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Glad to see it isn't going to be using the Oblivion engine as it definitely was getting a bit dated. Oblivion was my first experience with the series and I can't remember how many hours I spent on it, so to say I'm looking forward to V is a bit of an understatement. :p

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Very boring teaser (like the rest of them shown), and I predict a delay into 2012. TES isn't a winter game

I don't think so. Bethseda has said that this would be the shortest time from announcement to release of any of their games. They clearly chose 11/11/11 for the numbers(as Friday is not a normal release day) and so I completely expect them to hit that mark.

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Part of the problem is that it's hard to replicate the bugs in such huge games, they tend to be very random, so it's hard to fix what you can replicate, or never actually come across in testing.

Very random, eh? Try looking at UOP's changelog. You'll see that nothing is random. Everything can be replicated. ;)

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There's no way this'll get released next year

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Surely a brand new engine on such a massive game is likely to be just as buggy as the previous one? I wouldn't get your hopes up too much for a relatively bugless game :p Looking forward to more info.

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I don't think so. Bethseda has said that this would be the shortest time from announcement to release of any of their games. They clearly chose 11/11/11 for the numbers(as Friday is not a normal release day) and so I completely expect them to hit that mark.

Well the previous 2 TES games were both slated for Winter releases and both were delayed.

Going up against GoW3 and Uncharted 3, never mind the inevitable yearly CoD, I wouldn't count on them releasing it in that window. It's popular, but not that popular to see them off.

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Need a good RPG for this holiday period!!! There is none so far except the horriblly reviewed Gothic 4

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Surely a brand new engine on such a massive game is likely to be just as buggy as the previous one? I wouldn't get your hopes up too much for a relatively bugless game :p Looking forward to more info.

Hahaha I was about to say...Bethseda's games, while fantastic, have always had ridiculous number of bugs...and that's with them licensing a known engine and modifying it to suit their needs. A brand new in-house engine? I would expect it to be buggy as hell.

The good thing, however, is that TESNEXUS exists =) So many bugs in Oblivion have been fixed by the community via unofficial patches.

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I don?t make mods myself but hope they keep the tradition to include the mod tools with the game... :)

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Well the previous 2 TES games were both slated for Winter releases and both were delayed.

Going up against GoW3 and Uncharted 3, never mind the inevitable yearly CoD, I wouldn't count on them releasing it in that window. It's popular, but not that popular to see them off.

GoW3 and UC3 do not share the same userbase with TES. Also remember that TES will have PCs to itself as Gears and UC will be exclusive to consoles. And did those last two TES have anything other then a time period for release or did they get exact dates like 5 has?

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They have to be crazy to try to compete with ME3

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Source

Its not Oblivion engine.

Elder Scrolls games have always pushed the technology envelope in their engines and graphics. So based on past history I wouldn't expect them to re-use 4+ year old engine for this game. This isn't Duke Nukem.

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Does anybody know if Elder Scrolls will use a modified Rage engine?

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Does anybody know if Elder Scrolls will use a modified Rage engine?

With id Software being owned by ZeniMax Media, and ZeniMax Media also owning Bethesda Softworks. There is some speculation that Bethesda will utilise the id Tech 5 engine for their games including the next game in the Elder Scrolls series. The problem is that id Tech 5 is not able to render Global Dynamic Lighting, meaning that a progressive day and night cycle is not possible. Therefore games like the Elder Scrolls series or any other games that want to utilise id Tech 5's ease of rendering a large open world which typically would include a day and night cycle, makes this engine unsuitable for those requirements in its current form.

http://www.giantbomb.com/id-tech-5/92-1385/

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Wow it can't do day and night? For a large open world games(like Rage) it seems like that would be a must.

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Personally couldn't stand Morrowind, but I found Oblivion to be much fun. Still, it had so many shortcomings that made it a bit dull to play after a while...

This. I hope it retains some Oblivion similarities, less Morrowind please.

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Wow it can't do day and night? For a large open world games(like Rage) it seems like that would be a must.

I would think so, I guess they're just going to go with a somewhat constant global environment. Or just follow in Doom 3 and make everything dark.

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GoW3 and UC3 do not share the same userbase with TES. Also remember that TES will have PCs to itself as Gears and UC will be exclusive to consoles. And did those last two TES have anything other then a time period for release or did they get exact dates like 5 has?

They had exact dates iirc. IV did anyway because they wanted it to be a 360 launch title and ended up missing it by 5 months.

As for user bases, doesn't really matter imo, but we'll see come 11/11 ;)

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Pretty pumped (Y)

I was floored by Morrowind when it first came out, Oblivion not so much.

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Ah the thought of the next Elder Scrolls game just thrills me. Oblivion IMO was one of the best RPGs I have played and I liked it better than Morrowind. Oblivion's success actually brought up Fallout 3's evolution. Definitely one of the most anticipated games of 2011.

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I dont know why people praise Oblivion so much.

Dont get me wrong i really loved the main storyline and all the sidequests were for the most part interesting and they didnt feel tacked on for the sake of adding extra content.................but..................... while it looked pretty for a game of its time the world was empty, there was no incentive to go exploring the cookie cutter/copy and paste dungeons they were all the same and you rarely fought anything interesting or found any rare or interesting artefacts or items and dont get me started on the Oblivion gates where you didnt have to fight anything just run to the end ignoring all the enemies and pick up the sigils. I enjoyed Shivering Isles more than i did Oblivion.

I hope now that theyve got the world creation down to a 't' that they try and flesh out the world and give all these points of interest at least some incentive to explore.

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I'm looking forward to seeing how this unfolds. I Loved Oblivion, and the though of a new engine brings some excitement to this release.

I can't wait! :D

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Dont get me wrong i really loved the main storyline and all the sidequests were for the most part interesting and they didnt feel tacked on for the sake of adding extra content.................but..................... while it looked pretty for a game of its time the world was empty, there was no incentive to go exploring the cookie cutter/copy and paste dungeons they were all the same and you rarely fought anything interesting or found any rare or interesting artefacts or items and dont get me started on the Oblivion gates where you didnt have to fight anything just run to the end ignoring all the enemies and pick up the sigils.

Actually IMHO the biggest issue for me with Oblivion was that it did all just feel very thrown together here and there for the hell of it, side quests included (and I found the main quest kind of boring). There was an awful lot to do in the game but to me it felt more like a giant sandbox than an actual role playing game. Sure, you play a role but it never felt like much I did had any consequence outside of each side quests own story arc. You could be a complete evil dick in one quest and then help an old granny next door save her kitten in a tree and there would be no link between all of this.

Personally, and I know some will disagree, I prefered Fallout 3's smaller scope but better integrated quests...where if you were a dick there was a feeling that there was some consequence at some points, be it the different endings or destroying an entire town (thus preventing you doing other quests later on).

For the next game I'd like a sense of purpose and a more engaging main quest. The fact so many people never finished the main portion I think reflects somewhat on the fact that people sort of preferred the side quests and never felt any attachment to the real issue in the world. And don't get me wrong, I didn't hate Oblivion, played it two or three times, I just find titles like Mass Effect, DA:O and to a lesser extent FO3 more engaging and would happily sacrifice a few side quests if it resulted in a more complex conversation tree.

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