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The Elder Scrolls V: Skyrim

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#1426 YounGMessiah

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Posted 06 April 2013 - 18:01

Wait, what staff?



After you help them a few times they will follow you if you ask them. But only the ones from that place...


Spoiler



#1427 Tuishimi

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Posted 07 April 2013 - 07:51

O.K. I am officially embarrassed that I don't think I took *it* when I defeated him... I probably just overlooked it since I don't generally play a mage...

#1428 Shadrack

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Posted 07 April 2013 - 15:36

Yeah... I completed all the quests and they still just grunt at me. Sometimes a bunch will just appear and help me defeat something. Sometimes a group of them will just attack me.

Finished the main story line to Dragonborn. It was fantastic. The amount of side quests has kept me occupied for awhile. So much more in terms of depth than Dawnguard had. I really hope they come out with another DLC before Scrolls 6.

#1429 YounGMessiah

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Posted 07 April 2013 - 16:11

O.K. I am officially embarrassed that I don't think I took *it* when I defeated him... I probably just overlooked it since I don't generally play a mage...


Understandable lol,but the staff shoots out I forgot the name of it, but tentacles.. its pretty cool

#1430 Shadrack

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Posted 03 May 2014 - 16:03

Still love this game.  Another play through.  Quite an awesome selection of mods.  Plaything time through in a "hardcore" kind of way with an alternate death mod that promotes death penalties over save/reload and frostfall, a wilderness survival mod.  Also disabled fast travel and trying to stay focused on areas of skyrim rather than spreading the whole map back and forth.

 

EEcnFXil.png



#1431 Zarbyte

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Posted 07 May 2014 - 21:30

Still love this game.  Another play through.  Quite an awesome selection of mods.  Plaything time through in a "hardcore" kind of way with an alternate death mod that promotes death penalties over save/reload and frostfall, a wilderness survival mod.  Also disabled fast travel and trying to stay focused on areas of skyrim rather than spreading the whole map back and forth.

 

EEcnFXil.png

 

You play without fast travel? You must have patience made of steel. :)

I just wish they didn't add that feature in, so I wouldn't be tempted to use it. I really do enjoy exploring Skyrim.



#1432 Shadrack

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Posted 08 May 2014 - 00:05

You play without fast travel? You must have patience made of steel. :)

I just wish they didn't add that feature in, so I wouldn't be tempted to use it. I really do enjoy exploring Skyrim.

 

I still use the carriages between major cities.  Also, the FrostFall mod I play with has a craftable walking stick that increases run speed which helps.  Too be honest, Skyrim isn't really that large at all... it feels much larger when using fast travel I think than by walking it by foot.

 

For me it is about immersion.  Pretty much this is the only game I care about immersion that I think I have ever played.  Other games, I'm just finding my way to an end.  Skyrim, its about me getting lost inside of it.

 

I try to just focus on one area of the map at a time.  Quests that take me further than the immediate area, I save for later.  Since I'm playing a thief class this play through, my main focus at the moment has been Riften.

 

There really is no right or wrong way to play Skyrim except for whatever makes for the most enjoyable playing experience for you.  That's what makes the game great.



#1433 neoadorable

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Posted 08 May 2014 - 01:14

Time for a Dark Souls vs. Elder Scrolls fighting game! Dragonrider vs. Dragonborn! Who'd win?



#1434 ensiform

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Posted 08 May 2014 - 16:03

I don't know how you get immersed in a game that has bland voice acting / same voices for every region, and no voice acting of the player.  :/

 

I played through it once + DLC minus heartfire with as much done as possible (on hardest, then bumped to legendary when that came out) & 81 with a few mods and that was enough for me.  The game is just so repetitively boring and the open world only makes things worse imo because there's so much empty exploration for nothing especially when the game itself is very linear story wise.  Oh look its a random bear zzzzzzzzzzzzz.



#1435 neoadorable

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Posted 09 May 2014 - 01:54

Bland voice acting? Too harsh. Ian McKellan and Max Von Sydow, come on!



#1436 Thrackerzod

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Posted 09 May 2014 - 02:20

the open world only makes things worse imo because there's so much empty exploration for nothing especially when the game itself is very linear story wise.  Oh look its a random bear zzzzzzzzzzzzz.

 

I think that is the first time I've ever heard anyone complain about a game having a large open world to explore. Sounds like this isn't your style of game.
 

 



#1437 ensiform

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Posted 09 May 2014 - 03:32

I think that is the first time I've ever heard anyone complain about a game having a large open world to explore. Sounds like this isn't your style of game.

Pretty much that.  I'd rather be doing other things than waste hours roaming grinding it out more than necessary.  I fast traveled as much as possible and disabled encumbrance.  The game's combat okay which is why I played it.

 

Yes the voice acting in every single Bethesda game is extremely terrible.  Despite who the actors themselves are, its all monotone.  And they have the same like 10 people in every town which I notice immediately and find quite annoying.  Or things like the same 10 lines from each guard's voice.  Doesn't give the NPCs any personality what-so-ever or characters to actually have a feel for.  This kills the immersion factor for me.  Perhaps I am too spoiled by Mass Effect series but still.



#1438 neoadorable

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Posted 09 May 2014 - 06:37

Pretty much that.  I'd rather be doing other things than waste hours roaming grinding it out more than necessary.  I fast traveled as much as possible and disabled encumbrance.  The game's combat okay which is why I played it.

 

Yes the voice acting in every single Bethesda game is extremely terrible.  Despite who the actors themselves are, its all monotone.  And they have the same like 10 people in every town which I notice immediately and find quite annoying.  Or things like the same 10 lines from each guard's voice.  Doesn't give the NPCs any personality what-so-ever or characters to actually have a feel for.  This kills the immersion factor for me.  Perhaps I am too spoiled by Mass Effect series but still.

 

It is part of the quirky charm of their games, the Arnold-sounding guards were especially obvious. And yes, the cast is quite limited. You either accept it as part of the world or not, much like the magically appearing brooms and oddly prevelant buckets.



#1439 Shadrack

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Posted 09 May 2014 - 15:14

I found the voice acting to be on par with other games in the genera.  Not outstanding, but not the worst in a game ever.  I've actually disabled the voices and just read the subtitles now because, yes, after the hundreds of hours I've put into the "10 voice actors" have become annoying.

 

If it were not for all the mods available that really expand the game (perk systems, spells, abilities, even whole new towns) and the quest content in the game I doubt it would still keep my interest.  The mod authors keep the game worth playing for me.



#1440 +_Alexander

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Posted 12 May 2014 - 04:23

Here is what I have to say about this game after 80 hours,

 

TLDR,

Gets repetitive quickly.
I simply stopped playing out of disappointment.
Lacks depth of DA / LOTR / Witcher game.
Immersion breakers: all locks are the same lock, cognitive dissonance, 'big' battles pretending to be big due to engine limitations
Dragon fights are disappointing.

You will get 50-80 hours out of it.

 

Review / Comments on the game,

 

Lock picking gets boring quickly.
It is the same lock and the same mini-game over and over again.
I must emphasize that it IS the SAME lock each time.
It doesn't matter what the door's looks like - the mini-game always shows the same lock.
There is no unlock spell or ability to force a door open or bash in a chest's lock.
Tedious!

 

Skyrim's engine is horrible. There are no big fights in Skyrim - the engine can't handle it.
When you participate in the civil war quests, you will realize this.
You will never see an army, just a dozen men or so - and the dead bodies disappear.
Clinging on to technology from 2004, such as DX9 and 32-bit, explains a lot.
Bethesda is living in the past causing performance and graphic quality to suffer.
Devastating immersion breaker.

 

Cognitive dissonance. There is no connection between quests and prestige.
I had to kill a wraith after completing the main quest and becoming archmage to start the civil war quests.
I was given a bad armor even though I was clearly wearing a better armor.
There seems to be no "This khajiit looks strong, let’s avoid mindlessly get our heads caved in with her axe"

 

I just stopped playing. There is no ending.
There is no aging. There is no legacy.
The only winning move is not to play.

Was it really that hard for Bethesda to come up with an ending where my character settles down and dies? Or something? As far as I could tell, no.

 

Dragon battles lack the epic factor. Force/Wait for dragon to land, bash head, repeat.

Everything is leveled and so are quests.
This pretty much results in quest rewards being hyped up to the max followed by a letdown reward.
Static items and static leveling would have given Skyrim a lot more.
Because in the end I want to be insanely powerful (like in Morrowind where, in the end, Vivec could not hurt me).
Morrowind / Gothic II style leveling systems are so much more rewarding.
Getting best gear should be a "where" issue not "at what level"
whereas battles should be "can I kill this enemy at my level?" not "I can kill everything! Yay!"

 

Stop with the "Arrow to the knee thing", the real meme is "You are a prisoner, now you are free and you are the chosen".
Bethesda apparently cannot come up with anything else.

This is not a mature game. I am not its target audience, I am too old now (mid twenties).
Witcher 2, on the other hand, is a mature game.
It does a lot right which Skyrim fails miserably such as engaging storytelling, multidimensional characters, sex and romance, ending, and cut scenes.

Bethesda is driving themselves in a corner with having the player choose a character.
Because Elder Scroll games cannot reference events from one another realistically.
"Unknown hero stopped Dagoth Ur", "Unkown hero closed gates to Oblivion"...

 

Also Shouts are simply more annoying to 'cast' magic spells.