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Bioshock Infinite

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#301 Nilus

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Posted 14 April 2013 - 13:00

I think I am about 50% through now, referenced a walkthrough and according to it I am on level 20 of 40, and I am not sure if I will ever see the ending. :(


Unless you're putting in 10 minutes a day i'm struggling to see how its taking you so long. It is a linear game so there isn't a huge need for exploration. 12 hours and you should be done, at a good pace :/


#302 threetonesun

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Posted 14 April 2013 - 13:18

Also the game actually had pop up to remind me to use my vigors. :s I just feel like it is then to easy if I use them. The bucking bronco seems to be the only one I really need. Wait for a larger group of enemies to come at me, put all those ******* in the air, take them out with relative ease.


FWIW, the game is easy on hard, so, if you're playing less than that, it might be why.

#303 vetDirtyLarry

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Posted 14 April 2013 - 15:19

Unless you're putting in 10 minutes a day i'm struggling to see how its taking you so long. It is a linear game so there isn't a huge need for exploration. 12 hours and you should be done, at a good pace :/

I am hearing of people it taking 23 hours doing all the side quests? Which I also do?
I think I have played about 8 hours so far, 4 nights of about 2 hours each, spread out over release. So yeah, not so easy to get in a groove on any game playing like that unfortunately, although that is what it is. I am closer to 40 years old then 30 with a decent amount of **** to do including work so I can go days, weeks, without even playing something. Kind of sucks videos games are my favorite hobby, again that is what it is though and has been that way for a very, very long time.

FWIW, the game is easy on hard, so, if you're playing less than that, it might be why.

Nope, I had read that before even playing it, so I moved it up to hard as well.

#304 Audioboxer

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Posted 14 April 2013 - 17:56

It took me hours longer than 10 hours on hard. Actually felt like one of the longest FPS games I've played in ages.

#305 neoadorable

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Posted 16 April 2013 - 12:00

Seventeen hours according to Steam, 80% of voxophones found. Reckon full completion is 20 hours.

#306 Geoffrey B.

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Posted 16 April 2013 - 12:04

simply due to framerate i have the game set to medium on my computer (no longer have the desktop only the laptop) and the game is amazing looking, and runs very smoothly, I have been playing with a Wireless Xbox controller on my laptop so that I can have it connected to my television to play rather than using the 15in display on my laptop. I am not a fan of controllers for FPS games but its not all that bad. Without spoiling anything
Spoiler
so i am not certain how far into the game i am.

#307 +warwagon

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Posted 16 April 2013 - 16:08

Really? Last Gen Graphics? I thought the Graphics were Amazing. The first 5 mins where AMAZING! First game that made me want to wear headphones in a very long time. Just passed it last night.

#308 REM2000

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Posted 16 April 2013 - 16:19

I think I am about 50% through now, referenced a walkthrough and according to it I am on level 20 of 40, and I am not sure if I will ever see the ending. :(

Just feels laborious as I said earlier. Do some exploring, enter area where vast amounts of enemies come at you and figure out the best way to take them out. I think I even got to a pretty big point where things seem to change.

Spoiler
So it seems like things may in fact be picking up, but holy hell, I am having a real hard time finding the motivation to carry on, and this has not happened in quite some time TBH.

Also the game actually had pop up to remind me to use my vigors. :s I just feel like it is then to easy if I use them. The bucking bronco seems to be the only one I really need. Wait for a larger group of enemies to come at me, put all those ******* in the air, take them out with relative ease.


You're not the only one, it's a real grind, where as Bioshock was a fascinating exploration, the characters in Bioshock are a million times more interesting, hell Sandra Cohen on his own is more interesting than all of Bioshock infinities characters put together.

Really disappointed with this game, if it didn't carry the Bioshock name it would have been a good game, good bit of fighting etc.. However Bioshock stands for a lot more, more story and more clever ties and twists through the game. Like the plasmids in Bioshock, i understood why they were there and they fitted into the story arc well. The tonics or whatever they are called just don't fit into the universe, they feel bolted on and just don't work well in the game, really like the game itself it feels mechanical.

Ive seen the ending as my brother played through it,
Spoiler


I am hearing of people it taking 23 hours doing all the side quests? Which I also do?
I think I have played about 8 hours so far, 4 nights of about 2 hours each, spread out over release. So yeah, not so easy to get in a groove on any game playing like that unfortunately, although that is what it is. I am closer to 40 years old then 30 with a decent amount of **** to do including work so I can go days, weeks, without even playing something. Kind of sucks videos games are my favorite hobby, again that is what it is though and has been that way for a very, very long time.


Nope, I had read that before even playing it, so I moved it up to hard as well.


Seems that we are having the same experience, ive found it a really long game, usually i can blast through these pretty quickly, i don't know if it's because the story is weak and it feels like a grind that im noticing the hours, but it's a long game.

#309 vetDirtyLarry

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Posted 16 April 2013 - 23:41

You're not the only one, it's a real grind, where as Bioshock was a fascinating exploration, the characters in Bioshock are a million times more interesting, hell Sandra Cohen on his own is more interesting than all of Bioshock infinities characters put together.

Really disappointed with this game, if it didn't carry the Bioshock name it would have been a good game, good bit of fighting etc.. However Bioshock stands for a lot more, more story and more clever ties and twists through the game. Like the plasmids in Bioshock, i understood why they were there and they fitted into the story arc well. The tonics or whatever they are called just don't fit into the universe, they feel bolted on and just don't work well in the game, really like the game itself it feels mechanical.

Ive seen the ending as my brother played through it,

Spoiler




Seems that we are having the same experience, ive found it a really long game, usually i can blast through these pretty quickly, i don't know if it's because the story is weak and it feels like a grind that im noticing the hours, but it's a long game.

Thanks for sharing this, as it lets me know I am not going crazy, as it seems like those of us with this particular opinion of the game are definitely in the minority.

I sometimes wonder if I have just become to harsh of a critic, but I really do not think this is the case. For example, I am really loving the new Tomb Raider game, and in fact I have gone back to playing it for now. So it is not that I do not like any games out there, it just so turns out I am not loving the one game it seems the majority of the gaming world is currently all about. I no doubt am still going to finish it eventually, just feel as if taking a break from it may reinvigorate something and I am hoping I will enjoy it that much more.

And also wanted to say, I could not agree more about the plasmids vs vigors. In the original Bioshock, the existence of plasmids made a ton of sense. In this game, the vigors seem forced in to the overall storyline itself. Absolutely agree there. (Y)

#310 trag3dy

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Posted 17 April 2013 - 00:49



Might be considered NSFW - language.

#311 ichi

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Posted 19 April 2013 - 22:23

I've just finished the game and I'm somewhat disappointed. As a whole it's a good game but I can't think of anything truly remarkable about it.
  • The story is nice, but maybe a bit overcomplicated on the whole while lacking in the small details. Eg. both Bioshock and SystemShock had more "mundane" plots yet they delivered more interesting twists and side stories.
  • Combat is perfectly described in that Kotaku article: spammy. That's not bad on it's own, but I prefer the more (in comparison) stealthy approach in the other *Shocks.
  • I understand that the game tries to force you to use different weapons through the game based on availability, but that gets annoying when you end up in an area with some tough enemies and nothing but crappy non-upgraded weapons, which means you either die a few times to grind through the area or (if possible, eg. not on a boss fight) you just throw everyone up with a Bucking Bronco and run pass it. Again this is something that's not inherently bad, I just didn't like it.
  • The visuals are great, but the environment feels staged. It's supposed to be a living city (as opposed to Bioshock1 where it's all ****ed up right from the beginning) but NPCs look like marionettes, very unnatural. It doesn't seem like life is actually flowing there, it's all static. Maybe this was intended, though.
  • What's up with these games where you never actually die? All BioShocks have those annoying resurrection systems where failure doesn't force you to do better as you can progress by pure grinding. SystemShock (specially SS1) had something similar too, but there at least you had to actually find and activate the resurrection chambers or else you would go back to the last saved game.
  • Spoiler
  • It's far too obvious that the only reason there are plasmids/tonics in the game is because it's a BioShock game, they have lost all their relevance in the story and have become part of the game mechanics.
  • The tears that Elizabeth can open during combats get repetitive.
    Spoiler
    , but they have thrown out a lot of fun potential there. It could have been incredibly cool to be able to take a more strategical approach to combats with tears openning pathways to areas where you could ambush enemies or being able to alter the environment more drastically, eg. modifying the room to split enemy forces or flooding whole areas instead of summoning crappy puddles. So many possibilites and all you get is little more than turrets and cover.
  • This is probably the first game I've ever player that I wish I hadn't gone through on Hard, and not because it's actually hard but because I didn't find rewarding to go through tougher spamming enemies when I could just have gone playing around with the different tonics (which I probably could have upgraded further). I mean, where's the challenge in facing tougher enemies with scarce ammo when the game allows grinding forward.
I can't say I didn't enjoy the game, because I did, but it could have been so much more.

#312 neoadorable

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Posted 23 April 2013 - 06:57

Not to be picky, but it was Sander Cohen, I believe, certainly not Sandra.

I think if you go into Infinite expecting a fresh BioShock experience, you may be disappointed. This entire game is one big shout out, with references to everything from the aforementioned Mr. Cohen to the fascination with Vietnam two certain major FPSs had back in 2010...play it like you'd watch Cabin in the Woods.

Like that one, Infinite also has a convoluted mind**** story just to justify its mega homage-ness.

I think it's a masterpiece.

#313 +_Alexander

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Posted 24 April 2013 - 12:39

finished in 10 hrs
game is USD 6 per hour

feels like a USD 3 per hour game though

#314 neoadorable

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Posted 25 April 2013 - 09:44

Ten hours means you only did the main missions and didn't explore. You missed out on a lot.

#315 Javik

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Posted 29 April 2013 - 17:56

Since patch 1.1 and the new ATI catalysts released a couple of days ago the game has really started to lag, which is odd given that I haven't changed any of the settings. I was one of the lucky people that didn't experience any lag on the release version infact it ran very smoothly for me. I've tried a couple of suggested fixes (Vsync and changing the pool size) and no help. Anyone else noticed this problem? :/

Update: Fixed it by opening /my documents/my games/Bioshock Infinite/XGame/Xengine.ini and putting in these values:

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=2048
FModShadowPrimitiveInteractionInitialBlockSize=2048


They were originally at 512. Setting them both to 2048 eradicated my lag