Analyst predicts 8,450 gaming jobs have been lost since July

It's no secret that the video game industry has suffered during the current recession. With studios closing at an alarming rate, analyst Wanda Meloni estimates that 8,450 video game redundancies have been made since July 2008.

Writing for Gamasutra, Meloni used data from the Game Developer Census 2008 report to predict that 75% of the cuts, some 6,300 jobs, were in North America alone. The rest of the redundancies came from studios throughout Europe and Asia.

Just recently, EA boss John Riccitiello cited the current economic downturn as a "blessing in disguise," claiming the recession would help rid the industry of the "riffraff." Whilst questions have been raised about the sustainability of video games during such difficult times, sales throughout the business have continued to strengthen. But despite improving figures, more and more studios are finding it difficult to survive, with Duke Nukem developer 3D Realms becoming the most recent victim.

Whilst the sheer number of job losses may only seem like bad news, Meloni is quick to remind everyone that a large number of "industry professionals" are still without work, urging the creation of new studios like Oceanhouse Media and Big Red Button Entertainment.

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15 Comments

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So it will go back to the roots of independent game making, where there was originality, Thank $#@£ for that!

How do you label a game rubbish? IF you don't like the game then that's good for you. Don't buy it or don't download it.

This is bad news since some small companies/studios may not get enough funds to implement their creative ideas. For all the slackers (e.g. 12 years to make a game?!), I only have to say: 'as you sow so shall you reap'...

babyHacker said,
To those who pirate software and justify doing it:

Guess that piracy is really helping right?

I'd blame the over saturation of companies making sub-par products before I ran around blaming piracy. But companies will still shove games out before they are ready, buggy, boring and just plain garbage and it will always be the big bad bogey man named piracy's fault when they don't sell.

I mean who's really suprised. alot of the people that work in games don't have permanent positions, it's not unheard of for a company to let people go after projects are done and bring them back later, it's kinda of like the film industry imo.

skynetXrules said,
for some reasons i had read"analyst" as "apple" instead

LOOL

So you are dyslexic. Oh, and you can't spell LOL either.

This is what happens when everyone jumps onboard with the stupid Cookie Cutter approach.

Give the gamers something fresh, unique, and fun and guess what? Oh yeah, that's right... it sells. Sales = money = jobs.

Since when is that rocket science?

I don't wish for anyone to lose their job -but- maybe this is the wakeup call the industry needs. Start innovating and let those Xerox machines cool down.

C_Guy said,
This is what happens when everyone jumps onboard with the stupid Cookie Cutter approach.

Give the gamers something fresh, unique, and fun and guess what? Oh yeah, that's right... it sells. Sales = money = jobs.

Since when is that rocket science?

I don't wish for anyone to lose their job -but- maybe this is the wakeup call the industry needs. Start innovating and let those Xerox machines cool down.


You got it all wrong man, it's due to pirating!