Jump to content



Photo

Star Wars: The Old Republic

official mmo star wars the old republic bioware pc star wars mmo

  • Please log in to reply
833 replies to this topic

#781 Emn1ty

Emn1ty

    Web Programmer

  • Joined: 09-April 06
  • Location: Irvine, CA
  • OS: Windows 8.1, OSX Mavericks
  • Phone: Driod Razr

Posted 06 August 2012 - 18:39

And why should the game force you to group ? you want to play that way, why is YOUR way the correct and only way to play an MMO ? why can't other peopel be allowed to play the way they want ? and besides you ARe forced to group for heroics and flashpoints.


My point isn't that games should ever force you to group. I said I enjoy games that promote community interaction. There is more to interacting with other players than just group quests and raids but most MMO's don't seem to have that figured out.




#782 Routerbad

Routerbad

    Neowinian Libertarian

  • Joined: 18-April 06
  • Location: Oceanside, CA
  • OS: W8
  • Phone: WP7.5

Posted 06 August 2012 - 20:55

The great thing about SWTOR is the many methods you can use to hit end-game. One character I played through the story line without any PVP or Flashpoints or anything. Just did mission sets and bonus mission sets when they proc. The next character I played PVP non stop and leveled him to 50 that way (hit 50 Valor at the same time) and did the storyline only while I was waiting in queue for warzones. I ended up popping 50 before I made it to Belsavis, which made finishing the storyline that much easier. Another character I did primarily space combat interspersed with PVP warzones and leveled that way.

Now with legacy you can choose which method gets an xp boost so you can level alts faster using your desired method. I'm just now starting to do the hardmodes with my friends on my original character. I'm also waiting for server transfers to open to allow movement between hevily populated servers so I can consolidate my 50s onto one.

f2p isn't going to effect me at all, as I'll continue to sub. I just started playing STO this weekend and I'm subbing to that as well. I don't believe STO has any perks necessarily for subbing, but I feel like if I do I'll actually play through and enjoy the game, without any limits. Though I wish they wouldn't charge gold members for the master key to unlock Tholian lock boxes.

#783 +metal_dragen

metal_dragen

    Neowinian Senior

  • Joined: 21-September 02
  • Location: Indy, USA

Posted 07 August 2012 - 11:15

My pointisn't that games should ever force you to group. I said I enjoy games that promote community interaction. There is more to interacting with other players than just group quests and raids but most MMO's don't seem to have that figured out.


What about Rift for example as a way to promote community interaction? There are 2 things that spring to mind immediately (I've been playing for a couple weeks now and am level 26):

1) Public Groups - you can set yourself as able to be grouped with at any time. When Rifts spawn in the world and multiple random people converge on the Rift to fight it, you get the option at the top of your screen to join the Public Group, thus creating some interaction and teamwork in order to seal the Rift. Also, there are often zone-wide events that happen where large-scale invasions with dozens of Rifts and Footholds will appear in the zone along with boss-level mobs to be fought off - these are great fun.

2) Instant Adventure - queue up for one and join some random people in completing missions across the zone - these are also fun and provide excellent rewards. In addition, you can often get the help of these random people in completing the quests you already have because these instant adventure quests often involve killing the same mobs you need to kill for your solo quests. Plus, these are very quick - I did a series of 2 instant adventures in a row (again, very low barrier to entry - complete the last adventure in the series and get an option to Teleport straight back to a starting area for a new series, and they are different, not the same repeating quests) and it took me about 30-45 minutes to do.

I think where Rift has succeeded is that the barrier to group play is so low that it doesn't make sense not to do it. I generally prefer to level solo and then group at end-game to experience the end-game content. However, I find myself a part of multiple groups every time I play because of these random encounters that happen. There are also great incentives to grouping in the rewards that are available - Rifts are multistage, the later stages are timed, and if you are appropriate level, it's very difficult to beat the timer, which opens up additional bonus stages that increase the rewards, which is a great incentive to group.

I don't disagree that there are other ways to promote community interaction bar grouping, but I think Rift has succeeded in the more traditional "community interaction" of grouping with their no-friction public grouping and providing world events that encourage it and reward it.

That being said, I do agree that SWTOR has failed in this regard. A trip to the official forums is painful with the amount of hate, venom and general douchebaggery that is on display there. And the in-game community in some cases is almost as bad.

#784 tiagosilva29

tiagosilva29

    You might think that, I couldn't possibly comment.

  • Tech Issues Solved: 1
  • Joined: 08-May 04
  • Phone: I need a new one. Gibe moni plos

Posted 09 August 2012 - 18:31

Since the ship restriction locks me between the Fleet and Dromund Kaas, I decided to take a look at the other side: the Republic.

Made a Mirialan Trooper called Posix and oh, my stars and garters... what a really nice guy. Saving babies and stuff.

#785 Gotenks98

Gotenks98

    Neowinian

  • Joined: 18-December 01

Posted 09 August 2012 - 18:37

What about Rift for example as a way to promote community interaction? There are 2 things that spring to mind immediately (I've been playing for a couple weeks now and am level 26):

1) Public Groups - you can set yourself as able to be grouped with at any time. When Rifts spawn in the world and multiple random people converge on the Rift to fight it, you get the option at the top of your screen to join the Public Group, thus creating some interaction and teamwork in order to seal the Rift. Also, there are often zone-wide events that happen where large-scale invasions with dozens of Rifts and Footholds will appear in the zone along with boss-level mobs to be fought off - these are great fun.

2) Instant Adventure - queue up for one and join some random people in completing missions across the zone - these are also fun and provide excellent rewards. In addition, you can often get the help of these random people in completing the quests you already have because these instant adventure quests often involve killing the same mobs you need to kill for your solo quests. Plus, these are very quick - I did a series of 2 instant adventures in a row (again, very low barrier to entry - complete the last adventure in the series and get an option to Teleport straight back to a starting area for a new series, and they are different, not the same repeating quests) and it took me about 30-45 minutes to do.

I think where Rift has succeeded is that the barrier to group play is so low that it doesn't make sense not to do it. I generally prefer to level solo and then group at end-game to experience the end-game content. However, I find myself a part of multiple groups every time I play because of these random encounters that happen. There are also great incentives to grouping in the rewards that are available - Rifts are multistage, the later stages are timed, and if you are appropriate level, it's very difficult to beat the timer, which opens up additional bonus stages that increase the rewards, which is a great incentive to group.

I don't disagree that there are other ways to promote community interaction bar grouping, but I think Rift has succeeded in the more traditional "community interaction" of grouping with their no-friction public grouping and providing world events that encourage it and reward it.

That being said, I do agree that SWTOR has failed in this regard. A trip to the official forums is painful with the amount of hate, venom and general douchebaggery that is on display there. And the in-game community in some cases is almost as bad.

I agree with on SWTOR. I started to hate this game once I got to 50. Almost no one wants to group unless your geared when they forget the whole point of the raids and instances is to be geared. Rift has done alot to get players past the grouping up thing. My only gripe in Rift is all the healer abuse going on. They expect way too much out of healers.

#786 Circaflex

Circaflex

    Neowinian Senior

  • Tech Issues Solved: 1
  • Joined: 18-August 02
  • Location: California
  • OS: 8 x64, 7 x64, Mountain Lion, Ubuntu
  • Phone: hammerhead

Posted 09 August 2012 - 18:37

I guess what I'm getting at, and correct me if I'm wrong, but from what I've heard, MMO's, like WoW for example, normally have dynamic content. Maybe I'm wrong, but I heard that quite often WoW Game/Dungeon/whatever masters...(lets call them server admins) frequently put new missions or quests into the game...or made monsters appear to challenge players. This made the game dynamic and brought new content in all the time. Again, If I'm wrong, forgive me, but that's what I was told (not being an MMO player). Contrast that with SWTOR, which, at least for the sniper class, was a pretty boring story line up until the end. After that, yeah you have FP's and Raids, but there were what, maybe 20 total? After 2-3 weeks, they were all done, and repeated multiple times. No new gear, no new missions.

Patch 1.2 came out, added like 2 more missions, a few new gear items, legacy mode, whatever...but in the end it didn't really change that much, unless maybe you had multiple characters to take advantage of the legacy system, but TBH, with how tedious it was leveling to 50 (having to walk everywhere because speeders weren't allowed in certain places), I would NOT do it again just to get 2+ more toons.

you can take this with a grain of salt, since I've admitted I don't like MMO's. I skipped WoW, was convinced to try SWTOR, but it couldn't keep my attention. I will say that I did alpha/beta test two other MMO's that never went live, and while I actually like those, SWTOR just doesn't have enough to keep me in.


this is pretty much exactly how i feel, never was into mmos, got suckered into buying this game. Was fun for a while, got real boring, had to grind to level up finally hit 50 and havent played much since then, dont feel like grinding my way through another character because its just so boring sometimes and having to speeder and walk everywhere got really boring on some maps, i probably wont renew when my sub is up but i dunno

#787 killmaster84

killmaster84

    Neowins n00b

  • Joined: 02-June 04
  • Location: Alberta, Canada
  • OS: Windows 8 Pro
  • Phone: iPhone 4

Posted 09 August 2012 - 18:42

I agree with on SWTOR. I started to hate this game once I got to 50. Almost no one wants to group unless your geared when they forget the whole point of the raids and instances is to be geared. Rift has done alot to get players past the grouping up thing. My only gripe in Rift is all the healer abuse going on. They expect way too much out of healers.


Every MMO wants a lot out of heals, it's never the crappy DPS fault or the tank that can't hold agro to save his life. Thus is the life of the healer.

#788 Emn1ty

Emn1ty

    Web Programmer

  • Joined: 09-April 06
  • Location: Irvine, CA
  • OS: Windows 8.1, OSX Mavericks
  • Phone: Driod Razr

Posted 09 August 2012 - 23:44

What about Rift for example as a way to promote community interaction? There are 2 things that spring to mind immediately (I've been playing for a couple weeks now and am level 26):

1) Public Groups - you can set yourself as able to be grouped with at any time. When Rifts spawn in the world and multiple random people converge on the Rift to fight it, you get the option at the top of your screen to join the Public Group, thus creating some interaction and teamwork in order to seal the Rift. Also, there are often zone-wide events that happen where large-scale invasions with dozens of Rifts and Footholds will appear in the zone along with boss-level mobs to be fought off - these are great fun.

2) Instant Adventure - queue up for one and join some random people in completing missions across the zone - these are also fun and provide excellent rewards. In addition, you can often get the help of these random people in completing the quests you already have because these instant adventure quests often involve killing the same mobs you need to kill for your solo quests. Plus, these are very quick - I did a series of 2 instant adventures in a row (again, very low barrier to entry - complete the last adventure in the series and get an option to Teleport straight back to a starting area for a new series, and they are different, not the same repeating quests) and it took me about 30-45 minutes to do.

I think where Rift has succeeded is that the barrier to group play is so low that it doesn't make sense not to do it. I generally prefer to level solo and then group at end-game to experience the end-game content. However, I find myself a part of multiple groups every time I play because of these random encounters that happen. There are also great incentives to grouping in the rewards that are available - Rifts are multistage, the later stages are timed, and if you are appropriate level, it's very difficult to beat the timer, which opens up additional bonus stages that increase the rewards, which is a great incentive to group.

I don't disagree that there are other ways to promote community interaction bar grouping, but I think Rift has succeeded in the more traditional "community interaction" of grouping with their no-friction public grouping and providing world events that encourage it and reward it.

That being said, I do agree that SWTOR has failed in this regard. A trip to the official forums is painful with the amount of hate, venom and general douchebaggery that is on display there. And the in-game community in some cases is almost as bad.

Rift did an awesome job at it. The problem was that they were so prevalent they lost their significance and at some points impeded questing. The other result of this high-frequency is there is no attachment to groups you do form. I don't I ever once cared about who I got grouped with in Rift nor did I make it a point to stick around with them. The only game where I made any friends in-game was Eve. That and Phantasy Star.

#789 SMELTN

SMELTN

    Neowinian Senior

  • Joined: 23-July 05
  • Location: Alabama
  • OS: Windows 7 Ultimate, 2012 Macbook Pro, CR-48 Chromebook from Google
  • Phone: iPhone 5s

Posted 08 November 2012 - 20:16

Star Wars: The Old Republic goes free-to-play on November 15

One question has been on the minds of Star Wars: The Old Republic fans recently: "Has BioWare announced a free-to-play date?" The answer to that question is finally yes. On Thursday, November 15th,SWTOR launches what Senior Producer Blaine Christine calls its "free-to-play option."

Christine and Producer Cory Butler discussed F2P and Update 1.5 with us yesterday. They explained that BioWare is looking to expose its game to the widest audience possible, so it is allowing everyone to download the game for no charge, then play the level 1-to-50 game without having to purchase anything. The producers also gave us a tour of the SWTOR cash shop, called the Cartel Mark
et, and introduced us to Cartel Coins, the cash shop currency.


More info can be found at http://www.swtor.com/free

#790 Xilo

Xilo

    Neowinian Senior

  • Joined: 28-May 04
  • Location: Austin, TX

Posted 08 November 2012 - 20:18

SWTOR has probably the worst F2P design I've ever seen. You can barely play the game at all.

#791 Lord Method Man

Lord Method Man

    Neowinian Senior

  • Tech Issues Solved: 1
  • Joined: 18-September 12
  • OS: Windows 8.1 Pro
  • Phone: Nokia Lumia 520

Posted 08 November 2012 - 20:23

Oh man.. this poor thing.

#792 HawkMan

HawkMan

    Badass Viking

  • Tech Issues Solved: 3
  • Joined: 31-August 04
  • Location: Norway

Posted 08 November 2012 - 20:27

I'll probably end p resubscribing around that time anyway, all the other MMOs are crap.

#793 SMELTN

SMELTN

    Neowinian Senior

  • Joined: 23-July 05
  • Location: Alabama
  • OS: Windows 7 Ultimate, 2012 Macbook Pro, CR-48 Chromebook from Google
  • Phone: iPhone 5s

Posted 08 November 2012 - 21:08

I do agree there is not one good MMO out right now worth spending money on thats for sure, but I was really looking forward to going back to SWTOR because I miss some of it, but with these limitations its only a matter of time before it dies completely

#794 episode

episode

    Neowinian Fanatic

  • Tech Issues Solved: 3
  • Joined: 11-December 01

Posted 08 November 2012 - 21:17

I do agree there is not one good MMO out right now worth spending money on thats for sure


WoW still is. MoP is great.
The Once and Future King

#795 HawkMan

HawkMan

    Badass Viking

  • Tech Issues Solved: 3
  • Joined: 31-August 04
  • Location: Norway

Posted 08 November 2012 - 21:53

WoW is boring, SWTOR is much better honestly.



Click here to login or here to register to remove this ad, it's free!