Age of Conan subscriptions fall below 100,000

According to an article by GameIndustry.biz (pointed out by Eurogamer), Age of Conan subscriptions have crumbled severely, to less than 100,000, according to a report by E24. Perhaps what makes it worse is that Age of Conan was the third best selling game of 2008, having shipped over 1 million copies and, after a few months of release, having over 700,000 subscribers. Today, the developer of the game, Funcom, announced a net operating loss of $23.3 million, which resulted in the Chief Financial Officer of the company, Olav Sandnes, resigning.

The company, still in a reasonably safe cash position, with $39.4 million, said "The average subscriber retention for the Age of Conan game has improved in 2009. The subscriber base of Age of Conan has consequently been relatively stable during this period. The average playtime per subscriber has also increased during the last months." Share prices in the company have also been increasing, slowly, since the start of 2009, although it's unlikely they will reach the $50 per share mark for a while, currently at a painfully low $4.10.

The news isn't all bad - in fact figures show that since 2009, things might be looking better for Funcom. However, in regards to Age of Conan, apart from making it available in more territories, there's not much being done to make it more appealing to new users. The remaining life of Age of Conan seems to be rapidly declining, and - despite the few glimmers of hope - there's little to suggest otherwise.

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14 Comments

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having played 3 mmo's from launch one mmo 6 months after launch; I can truly say that AoC's launch wasn't pretty but by far the best launch I had seen. Of course they are lacking content...none of the previous mmo's had a crapload of content till they were in their second or third year. Of course there were bugs...the amount of code needed to generate a mmo only ensure that this will be a fact. As to the game not being fun...oh i guess having to actually fight the bad guys instead of pushing one button or getting a ui with a macro key to hit all your attacks in order, so you can get high, drunk, or both...i guess it isn't fun then. Yes the pvp was lacking but it's all working now(yes still glitches but working) and while the content is still a little lacking after 70 all the raid zones are working and Funcom continues to add content. Wow, EQ2, UO, Guild Wars, CoH and EQ all had a host of issues their first couple years. The question that remains is whether or not Funcom has enough cash to continue building content and keep the game going till you whiners wake up and come back and play the game. It really is taking shape and starting to work so much better...maybe if your expectations weren't set so high and you could enjoy the game for a new mmo and a different approach...

shadowrik said,
having played 3 mmo's from launch one mmo 6 months after launch; I can truly say that AoC's launch wasn't pretty but by far the best launch I had seen. Of course they are lacking content...none of the previous mmo's had a crapload of content till they were in their second or third year. Of course there were bugs...the amount of code needed to generate a mmo only ensure that this will be a fact. As to the game not being fun...oh i guess having to actually fight the bad guys instead of pushing one button or getting a ui with a macro key to hit all your attacks in order, so you can get high, drunk, or both...i guess it isn't fun then. Yes the pvp was lacking but it's all working now(yes still glitches but working) and while the content is still a little lacking after 70 all the raid zones are working and Funcom continues to add content. Wow, EQ2, UO, Guild Wars, CoH and EQ all had a host of issues their first couple years. The question that remains is whether or not Funcom has enough cash to continue building content and keep the game going till you whiners wake up and come back and play the game. It really is taking shape and starting to work so much better...maybe if your expectations weren't set so high and you could enjoy the game for a new mmo and a different approach...


I'll have to check out the latest updates!

People don't quit MMOs because they don't support promised DX10 or whatever. People quit MMOs when there are class imbalances, lack of content, ****loads of bugs. Or all of the above.

Harbinger said,
People don't quit MMOs because they don't support promised DX10 or whatever. People quit MMOs when there are class imbalances, lack of content, ****loads of bugs. Or all of the above.

QFT! Why else are people still playing Ultima Online and Everquest, these are poor looking games yet are still being played because they are FUN!

I played Age of Conan for exactly 3 weeks before I canceled my subscription. The game was simply not fun.

Xionanx said,
QFT! Why else are people still playing Ultima Online and Everquest, these are poor looking games yet are still being played because they are FUN!

I played Age of Conan for exactly 3 weeks before I canceled my subscription. The game was simply not fun.

+1

Loads of bugs, great graphics though. Played it for a couple of months but as ther is no life after 70, meaning there is no end of game content at all, So I just quit.
So just reach the last level and it is game over.
No surprise it does not keep people playing...

Seems the trend for MMOs as of late; Failure. Sad, really.

At least City of Villains/Heroes is still going strong... right!?

It's sad - it had so much potential, yet due to issues in some areas it's brought the game to an end, or it's pretty close to doing so.

I can't see the game kicking off again, even with an expansion pack.

All of the downtime, All of the changes (nerfs) to all the classes after launch didn't help either. The much touted PVP system that took far to long to implement. Poor client performance on many systems. Sad when the beta client worked better on 2 of my 3 gaming rigs than the final release clients. Also the dx10 thing.

All of this is what has cause the mass exodus from AoC.

Their real mistake was not shipping the DirectX 10 version of the game in the initial launch. To my knowledge, they still haven't released the DirectX 10 version. You know what's funny? They let you select the option for DX10 in the game's graphics options. But wait, they even let you "enable" it. Talk about a phantom video effect. I guess the users felt betrayed.

It was inevitable , when you beta test something and the beta testers tell you , guys you are not ready yet and you just ignore them... this what happens.

Not surprising really, as they showed DX10 pictures on the box, and didn't deliver. (Still testing dx10)

I would have bought it as the dx10 video looked great, but was waiting for the patch, probably won't bother at all now!