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Rift MMO


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#31 brominated

brominated

    Neowinian

  • Joined: 30-December 10

Posted 08 January 2011 - 01:19

It's up and running. They've been doing server-wide events that have
pretty damn awesome. Have I mentioned I like this game?


How does the community seem so far?


#32 Tharp Daddy

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Posted 08 January 2011 - 01:42

How does the community seem so far?


So far that i've seen they are very helpful. Every time i had a question people were more than happy to answer, and they seemed very mature. Whether this will change after it gets out of the closed beta status is yet to be seen, but i have enjoyed what i've seen so far.

In other news upon reflecting with my experiences in the game i would seriously consider reserving this game if i had another chance at the beta, i think i was a little harsh on it to begin with,and realize that i had messed up my settings some, so the game is actually much better looking then i remember. It has some damn good potential to be a good WoW competitor if the company supports it to a good extent.

#33 vetgigapixels

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Posted 08 January 2011 - 01:57

Got into the last beta, but given that it was right between Christmas and the New Year I didn't have time to play it. They let me in again though, and I just got through playing about an hour of it.

It's WoW. With a different look.

I'm not complaining, as I love WoW. But it really is almost exactly the same. The only difference is the class customization... Though one could argue that the classes are all available in WoW as the separate talent trees. For example, the mage lets you choose between Chloromancer (balance druid), Pyromancer (fire mage), Warlock (description sounded like an affliction warlock), Necromancer (demonology warlock), Stormcaller (elemental shaman/frost mage mix), etc. So while it seems like there are a lot of options, it's really just splitting it differently. Instead of 10 classes with 3 specializations each, you have 4 classes with 8 specializations each (3 can be active at a time, I believe).

Once again, this is not a complaint, just an observation.

And being able to mix and match so much isn't necessarily a good thing. You end up with abilities that are duplicates (or otherwise extremely close). For example, I made a rogue and went with Assassination first, and then Blade Dancer. Both had a finishing move (yes, it uses combo points, just like WoW's rogue) that did exactly the same thing, except one did slightly less damage. Why? Why not make them a bit different? Perhaps give me a DoT or something on one of them, something that gives me a reason to use both. Instead I had one that I took off my action bar as soon as I realized it was completely useless.

All in all, it seems pretty cool, but I don't really see too much to differentiate it from WoW, other than the look. Is that a bad thing? Not necessarily. But what are they going to do to pull in players?

This is all just from an hour or so of playing. Maybe end-game content or PvP are different than WoW; I'm not sure yet.

#34 Tharp Daddy

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  • Joined: 15-June 09
  • Location: Oviedo, Florida

Posted 08 January 2011 - 02:16

Got into the last beta, but given that it was right between Christmas and the New Year I didn't have time to play it. They let me in again though, and I just got through playing about an hour of it.

It's WoW. With a different look.

I'm not complaining, as I love WoW. But it really is almost exactly the same. The only difference is the class customization... Though one could argue that the classes are all available in WoW as the separate talent trees. For example, the mage lets you choose between Chloromancer (balance druid), Pyromancer (fire mage), Warlock (description sounded like an affliction warlock), Necromancer (demonology warlock), Stormcaller (elemental shaman/frost mage mix), etc. So while it seems like there are a lot of options, it's really just splitting it differently. Instead of 10 classes with 3 specializations each, you have 4 classes with 8 specializations each (3 can be active at a time, I believe).

Once again, this is not a complaint, just an observation.

And being able to mix and match so much isn't necessarily a good thing. You end up with abilities that are duplicates (or otherwise extremely close). For example, I made a rogue and went with Assassination first, and then Blade Dancer. Both had a finishing move (yes, it uses combo points, just like WoW's rogue) that did exactly the same thing, except one did slightly less damage. Why? Why not make them a bit different? Perhaps give me a DoT or something on one of them, something that gives me a reason to use both. Instead I had one that I took off my action bar as soon as I realized it was completely useless.

All in all, it seems pretty cool, but I don't really see too much to differentiate it from WoW, other than the look. Is that a bad thing? Not necessarily. But what are they going to do to pull in players?

This is all just from an hour or so of playing. Maybe end-game content or PvP are different than WoW; I'm not sure yet.


I don't think it's so much as relying on innovation to drawn players in, as much as offer an alternative to WoW, as in "do you want to play WoW, or do you want to play Rift?" Both are very similar, it's like "do you want to play Call of Duty, or Battlefield?". Both games are shooters, but offer slightly different takes on the genre. Rift is attempting to combine the public quest things from Warhammer (i can't recall the name) with the raids/instances of WoW. The soul system in Rift is like taking the class combination system from Guild Wars and mixing it with World of Warcraft talent system in which you get to mix and match various talent trees from WoW and make a custom class. An individual may find themselves drawn to one or the other, in the way that someone might compare a Zune and an iPod. Both are very alike, but it's apples or oranges. People that don't want WoW itself, but want a game like it can try Rift, and vice-versa. I am honestly hoping that this game does well, because if it can offer a strong alternative to WoW it can get some healthy competition going (which, sadly, no other game on the market seems to offer WoW).

#35 OP +McCordRm

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Posted 08 January 2011 - 08:15

Rift is sort of a combination of WoW, Warhammer and DAOC.
I haven't made it into the PvP yet, but from what I'm hearing it's
sort of like the Realm battles in DAOC... just without Relics.

Anyhow, I've been having fun with it. It'll be interesting to see
the end-game PvP, though. In the end, that's what will make
or break the longevity of the game.

#36 Tharp Daddy

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  • Joined: 15-June 09
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Posted 08 January 2011 - 22:33

http://www.gamebreak...edition/2010/12

Absolutely great video about Rift, made by the guy that makes the WoW tankspot videos. I must say, i'm growing to like this game. WoW has been getting stale (nothing against the game, it's great, but damn i've been playing 5 years), and the fact that if players don't take down Rifts they will get out of control and eventually take over the map is absolutely amazing. That means players will have to care about them, because eventually they will spread so far players will have no option but to fight back.

#37 Nimec

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Posted 08 January 2011 - 22:35

I'm having a great time in beta.

#38 HawkMan

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Posted 08 January 2011 - 23:04

http://www.gamebreaker.tv/video/this-week-in-mmo-28-rift-special-edition/2010/12

Absolutely great video about Rift, made by the guy that makes the WoW tankspot videos. I must say, i'm growing to like this game. WoW has been getting stale (nothing against the game, it's great, but damn i've been playing 5 years), and the fact that if players don't take down Rifts they will get out of control and eventually take over the map is absolutely amazing. That means players will have to care about them, because eventually they will spread so far players will have no option but to fight back.


too bad you can't watch that movie, it breaks after a few minutes no matter where you try to start it.

#39 Tharp Daddy

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  • Joined: 15-June 09
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Posted 08 January 2011 - 23:24

It's working fine for me.

#40 spikey_richie

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Posted 08 January 2011 - 23:29

I started playing it today, it's nice but it'll take me a while to get used to having played WoW for 4 years. I'm still only level 7, but everything is going well so far. Only gripe if I had to list one would be that my FPS is very low, even with settings turned down, and I have a GTS 450.

#41 Tharp Daddy

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  • Joined: 15-June 09
  • Location: Oviedo, Florida

Posted 10 January 2011 - 22:40

I started playing it today, it's nice but it'll take me a while to get used to having played WoW for 4 years. I'm still only level 7, but everything is going well so far. Only gripe if I had to list one would be that my FPS is very low, even with settings turned down, and I have a GTS 450.


I've seen many reports of people having FPS troubles, but i'm not too worried about it - it's only closed beta after all. That's just a simple optimization fix.

So, anyone Neowinians planning on getting this game? It would be great to get a Neowin guild going.

#42 treemonster

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    lol wut?

  • Joined: 03-January 05

Posted 10 January 2011 - 22:49

i'm thinking about it. there's a couple people i could play with from another forum. i love trying out new mmo's at launch too, so much rage in them and such good trolling in zone chat.

mostly depends on if it's on steam or not. anyone know? i got another xmas cheque last week so i have more gaming money.

#43 Tharp Daddy

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    Indeed!

  • Joined: 15-June 09
  • Location: Oviedo, Florida

Posted 10 January 2011 - 22:50

i'm thinking about it. there's a couple people i could play with from another forum. i love trying out new mmo's at launch too, so much rage in them and such good trolling in zone chat.

mostly depends on if it's on steam or not. anyone know? i got another xmas cheque last week so i have more gaming money.

Yep, it is.

#44 treemonster

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    lol wut?

  • Joined: 03-January 05

Posted 10 January 2011 - 22:54

nice i'll see how this week goes and decide if i want to pick it up or not.

#45 Emn1ty

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Posted 11 January 2011 - 01:33

I've been really enjoying the multi class system but aside from that there isn't very much that is new.