Civilization 5, the Tactics thread.


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So this is obviously not the same Civilization game as those which

came before it. Therefore, I thought it would be a good idea to have

a thread dedicated to hints, tips, playstyles and strategies for new

and veteran players alike. Leave discussions for the other Civ thread...

this one is just for posting your pointers.

1. Know thyself.

Your weaknesses in this game really are weaknesses. I love to

play the Japanese, for example. If there is no iron around my

kingdom, however, my Samurai units become a moot point since

I can't even build them. In this case, I can either start over or

send scout units out with the sole mission of locating an iron

resource, then sending a Settler out there to build a city JUST

to harvest that resource, and then a worker to build a road back

to my Civilization. It's a lot of work, but it definitely pays off. Building

cities with an actual purpose (like to take advantage of a specific

resource or because it's an awesome money-generating spot) is a key

strategy in Civ 5.

2. Cities with a purpose.

As stated above, cities are resources unto themselves. Unlike previous

Civ games you don't have to worry about keeping individual cities happy.

This means that if you find a spot on the map that's worth 3 gold per turn

and is surrounded by luxury resources or production-generating tiles, you

can and should build a city there JUST to pump out those benefits for your

civilization. If you've ever played the Age of Empires games, you may be familiar

with creating food farms and the like... same strategy.

3. Advanced options.

Play with them. When you start a new game, you can tailor it to your

preferred playstyle pretty well. If you're a glutton for punishment, for

example, turn on the raging barbarians; think they're bad now... give

that one a shot and pray to your gods. One of my favorites is to turn

off the Bias map location option. This is great for teaching you to adapt

to scenarios like I stated in #1; not being able to find iron until I got to

a new continent or island kept me thinking strategy as I fought off swordsmen

that I couldn't build myself.

4. Think ahead when going to war.

I can't state this enough: This isn't the other Civ games. You can't simply

keep pushing out new combat units to take over a city; it's WAY too slow

and cities heal. If you're going to take a city, create all the troops you're

going to need and know where you're going to place them before marching

them off. If you move them in a couple at a time the enemy will expect an

attack and start sending re-inforcements immediately to engage your individual

units and keep you weak. It'll waste your time and resources. Also note, if you're

attacking a city near the ocean, use Ships to bombard it from offshore before

sending in ground troops. And/or, use the ships to keep those pesky reinforcements

from getting to the fight.

5. City bombardment.

Quick note on this... you need to check all of your cities before you end each turn.

You sometimes get a message letting you know that an enemy is within range

of one of your cities and can be attacked... but not always. So always, always

double-check your territory. Also, if you seperate your cities appropriately, you

can setup gauntlets where more than one city can blast an encroaching enemy.

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Build roads to neighbours & City States as soon as you can, this makes for a speedy attack when the need arises wink.gif

BE CAREFUL with that one. In previous Civs, you got a bonus to having roads.

In Civ 5, you have to pay upkeep on EVERY road you build. And it gets

real expensive, real fast.

Here's a tip on building Wonders:

If if a Wonder has an in-city building requirement (For example: Requires that every

city has a barracks), make sure you keep track of that WHILE building the Wonder.

Let's say you currently have two cities and each has a barracks. You start building

the Wonder. While that Wonder is building, you either take over or build a new

city. Obviously, the new city doesn't have a barracks yet and this causes the

Wonder to stop building immediately.

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BE CAREFUL with that one. In previous Civs, you got a bonus to having roads.

In Civ 5, you have to pay upkeep on EVERY road you build. And it gets

real expensive, real fast.

Here's a tip on building Wonders:

If if a Wonder has an in-city building requirement (For example: Requires that every

city has a barracks), make sure you keep track of that WHILE building the Wonder.

Let's say you currently have two cities and each has a barracks. You start building

the Wonder. While that Wonder is building, you either take over or build a new

city. Obviously, the new city doesn't have a barracks yet and this causes the

Wonder to stop building immediately.

I didn't know about that one. Thanks, it would have almost certainly caught me out!

I've only played it for 30 minutes or so, so can anyone tell me what their experience is like with City borders expanding? I'm finding that i'm having to tiles more than not. Maybe because i'm still early on in the game. I'm guessing this speeds up when you produce more culture? I'm just struggling to find things for my workers to do at the moment.

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I didn't know about that one. Thanks, it would have almost certainly caught me out!

I've only played it for 30 minutes or so, so can anyone tell me what their experience is like with City borders expanding? I'm finding that i'm having to tiles more than not. Maybe because i'm still early on in the game. I'm guessing this speeds up when you produce more culture? I'm just struggling to find things for my workers to do at the moment.

yep it does

culture influence

just take a note you can no longer takeover lands owned by other civ (using culture influence ) , only way is by taking over there city and/or razing it

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yep it does

culture influence

just take a note you can no longer takeover lands owned by other civ (using culture influence ) , only way is by taking over there city and/or razing it

if you have a great artist they can still culture bomb to claim land (does have political implications)

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New Lesson:

Never discount a Civilization. It may not look good on paper, but could turn out

to match your playstyle perfectly.

I think the Egyptians have become my Domination Nation. lol

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I don't think I'm spending gold enough, I keep getting told by the woman to spend more, I have about 1500G and an income of about 25g per turn. What should I do to spend more? what would you suggest spending more on?

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I don't think I'm spending gold enough, I keep getting told by the woman to spend more, I have about 1500G and an income of about 25g per turn. What should I do to spend more? what would you suggest spending more on?

upgrade units

buy more units

give money to city states

create research agreements. i've even given gold to other civs if they don't have enough and then propose a research agreement (not sure if this works on harder levels)

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i found that gold mines are extremely important at the early game; they literally keep you from going bankrupt while trying to build a decent size empire WITH roads

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Do you guys buy units or do you just keep making them manually through multiple turns? I'm starting to realize that my gameplay might be suffering due to the amount of time it's taking for me to build these units. I hate going through whole turns without actually doing anything :(

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Do you guys buy units or do you just keep making them manually through multiple turns? I'm starting to realize that my gameplay might be suffering due to the amount of time it's taking for me to build these units. I hate going through whole turns without actually doing anything :(

early turns of the game

i have been skipping lot of turns , barely they is anything to do

after that when i get multiple cities that another story.....

most of the time i make the workers to build improvement automatically , because it is just a lot of work :/

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Do you guys buy units or do you just keep making them manually through multiple turns?

I usually just let military city states build them for me.

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