Do you prefer longer or shorter games?


  

99 members have voted

  1. 1. Do you prefer longer or shorter games?

    • Long
      52
    • Short
      9
    • Depends
      37
    • Don't care
      1


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Longer games, if they do it right.

Yup, this.

SP > MP for me except for a few titles (WoW/TF2).

Although I enjoy local MP in things like FIFA.

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It depends..with games like Mass Effect or HL2 i wanted moar! But some games are nice when short, like Cod world at war, or wolfenstein.

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I like a combination of both. A long game to keep me entertained over night when I'm home alone with no-one to see, and some short ones with Multiplayer (e.g. TF2) that I can dip in and out of just to entertain me after a long day at work.

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I'm starting to lean towards shorter, as most games these days are repetition and grinding even great games quickly turn sour as it's hard to maintain that element of

surprise and freshness, so everything quickly becomes a chore and feels like the developers just added some more levels with even more enemies, just to prolong the game than try to

innovate the game as you progress. I do enjoy long games, when they are quality from start till finish and they manage to keep an immersive atmosphere but they are so far and few in between.

So honestly, I tend to quickly complete a game to get it out of the way and focus on Multiplayer - The only place where true challenges can be found and where you can use tactical skill to outsmart

enemies. Outsmarting some crappy AI doesn't really give you the same adrenalin boost.

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A variety, but I don't like TOO short games (MW2) and TOO long games (Buffy the vampire slayer: Chaos Bleeds), they need to be just right.

And a good amount of achievements/trophies.

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People cry about short games, but nothing irks me more than when a game makes me say "is it over yet?"

Quality > quantity.

A 4 hour movie is not better than a half hour movie. Same goes for games.

I would have easily paid more money for Portal.

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I'm starting to lean towards shorter, as most games these days are repetition and grinding even great games quickly turn sour as it's hard to maintain that element of

surprise and freshness, so everything quickly becomes a chore and feels like the developers just added some more levels with even more enemies, just to prolong the game than try to

innovate the game as you progress. I do enjoy long games, when they are quality from start till finish and they manage to keep an immersive atmosphere but they are so far and few in between.

So honestly, I tend to quickly complete a game to get it out of the way and focus on Multiplayer - The only place where true challenges can be found and where you can use tactical skill to outsmart

enemies. Outsmarting some crappy AI doesn't really give you the same adrenalin boost.

I agree with you on that part, but really don't see a point in playing a game quickly to get it out of the way. It's like screwing a nasty woman just because you have the option to. :laugh:

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I agree with you on that part, but really don't see a point in playing a game quickly to get it out of the way. It's like screwing a nasty woman just because you have the option to. :laugh:

Funny but doesn't make sense, you buy a game that turns out to be a bit of a smelly affair, Single-player wise or you know it'll be primarily an MP game for ya' then I still want to complete it but why

would you want to take your time or make an effort? Just get your money's worth and bail.

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I don't like my porridge too hot.

I don't like my porridge too cold.

I like my porridge just right.

I don't want a game that takes me months to beat. But I don't want a 5-hour game, either. I think most games get it right.

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Depends. Bioshock, GoW series, CoD4 & CoD6 were just the right length. But BF:BC2 was too long and dragged on.

Bioshock was about 12-14 hours. But BC2, which lasted 7 hours, is too long?

Bit of a paradox there. :p

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I'm starting to lean towards shorter, as most games these days are repetition and grinding even great games quickly turn sour as it's hard to maintain that element of

surprise and freshness, so everything quickly becomes a chore and feels like the developers just added some more levels with even more enemies, just to prolong the game than try to

innovate the game as you progress. I do enjoy long games, when they are quality from start till finish and they manage to keep an immersive atmosphere but they are so far and few in between.

So honestly, I tend to quickly complete a game to get it out of the way and focus on Multiplayer - The only place where true challenges can be found and where you can use tactical skill to outsmart

enemies. Outsmarting some crappy AI doesn't really give you the same adrenalin boost.

yeah games like mass effect and oblivion are sweet. and long

really I like any game from bethesda or bioware

not sure how anyone can say cod4/5/6 where a good length.

I mean I guess if you like paying $60 for 6 hours of gameplay.

I mean hell you could use that $60 on other stuff that would be more fun

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Bioshock was about 12-14 hours. But BC2, which lasted 7 hours, is too long?

Bit of a paradox there. :p

Quality of gameplay being the main factor. Those 12 hours were very immerse and a perfect example of how it should be done. BC2 SP though dragged on and felt like an age to get through.

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I like longer games that allow you to play for shorter periods of time without sacrificing enjoyment. I hate longer games where you can't really gain any headway unless you're sitting for 3hrs...

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Depends on the game, I enjoyed spending alot of time playing Mass Effect 2, but for the most part 8-10hrs is perfect, 5-6hrs is a little on the short side for my taste.

Some games (MW2) I don't mind the shortness of the single player because of how many hours I spend playing online...

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A longer game I guess, but I don't want it made longer by grinding/repetitive tasks/etc. If it's going to do that I'd rather they just made it shorter and cut the crap.

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