Slarlac249, on 04 October 2012 - 10:50, said:
because a good number of long time players are sick of ugly, dull & depressing visuals. all we wanted to do was disable colour grading, something that other games such as crysis have as an option but it's not locked away from users.
dice doesn't like people modding or tweaking anything.
If that were true than many fans would have complained about it. Out of all the people that play the PC version of Battlefield 3, only a small number of them would be bothered by something like this.
This specific mod may seem harmless but DICE needs to stand by their rules. They can't allow certain mods that modify game files while not allowing others. What if fans wanted non-human player models? What if they wanted everything to be a shade of pink?
Crisps, on 04 October 2012 - 12:15, said:
Because DICE know that the real community can make a better game, and it would put shame on their POS game.
BF3 was designed to be a game engine demo for Frostbite 2.0, hence the bad game play and the reason other EA games are sold on the idea of using it.
Are you implying that DICE are afraid of what the "real community" can come up with if they allowed modding for Battlefield 3? If so, then you're mistaken. Whatever the "real community" comes up with would be based on Battlefield 3. They'd be doing it to improve the game, not make a better one. Also, Battlefield 3 is EA's fastest-selling game to date (last I checked).
I don't know where you're getting these baseless claims from but you're wrong. Battlefield 3 was designed to be a first-person shooter based on the Battlefield formula. There's nothing to indicate that it's a tech demo for Frostbite 2. If that was their goal then they could have done it with a significantly smaller budget.
One more thing, the reason Frostbite 2 is being used in other games should be clear: DICE is a subsidiary of EA. Of course they're going to take advantage of a very capable and versatile game engine.