Adobe ships final version of Flash 10.1 for Android

It's been long known that Adobe has been working on Flash for the Android platform. In spite of all the drama surrounding their move into the mobile space, Adobe has stood firm in their commitment to providing users with the content they're accustomed to on their PCs, even when they're on the go.

PCMag is reporting that Adobe has finally unleashed Flash 10.1 for mobile to its partners across the globe. Soon, the app will be downloadable via the Android Market for users running Android 2.2 (Froyo). Until now, Adobe had a beta version of Flash 10.1 available for the select few testing out the unofficial release of Froyo. Despite the small number of users actually running Froyo, the app quickly became one of the most downloaded free applications in the Android Market.

To all those who may be concerned, Adobe has made their progress in tweaking this version of Flash crystal clear. Improvements have been made in overall performance, battery life, and memory management. Flash 10.1 will also be able to take advantage of a device's accelerometer and will also feature "smart zooming" in order to bring Flash content into full-screen mode.

Adobe also said that Flash 10.1 has been made to support BlackBerry, webOS, future Windows Phone OSes, LiMO, MeeGo, and Symbian. Flash will be available on many of these mobile devices as a pre-installed application. For devices that have already been released, an over-the-air download will be made available in the coming months.

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"Adobe also said that Flash 10.1 has been made to support BlackBerry, webOS, future Windows Phone OSes, LiMO, MeeGo, and Symbian. Flash will be available on many of these mobile devices as a pre-installed application."

What happened to choice? Only improvements were made to "overall performance, battery life, and memory management" and not fixed. Leave it to Adobe to release software that is not finished. If Flash is all about choice to view what you want, what happened to the choice not to have crappy software on your phone when you get it? So much for that movement. Hypocrites as usual.

SputnikGamer said,
"Adobe also said that Flash 10.1 has been made to support BlackBerry, webOS, future Windows Phone OSes, LiMO, MeeGo, and Symbian. Flash will be available on many of these mobile devices as a pre-installed application."

What happened to choice? Only improvements were made to "overall performance, battery life, and memory management" and not fixed. Leave it to Adobe to release software that is not finished. If Flash is all about choice to view what you want, what happened to the choice not to have crappy software on your phone when you get it? So much for that movement. Hypocrites as usual.

I think the only way they can begin to work on the "overall performance, battery life, and memory management" issues of Flash on these mobile devices is if the "application layer" is compiled into the mobile OS. I call it an "application layer" because that is what it is now. It is too much of a behemoth to be called a "plugin" anymore.

Shadrack said,

I think the only way they can begin to work on the "overall performance, battery life, and memory management" issues of Flash on these mobile devices is if the "application layer" is compiled into the mobile OS. I call it an "application layer" because that is what it is now. It is too much of a behemoth to be called a "plugin" anymore.

Read about two companies recently that made some software that converts any flash file on the fly and works for iphone flawlessly. what cant they use that for this? why a whole application that is supposedly still performing poorly on flash files that are more than just a video and take a bit of processing power like the games.

SputnikGamer said,
"Adobe also said that Flash 10.1 has been made to support BlackBerry, webOS, future Windows Phone OSes, LiMO, MeeGo, and Symbian. Flash will be available on many of these mobile devices as a pre-installed application."

What happened to choice? Only improvements were made to "overall performance, battery life, and memory management" and not fixed. Leave it to Adobe to release software that is not finished. If Flash is all about choice to view what you want, what happened to the choice not to have crappy software on your phone when you get it? So much for that movement. Hypocrites as usual.

YOU FAIL!!!!
Obviously its OPTIONAL! AKA CHOICE!!!

ZeroHour said,

YOU FAIL!!!!
Obviously its OPTIONAL! AKA CHOICE!!!

Read the article or if thats to much for you to read, read the part I quoted. It is preinstalled. There is no choice there.

SputnikGamer said,
Read the article or if thats to much for you to read, read the part I quoted. It is preinstalled. There is no choice there.
Doesn't say it can't be removed though.

Kirkburn said,
Doesn't say it can't be removed though.

Which is fine but it doesn't say that it can either. Even iPhone doesnt preinstall apps when you buy it. The only ones installed are the ones that you can't get rid of. The few people(all 4 of them) that I know that have a driod phone said they didn't have any preinstalled apps on their phones.

SputnikGamer said,

Leave it to Adobe to release software that is not finished.
Hypocrites as usual.

Don't you mean "leave it to apple to release software that's not finished, and then add features later"?

Yip, you are a hypocrite...

SputnikGamer said,
Read about two companies recently that made some software that converts any flash file on the fly and works for iphone flawlessly. what cant they use that for this? why a whole application that is supposedly still performing poorly on flash files that are more than just a video and take a bit of processing power like the games.

Umm, unless you've been living under a rock, Flash CS5 allows one to export a Flash project to HTML5 code, so there is nothing stopping someone from moving from Flash to HTML5 whilst using the same development environment.

I'm excited to see how well it runs on my friend's android phones (once they/if they ever get an update.........). It will be interesting to see what their take on it is, especially given the controversy with Apple and Flash. Although right now most of them have their android phones overclocked and so battery life is out the window anyway.

I think that it is silly that Apple isn't at least allowing Adobe to make a plugin for iOS, but I can't say that I miss it much. I do notice a quieter web w/ no annoying flash ads with terrible audio. The only time I've been like "damn, no flash" was when I went to southparkstudios.com to find an episode clip of something. Other than that, I can't think of any Flash applications or games I would want to run on my iPhone. About the only thing that is a prohibitive web experience is video related... and a lot of web sites are migrating to HTML5 for their video anyway.

Shadrack said,

I think that it is silly that Apple isn't at least allowing Adobe to make a plugin for iOS

The wording you use is what makes it the whole issue amusing. The fact remains that Apple isn't blocking the making of the plugin. Adobe can make the plugin all it wants. Apple will just block it from being released on the store. If they would make the plugin and show that it works properly, without affecting battery and performance, it would be a different story. Even with this release, Apple stance holds true. Adobe is yet to come out with something for a mobile device that actually works properly without degraded the device. How is it that a third party was able to make some browser based software that converted a flash file to js and work on an iphone with no issues but Adobe can't make its own software do what it should. The ball is in Adobe's court to make something that actually works. Even Steve said at one point that if Adobe shows Flash working on a mobile device without the problems, they would reconsider. This release doesn't show that yet.

SputnikGamer said,
.

Your view is very simplistic and implying that Adobe has access to all iOS libraries to be able to build and perfect their plugin. Apple is known for blocking Adobe from accessing certain functions on their operating system. Why do you think Flash does not support hardware acceleration on the Mac OS when it supports acceleration on all other platforms!? Apple is not handing out access to the relevant libaries for Adobe to support it!

ManosK said,

Your view is very simplistic and implying that Adobe has access to all iOS libraries to be able to build and perfect their plugin. Apple is known for blocking Adobe from accessing certain functions on their operating system. Why do you think Flash does not support hardware acceleration on the Mac OS when it supports acceleration on all other platforms!? Apple is not handing out access to the relevant libaries for Adobe to support it!

Mr. ManosK - Adobe Flash Plugin v10.1 was the first version to offer any kind of hardware acceleration on any platform and this is true for Mac OS X. Get your facts straight.

ManosK said,
Your view is very simplistic and implying that Adobe has access to all iOS libraries to be able to build and perfect their plugin. Apple is known for blocking Adobe from accessing certain functions on their operating system. Why do you think Flash does not support hardware acceleration on the Mac OS when it supports acceleration on all other platforms!? Apple is not handing out access to the relevant libaries for Adobe to support it!

How the hell do you block access to something that never existed in the first place? Video Hardware acceleration has only just been added (10.6.3) and so far it has hard marginal improvements when it comes to reducing CPU utilisation.As for the rest, what are they being blocked from doing? features do they need which Apple is blocking? come on, I'm waiting.

Now seriously, who cares for some Apple products? Best phones have HTC. Period. Pick your favorite version with Android OS or Windows Mobile with Touch Sense UI. Google for it...

6205 said,
Now seriously, who cares for some Apple products? Best phones have HTC. Period. Pick your favorite version with Android OS or Windows Mobile with Touch Sense UI. Google for it...

Where? App wise no. Sound quality wise, HTC has barely anything that could compete to the iphone which has a near perfect frequency response. I'm not saying it's the non-plus-ultra, but like some point around, there's a reason apple sells so many.

Draconian Guppy said,

Where? App wise no. Sound quality wise, HTC has barely anything that could compete to the iphone which has a near perfect frequency response. I'm not saying it's the non-plus-ultra, but like some point around, there's a reason apple sells so many.

Most people don't know or care about the "frequency response". They buy apple crap because for some odd reason they think its cool.

Biglo said,
How about they get to work on flash player for 64 bit which was promised years ago.

Agreed ! I don't care aboot Flash on Android for now. I want a fully fonctionning 64bits flash plugin so I can browse teh Interw3bz in full 64bits glory !

I love reading over the posts and getting a clear picture of Apple Fans vs. Anything Else Fans. Can't we just get along? I have an iPhone 3G and a Nexus One and sure there are upsides to both, but for me it's about getting what I want. If I want to view some flash content on my mobile device then that shouldn't be dictated by someone else. The Flash Android Betas haven't caused any issues on my Nexus One. I love Apples products and hardware designs, I think they are fantastic, but the ultimate issue here is really about choice. I bought the device and I buy the apps that go on it, if I want to kill my battery life by installing something that my potentially drain it then that's my choice.

Klethron said,
I love reading over the posts and getting a clear picture of Apple Fans vs. Anything Else Fans. Can't we just get along? I have an iPhone 3G and a Nexus One and sure there are upsides to both, but for me it's about getting what I want. If I want to view some flash content on my mobile device then that shouldn't be dictated by someone else. The Flash Android Betas haven't caused any issues on my Nexus One. I love Apples products and hardware designs, I think they are fantastic, but the ultimate issue here is really about choice. I bought the device and I buy the apps that go on it, if I want to kill my battery life by installing something that my potentially drain it then that's my choice.


So take care of yourself and each other…

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