console, it is more like a dos window then a console. Then simply type a cheat. The only cheat I found was "god" which not only gave me infinite life, but also infinite ammo as well. Yay, no reloads!

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Update

Valid flags are as follows:

blood - should it bleed

explode - should it explode when dead

die_gibs - should it spawn gibs when dead

god - makes the entity invincible

notarget - makes the entity notarget

dontdraw - send the entity to the client, but don't draw

betterlighting - do sphere based vertex lighting on the entity

lensflare - add a lens glow to the entity at its origin

viewlensflare - add a view dependent lens glow to the entity at its origin

lightoffset - use the dynamic color values as a light offset to the model

skyorigin - this entity is the portal sky origin

minlight - this entity always has some lighting on it

fullbright - this entity is always fully lit

additivedynamiclight - the dynamic light should have an additive effect

lightstyledynamiclight - the dynamic light uses a light style, use the

depthhack - this entity is drawn with depth hack on

broadcast - always send this entity to the client

translation [trans_x] [trans_y] - change the texture translation

offset [offset_x] [offset_y] - change the texture offset

rotation [rot_speed] - change the texture rotation speed

frame [frame_num] - change the animated texture frame

wavebase [base] - change the base parameter of the wave function

waveamp [amp] - change the amp parameter of the wave function

wavebase [phase] - change the phase parameter of the wave function

wavefreq [freq] - change the frequency parameter of the wave function

Note:

Not all commands appear to work. But all of them ARE in the "gamex86.dll" file.

Edited by Jish
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Well, it does begin on mission 4. So, maybe the earlier missions will be easier and give you time to train yourself. I just wish the demo was more then 1 1/2 missions long.

Edited by Jish
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Jish, I cannot get the console window to work right. I followed your instructions but it does not seem to work for me. Any advice?

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Demo is really NOT that hard honestly, you just have to think about strategy in it.

Take the shuttle bay for example that everyone is having problems with. If you just try to run around and shoot those creatures, you will die. Instead, try going over to the left front corner immediately and hop up on the stacks of crates. If you back up into the corner, you can pick off most of those little critters one by one with your phaser without even getting hit. THey are far enough away, at the base of the crate, to give you enough time to duck or lean to the side (changed the "lean" keys to "q" and "e") to avoid them. From there, just hop up to the ledge and work your way past the flames giving them time to go away. Switch to your shotgun thinger and take out the critters that materialize on the ledge. You can completely fill up on health and ammo in the next room afterwards...

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Demo is really NOT that hard honestly, you just have to think about strategy in it.

Take the shuttle bay for example that everyone is having problems with. If you just try to run around and shoot those creatures, you will die. Instead, try going over to the left front corner immediately and hop up on the stacks of crates.

ya, and you figured that out on the 1st try? i think not.

and they those things spawn every 5sec you'll have to play a few times to figure out wtf to do.

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what about the level where the large window blows off, i kept on reloading on that level, tried to move into the opposite room, but all of a sudden i was dead..wtf?

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Did anyone use the tricoder stress view thingie in the bay? There is a secret room you can find that way.

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