AMD accelerates 3D graphics performance

AMD is promising workstation graphics professionals a 300 per cent improvement in performance compared with previous 3D products following the introduction of five graphics accelerators.

The graphics processing units (GPUs) are targeted at CAD, DCC and medical imaging professionals and come with a new unified shader architecture featuring up to 320 individual stream processing units. The boards that are based on the new GPUs are the ATI FireGL V8650, V8600, V7600, V5600 and V3600. They are being touted as the first to sport 2GB of onboard memory.

ATI has claimed that when running DirectX 10 and OpenGL 2.1-based professional applications, the cards are 300 per cent faster than the previous professional ATI products.

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News source: vnunet

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14 Comments

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A friend of mine had a old old fireGL card and it was pants at running games, but put in in 3dsmax and it would out do any of the 3d cards around at that time. Voodoo, TNT etc. So I would stick with the gaming cards for gaming. But if you fancy some Maya or 3dsmax stuff or any other kind of CAD system, then these are the cards you should buy.

I'm a pretty hardcore ATI fan myself, and even I have to agree with you there.

Show us the products or shut up AMD. =/

previous gen was the HD line of cards also thier shaders could be program specific making them a hell of alot faster than the last cards

They are saying that their new cards will be 300% faster than their previous cards, if you use DX10, irrespective of what version of DX the previous card is using.

jimbo11883 said,
I wonder how these would perform in games, though?
3D rendering is 3D rendering either it's in games or 3D software application. I guess tho it will all depend on driver optimisation.

Pip'

Pippin666 said,
3D rendering is 3D rendering either it's in games or 3D software application. I guess tho it will all depend on driver optimisation.

Pip'

Final rendering in the majority of 3D Software apps is done exclusively on the CPU. The GPU plays no part in the final rendering of a scene or sequence of scenes (video). The GPU just handles the non rendered geometry in the application window; the scene you are working on. Where as with games the graphics card does the majority of the rendering. In short workstation cards aren't design to render on the fly, so they tend to be crap in games despite them being almost identical to their consumer grade counterparts.

Dorza said,
Final rendering in the majority of 3D Software apps is done exclusively on the CPU. The GPU plays no part in the final rendering of a scene or sequence of scenes (video). The GPU just handles the non rendered geometry in the application window; the scene you are working on. Where as with games the graphics card does the majority of the rendering. In short workstation cards aren't design to render on the fly, so they tend to be crap in games despite them being almost identical to their consumer grade counterparts.

Aren't these based off their gaming 2x000 cards though? The same way Nvidia does it with the Quadros?