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Official PC vs. The World

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#16 Subject Delta

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Posted 11 December 2010 - 13:29

I'm with the KB and Mouse crew, nothing beats the precision you can get especially when playing shooters. I struggle with console shooters. The other big advantage of PC gaming is that most platforms for online gaming are free, and not subscription based.


#17 treemonster

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    lol wut?

  • Joined: 03-January 05

Posted 11 December 2010 - 13:45

True.


It's true that the majority of people have a computer in one way or another. Whether that computer is capable of playing games isn't a question at all. The real question is, "Which games can it play?" Anything from playing Solitaire or Minesweeper to Crysis is considering PC gaming.

You raise some good points, Vice. PC gamers have so many options. I'd go as far to say that only PC gaming can offer true customization. You can change the files of your favourite game, input console commands to give you infinite health, ammo, etc. You can mod your case with fancy cathode lights or water-cooling. The possibilities are almost limitless.

I must admit though, true enjoyment of PC gaming requires a bit of money and technical know-how. It isn't for everyone. One thing console gaming has over PC gaming is simplicity. Everything from finding someone to play with to setting up a network is simple with console gaming. It removes the complexities of having to install a game, find the right patch to download, and getting the game up and running. Of course, that varies from game-to-game on the PC but the general "complexity" is still there. I think that's what turns away most people from PC gaming.


pc gaming has always been pretty easy, but easier than ever now a days. my mom plays games on fb on her netbook, if she can do it, anyone can. while consoles have only gotten far more compicated than they once were. the last time i tried to set up streaming to an xbox for example it was a nightmare. maybe that's improved, but it's still no where how easy it was for me to set up streaming to my netbook.

games are easy to keep up to date with patchers that check for updates everytime you launch the game or steam.

PC has options for every gamer and every budget. you can spend $2-300 on an emachines and play a fair number of great games on it at higher IQ and resolution than consoles, or you can spend $2000+ and play at the highest IQ and resolutions that console gamers can't even dream of. some say the screen is smaller than your tv, but i sit alot closer to my monitor than my tv, and when i do get close i don't see pixels on my monitor due to low pixel density.

some say consoles are cheaper while talking about having the best tv, the best furniture, and all 3 consoles at least one of them they'd had to replace due to failure out of warranty at least once.

then there's hte kb+mouse control combo. for most games it's unbeatable in precision accuracy and ease of use. and you have th eoption to supplment your KB with something like an n52 or a gaming keyboard. or upgrade your mouse from the basic 3 button optical to a 5600dpi 20 button mmo mouse. and for flight and racing sims PCs have the best 3rd party controller suites for their respective type of sim that just don't exist for consoles.

the mod scene isn't what it used to be, but there's still plenty of games with included SDKs or tools at launch or soon after. and even when there isn't, if the mod community wants to mod a game, nothing really stops them. some of the best games in the past decade started out as mods, and themselves have become legendary.

the PC also has a wider variety of games. not just pure numbers, but actual variety in type s of games and variation of gameplay between them. sequels are often more than a level pack or a new skin.

and pc has multiple uses even more than consoles. sur eyou can use your ps3 as a bluray player and basic htpc, but i can do all that with my gaming pc plus browse the internet IM on any service, find new friends record and edit video of my games and post it to any service i like, graphic design, music playback and editing, and so on. my pc isn't just my gaming platform, it's my workstation and home theatre and online social conduit all in one.

there was one more point i am forgetting here, maybe i'll remember later and come back to it.

EDIT: i forgot mmo's HOW COULD I? lolz. well PCs have mmo's where console's don't. well ok there is ff11 and dc universe, but those are pretty awful and or lolzy ones imho and who outside of japan keeps their old ps2 plugged in for ff11? even bad mmo's give more hours of play than most console sp games these days, and are excelent entertainment values wether you play for a few weeks or play for years.

#18 B0mberman

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Posted 11 December 2010 - 14:07

KB + Mouse..


Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.


Most gamers don't upgrade every 6 months, i mean who does? I honestly don't have that sort of money to splash every six months, sure i'll do minor upgrades like RAM or something amongst those lines, but no one I know, throws crossfire cards away and goes on a spending spree. Most sane PC gamers do builds that will be somewhat future proof atleast for a 1-2 year period, otherwise you're just running after all the new hardware all the time, which is plain stupid. For example, i bought a 5870 a while back, that will last me a while, before I even consider dropping a bucket load of money again.

#19 undu

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Posted 11 December 2010 - 14:08

-Backwards compatibility with most games platforms ever done.
-Prices of the games.
-Modding, it may not be as active as it has been, but it's still a very positive thing to do.
-Controllers, keyboard, mouse, joysticks, gamepads, wheels, wiimote, kinect, if you name a controller PC probably supports it.

Also, a "decent rig" doesn't cost $3000 nor $1000, prices have gone down a lot.

#20 lemonGrass

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Posted 11 December 2010 - 14:13

You are not limited to what a console environment gives you. When you have the game, you pretty much have the control what to do with it.

#21 san.W10

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Posted 11 December 2010 - 14:20

PC for me. :devil:

best platform to enjoy GTA series. why? moddddsssss!!!!!!!!!! :laugh:

----------------------------------------------------------------------------------------
for the cost of 10 Xbox or PS3 games, you can buy a mid-high end gfx. card & still have cash to spend on atleast 3-5 games :p

in india, major PC games retail at INR 500 to INR 1000, exceptions are some EA games, which retail at 2k+

example -
GTA Episodes From Liberty City
PC - MRP: R 499.00 ; ~ USD 10
XBOX 360 - MRP: R 1999.00 ~ USD 45
PS3 - MRP: R 1799.00

prices from here - http://intencity.in/

gfx. cards like Nvidia GTX460 can easily play games maxed out for 2-3 years atleast at 720p.

& you dont need to go for ultra top end CPU like Intel's i7 extreme series, for gaming, a AMD X3 is more than enough & it retails for as low as INR 3600 (under $100)

must read atricle for gamers - Gamers: Do You Need More Than An Athlon II X3? [Tom's Hardware]

#22 TheExperiment

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Posted 20 December 2010 - 04:33

I'm definately a PC gamer, but I'm getting a little sick of being treated like an afterthought. "Oh we'll support PC, but you want the DLC? Screw you."

Some companies support the PC wonderfully. Some not so much. But it irks me that we're still getting DirectX 9 games and not getting DLC and things like that.

It's better than it was, but it's getting old.

#23 OP Yusuf M.

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Posted 21 December 2010 - 07:57

I'm definately a PC gamer, but I'm getting a little sick of being treated like an afterthought. "Oh we'll support PC, but you want the DLC? Screw you."

Some companies support the PC wonderfully. Some not so much. But it irks me that we're still getting DirectX 9 games and not getting DLC and things like that.

It's better than it was, but it's getting old.

I don't mind DX9 games as long as they run well. Still, I'd prefer the bells and whistles of DX10/DX11. As for DLC, it seems as though the PC platform is an after-thought for some developers. I'm glad we have companies like Valve, BioWare, and Blizzard that support their games long after they're released. On the whole though, I think we're coming out of the PC gaming depression. More and more developers are releasing (or planning to release) quality games on the PC.

Here are some that I'm looking forward to:
  • Mass Effect 3
  • Bulletstorm
  • The Witcher 2: Assassins of Kings
  • Diablo 3


#24 TheExperiment

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Posted 21 December 2010 - 09:31

The exact same thing is going to happen when the next batch of consoles come in I'd bet. The PC platform will get a slow burn as the consoles get traction, then as the consoles get older devs will start picking up the PC again.

Hopefully MS won't let things go quite so badly with future versions of DirectX, anyway.

#25 treemonster

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    lol wut?

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Posted 21 December 2010 - 16:55

the thing about dx9 is though, is it has lots of eyecandy and runs very well on even older hardware. where as dx10 doesn't really add much eyecandy at all, and the eye candy in dx11 adds quite the performance hit on even current high end hardware, for the most part.

i think devs are more interested in dx11 than dx10 for a few reasons even if they don't play to use it for eyecandy first and foremost, as i understand it has some optimizations that make dx9 eyecandy run better on lower end hardware.

another thing in favour of dx11 is that windows 7 is being adopted faster by consumers than vista, and dx11 works in vista as well, giving a good amount of market share for dx11 capable PCs. devs seem to be interested in using other improvements of win7 as well, and leaving xp behind if possible(or at least in some ways).

as far as a pc gaming drought goes, i think it's more a myth. while 5 or 6 years ago it seemed liek there were tonnes of totally awesome games on the pc, it's just kind of shifted in that pc games tend to be either overshadowed by their console counterpart sin terms of how much advertising publishers spend on them, or they're non console genres such as mmo's or strategy games like civ and total war. most pc gaming titles seem to advertise more by word of mouth between gamers over the net on forums and in chat rooms, where as console games get alot more paid advertising and other hype to bring awareness about them.

as far as i've seen there have been a steady stream of new pc game betas to try out(in lieu of demos), new f2p games to play, thanks to steam a huge resurgence in indie games being made, huge successes in casual online gaming in the form of fb games that core pc gamers often forget about but opens our world to millions of people who might get bored of mafia wars pvp and want to try out something a little different and visceral like wow pvp for example. as well as the ability to buy those old classics retail shops haven't carried for years through other online vendors(i'm thinking GoG here?)

PC gaming seems to be the best kept secret in teh games industry. it's very successful especially when devs and publishers set modest goals and stay within budget, and communicate to the community honestly(especially when it comes to mmo's).

another thing going back to how pc games are marketted, in terms of players networking with each other, is closed betas and NDAs. devs seem to be handing out CB keys en masse coupled with NDAs these days, and i think it really hurts them more than helps them. part of this is going to large CBs too early and people breaking NDAs and uploading videos to youtube slowing slow combat and jerky bad animations and bad lag and otehr things, while plaeyrs that are willing to share about the CBs at all, will complain about the lag but refuse to break the NDA further and give us some good opinions on these games with details. i think most pc gamers realize that Cb is far from final and that changes are going to happen to almost everything int eh game. the problem is when there are old NDA breaking videos for a game which show bad combat or something, and no new videos and everyone playing the beta just says NDA NDA NDA.

the other problem with betas is when devs go to CB or even open beta too late before release, when they obviously have no time to digest feedback and act on it, and fix glaring problems with their games. for the last several years in mmo's in particular there has been this paradigm where devs andpubs feel ok with going from cb to ob to launch within a month or two and the game is just not ready for launch, either lacking enough contentn to keep players in teh game for more than the first month or polish and having game breaking bugs that should've never gotten past CB and internal hardware QA. these games sell a million boxes at launch which pays back dev costs it seems, but the gravy train never comes to town due to something like a 30% or lower retention rate after the first month and bad press and negative opinions in word of mouth advertsiing. so that even when these games improve to a great extent since very way you can think of, peopel still remember aoc and getting out of tortage and not being sure where to go and getting ganked every 5 seconds by a healer class who ones shots them or a stealthy barb who stun locks them or a tank that they just cannot kill, not to mention the constant crashes ever half hour and so on, no matter how much fun the game is.

six months of instability and other issues might've been ok for wow or older games(not so much older games- wow really has been the exception on all levels) but wow was also alot funner in basic terms than alot of older mmo's with a built in network of brand and studio fans that was already quite big to begin with. even ff14 with it's legions of loyal japanese players and ff11 players an ff brand fans shows that you have to be ready at launch or you're gonna be hammered and no you are not blizzard with wow.

#26 TheExperiment

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Posted 21 December 2010 - 19:36

the thing about dx9 is though, is it has lots of eyecandy and runs very well on even older hardware. where as dx10 doesn't really add much eyecandy at all, and the eye candy in dx11 adds quite the performance hit on even current high end hardware, for the most part.

i think devs are more interested in dx11 than dx10 for a few reasons even if they don't play to use it for eyecandy first and foremost, as i understand it has some optimizations that make dx9 eyecandy run better on lower end hardware.


DX10 always seemed to be a major improvement in accuracy to me. Lots of special effects looked way better in DX10 mode...and most developers were focusing on dx9 so didn't really use its full potential.

DX11 has a lot more visible changes as far as endusers are concerned. Tesselation certainly has a performance hit, but the multithreaded rendering has a performance gain. And not many devs that use DX11 are even using tesselation.

#27 Richard Hammond

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Posted 21 December 2010 - 19:39

KB + Mouse..


Nothing else really matters when talking about PC gaming. I mean PC gaming sucks because of the hardware requirements, and the fact that you have to keep updating every 6 months or so just to keep up with the latest and greatest games. You are limited to a monitor size. 99% of the people out there do not use a monitor bigger than 22" but have at least a 32" television. The higher res you get in a game on PC the more latest hardware is needed to keep up. Install size sucks. Most PC games are 8 gigs or more now. Some are as large as 20gigs now. The only other plus side to PC gaming that I can think of is the ability to release patches much faster. Since you do not have to go through the console companies to release your patches, they can directly host them on their site and in turn you can get a fix for a game almost immediately after it is found/fixed.

I dont upgrade every 6 months, i had a 3 year old core 2 machine that still played the latest games, ok so i couldnt put the IQ settings to max but it was still a better experience than playing the same games on console.

#28 Buio

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Posted 26 December 2010 - 08:35

I find it kind of funny how Microsoft is copying Nintendo to try and reach a bigger casual group of gamers with their new Kinect. Also how they just gave up on PC gaming and threw everything they had at consoles instead to try and grab a bigger market, because they failed doing so with PC gaming (believing that the platform isn't made for casual gaming and whatnot).

Anyhow, Zynga's new Cityville has broken records on it's launch, reaching over 26 million users in just 12 days. It just shows you how good the PC can be when it comes to casual gaming if the platform (in this case Facebook) is there for games.
http://venturebeat.c...ers-in-12-days/

Also Zynga has had over 260 million active players when it was at its biggest this past spring. Zynga, the makers of Farmville and other Facebook games are raking in money at the moment.

And Steam is just growing and growing, becoming a great platform for more hardcore PC gamers. So Steam and Facebook kind of prove the PC is far from dead when it comes to both casual and hardcore gaming.

I kind of laugh at Microsoft, they missed everything again. The PC gaming platform was here to take, they just didn't get it.

(this topic is kind of a rant, as an anti-"PC Gaming is dead" topic)

#29 Darrian

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Posted 26 December 2010 - 08:42

Zynga definitely has some great casual games. They can be fun and extremely addictive. Zynga is also a bunch of greedy ********ers and you can easily end up spending much more than you would for a well developed traditional game that spent months or years in development by much more talented people. I usually play their games until it gets to the point where you are forced to spend money to progress reasonably in the game and then I drop them.

#30 Lee G.

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Posted 26 December 2010 - 10:20

Buio, with your topic title in mind, "PC is the best casual platform, not consoles", I've decided to merge the thread into the pinned "Official PC vs. The World" thread.

Threads merged.