LingeringSoul, on 23 November 2010 - 12:02, said:
Oh God, a thousand times yes. Just a terrible idea (or at the very least, a terrible implementation). I love how it was easier to just never sleep and go through the game at level 1
I'll be deeply disappointed if they don't address that, considering how universally hated it is.
it was too easy to gimp yourself out by actually leveling up and pretty hard to plan out your build and do everything needed to make a decently powerful character at higher levels. it could be fun to plan out and level a character but i didn't want to do it more than a few times.
that and the generic randomized dungeons all over the world. actually put some time in to making each dungeon unique even if in some small way like using slightly different texture and model sets (similar to fallout 3's vaults). in obvlivion you went into one dungeon or oblivion gate you had done them all and other than doing quests there was no reason to explore than gate or dungeon you just came across while exploring the world.
i did like oblivion's quests and quest system and map markers/POI and fast travel better than morrow though. i could never get very far when doing actual quests in morrow wind because i simply did not know where to go on the island. but doing sandbox things like building castles out of pillows or just exploring every nook and cranny of the island in morrow wind made up for the seemingly broken quests and story line. i did beat the game though, simply by going to the end game area and killing everything with my high level well built character. but i missed out on 90% of the story, which was the better part of oblivion.