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And this is where Anet shows they don't understand their own game.. 

 

"One of the main goals for balance in Guild Wars 2 is to support a wide variety of builds that cater to different play styles. The current implementation of critical damage works against this. Put simply, if critical damage-stacked builds are more effective than other approaches, the build diversity decreases."

 

Berserker is good because the pve side of the game is brain dead easy. AI allows people to get away with going glass cannon. That's not going to change just because they slightly nerf crit damage. It's only going to change when they put in the effort to make a proper fix by changing the behavior of pretty much every single pve enemy in the game, especially bosses in dungeons. And other kinds of build aren't as popular because there is no reason to use to use them, they just aren't as efficient. This change is happening without a doubt to appease whiners on the official forums.

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Personally i'd like to see zerker just flat out gone. But then that's probably because i've always been against the idea of running around with 1.7k armor and 10k hp no matter how much damage i might do.

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Removing berserker wouldn't fix the problem. People would just move to the next highest dps set. Valkyre or Assassins or whatever. Berserker is a symptom of the real problem. 

 

Here's how anet fixes the "berserker" problem. Make trash enemies attack faster but for less damage. Same with bosses. Then remove all the stupid annoying 1 shot mechanics that bosses all seem to have. Cheap 1 shot mechanics only enforce the idea that killing things faster is better, which means berserker is best. Because if you get hit wearing full defensive set you're downed anyways. Add mechanics that encourage people to use other sets.

 

People have been saying since the betas that toughness and armor were not effective enough, and turns out we were more right than we could have known. Doing the above would increase how effective toughness and armor are.

 

So only after doing all the above will the berserker problem fix itself. Active defense (dodging) is just too good compared to the defense offered by gear and boons. This is the reason why we saw the vigor nerf a while back.

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Account bound dyes... seriously? I'm so glad I never bothered making a lot of characters and getting good dyes for them. What a joke. I have several friends who have made a lot of characters and have spent a lot of gold getting good dyes for them. This is going to ###### them off and for good reason, account bound dyes has been a requested feature almost as much as precursor crafting.

 

But anet said, no no, dyes need to be character bound to keep them rare. Again, what a joke. Also during the betas dyes were in fact account bound but they changed it in favor of the how it is now. 

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Well, they say if you have the same dye unlocked on multiple characters that you'll get an unidentified dye for each. So they could sell those and make back a little bit of money if they want.

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It should be a duplicate of the color you have multiples of. That's the only way it's fair. I feel really sorry for the people who spent a lot of money and gold getting multiples of the limited time dyes.

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The problem with that idea is that some dyes may be somewhat or significantly more expensive now than they were when they bought them. And it would be equally unfair to basically give those people free money like that.

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Finally, wardrobe and account wide dyes.  Two things that should have been in the game since launch.

 

Dyes weren't account wide in beta after the first beta test.  They changed that pretty early on.  I only played in the second beta, they were still dye seeds but not account wide.

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https://www.guildwars2.com/en/news/pvp-reward-tracks-and-gear-unification/

 

"New" pvp rewards system. But judging by the pic of the tracks, it's basically the same chest based rng crap as before, just without the glory points now. Which means pvp remains a waste of my time since i STILL wont be able to pick my damn rewards.

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Getting rid of soul binding is a really nice touch. But once again this is a thing that shouldn't have been in the game anyways.

 

It's almost as if GW2 was released about 2 years to soon.

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I always felt it strange that they went with servers considering how they did things in GW1. The districts worked well in that game and I wondered why they didn't carry over. 

 

Anyways, I'm not sold on the entire mega server thing. It can make it so there are too many people all over the place and that's going to make it hard to do some events because things will explode instantly when they spawn.

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  • 9 months later...

Anet announces the first official expansion of Guild Wars 2, called Heart of Thorns:

 

https://heartofthorns.guildwars2.com/en

 

 

  • New heavy armor class Revenant
  • Class specializations, ranger specializes into a druid, can use a staff and more, necro using greatswords, engineers using hammers, changes the way classes play
  • Masteries learned in "the Jungle", level 80 account wide progression system
  • New world vs world borderlands map along with a revamp of how world vs world currently works, new mechanics, actually reward defending instead of ring-around-the-rosie karma trains we mostly see now
  • New pvp game type strong hold, think GvG from GW1
  • Guil Halls
  • New legendary weapons and precursor crafting and/or scavenge hunt of some kind, no specifics yet
  • No new gear tier
  • No level cap increase
  • Raid style content for guilds
  • Maguuma Jungle is the focus of the expansion with the elder dragon Mordramoth, 3 "tiers" of verticality, huge area
  • Glint has a secret for us "in the jungle"

 

And more. No release date and no cost yet.

 

F.A.Q.

 

https://help.guildwars2.com/entries/105801626-Guild-Wars-2-Heart-of-Thorns-FAQ

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http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.buyguildwars2

 

On sale for 10 bucks. Worth it? Play a little bit of arch age and i did not like that game at all.

 

Archeage and GW2 are trying to be completely different kinds of games while both still being mmo, so there is that.

 

Its hard to say if you'll like it though. What other kind of games do you like?

 

But for $10 you probably can't go wrong, considering there is no sub fee.

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Wonder if there'll be more than one specialization per class.. either way though glad to see "power creep" isn't going to be an issue, rather annoying in other MMOs. Hopefully they'll do a few more.. still waiting to see what happened with Cantha and Elona too, never mind a few areas they haven't touched yet like Ring of Fire, etc.  

 

On sale for 10 bucks. Worth it? Play a little bit of arch age and i did not like that game at all.

Definitely, as said above there's no monthly fees and the store is totally optional, no "pay to win" here.  Enough content to last you a long while and a decent replay-value with different races/professions as well.  

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Wonder if there'll be more than one specialization per class.. either way though glad to see "power creep" isn't going to be an issue, rather annoying in other MMOs. Hopefully they'll do a few more.. still waiting to see what happened with Cantha and Elona too, never mind a few areas they haven't touched yet like Ring of Fire, etc.  

 

Definitely, as said above there's no monthly fees and the store is totally optional, no "pay to win" here.  Enough content to last you a long while and a decent replay-value with different races/professions as well.  

 

I hope there are more than one specialization per class because then it's not really a choice. It's just something everyone of a given class will have which kind of lessens the entire idea of specializing.

 

A few things they didn't mention anything about, and these are kind of big.. they didn't mention anything about new dungeons or a dungeon revamp or fractals either. Which is surprising.

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I hope there are more than one specialization per class because then it's not really a choice. It's just something everyone of a given class will have which kind of lessens the entire idea of specializing.

 

A few things they didn't mention anything about, and these are kind of big.. they didn't mention anything about new dungeons or a dungeon revamp or fractals either. Which is surprising.

It's probably a safe assumption there's going to be new dungeons and the like, probably have more of the details revealed as the release gets closer.  And yea I'm thinking the same thing about specialization, it's not like GW1's dual-classing but could come close-ish, for the ranger not only a druid but say a master marksman and one that specializes in blades primarily, give a lot more flexibility/flavor.  That said, going to avoid the revenant for a while.. brings back memories of the Death Knight flood in WoW heh, going to be a gazillion of them.

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I'm wondering how they are going to distribute that expansion and how much we will be charged - if it would be released for free then I'm pretty sure this would be mentioned today.

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I'm wondering how they are going to distribute that expansion and how much we will be charged - if it would be released for free then I'm pretty sure this would be mentioned today.

I seriously doubt it'll be free.  Typically it's the core game, buy it once and done.  Free content updates (living story, etc).  And then, at least with GW1, several paid expansions, again once and done, never any monthly fees.  They've been reasonably priced in the past though, plus had an option to buy them all in one shot if you're late to the game.  

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I'm wondering how they are going to distribute that expansion and how much we will be charged - if it would be released for free then I'm pretty sure this would be mentioned today.

 

In the FAQ I posted up there it says it will be a paid expansion. My guess is that it will be distributed the same way the original game was. Via their store and box sales.

 

The real question is how much it will be. Wouldn't be surprised at all if it's $50 or more.

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