Apple approves nearly 1400 Apps in one day

It's no secret that Apple's App store has been a huge success for Apple. It has helped to propel the iPhone to the de facto stature that it is today. Last Friday (9/18/09) Apple approved a massive 1394 apps for its store, according to Appshopper.com.

The massive amount of applications that Apple is approving clearly shows how popular the platform is and that Apple clearly has a hit on its hand. A quick look at the graph (posted below) shows that Apple on average approves roughly 400 apps a day.

The immense volume also shows how Apple must stay on top of the organization of the App Store. With such a large volume of applications, developers must find alternative ways to attract attention to their products or else they will be lost in a sea of undiscovered apps.

For some comparison, it would be as if the "Blackberry App World catalog were published in just one day. 1400 is more than double the number of games currently on the PS3 (557) and just a tad short of the number of titles in the PS2's library (somewhere around 1,900)." VIA Gizmodo.com

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The Stylish Hobo said,
Such a shame, everything Brad Sams writes is almost always subject to scrutiny on the basis of content or grammar :]


When thousands upon thousands read what you write, you cant please them all. Ill take the grammar abuse, thats my fault (and in my defense I had 9 postings in a row without one single error) which had 10's of thousands of views...so yes judge me by my one mistake, or one article that you dont approve of, but you cant hide behind the facts of the App store

Well, you compared it to the number of games the PS2/3 have which not many people know. Thus, the comparison is flawed, not only because it is a bad comparison, but because it doesn't help anyone to really see just how many apps that is.

As to the other reasons it doesn't make sense, aside from what TheRookie provided, the sheer fact is that games and Apple app development are pretty much entirely different in terms of cost to create, time needed, how much content is present, and what the content is overall. That's only naming a few.

No one is judging you here.

dead.cell said,
Well, you compared it to the number of games the PS2/3 have which not many people know. Thus, the comparison is flawed, not only because it is a bad comparison, but because it doesn't help anyone to really see just how many apps that is.

As to the other reasons it doesn't make sense, aside from what TheRookie provided, the sheer fact is that games and Apple app development are pretty much entirely different in terms of cost to create, time needed, how much content is present, and what the content is overall. That's only naming a few.

No one is judging you here.


Firstly, it was a quote I took from another site but we are looking at the numbers in two different ways....I was refering to it as a platform for devlopment and for devlopers to make money, you are looking at it from the perspective of games strictly....


I see your point but think of the PS2 as a platform instead of a game console, and you shall see my point...toe-may-toe, toe-mah-toe

TH3ROOKIE said,
I'm sure every PS2 owners would have loved to have the lighter app or the iBeer app on their PS2... hours and hours of fun.

I think it's ok to bring numbers to compare popular devices to others. But comparing a multipurpose device to a console is irrelevant, we could turn this around by saying the PS2 has triple the number of steering wheel than the iPhone or comparing it with the VHS library... And from what I've seen of the iPhone apps, if we could drop some chemicals in the AppStore to get rid of all the bad seeds like iBeer, how many good apples would be left?

Cheers!

Who cares, it is just a simple comparision. There is nothing wrong with that comparison, as long as you don't draw stupid conclusions from it. It doesn't mean the iPhone is a better games machine than the PS3. Keeps your knickers on. Sheesh.

I was not judging the author or the grammar, only the facts. I still stand my point that the PS2 was/is a game console. Sure you had that Linux kit that you could install and be used for development, but out-of-the-box experience, the PS2 was a game console, no extra modem/Ethernet adapter/keyboard/mouse/hdd to buy to do what it was design to do in the first place. Out-of-the-box, the iPhone is a multipurpose platform.

As for iPhone games Vs PS2 games, I̢۪d rather play 1 Grand Theft Auto or 1 Gran Turismo on PS2 than playing 2000 Bookworm on Iphone.

Anyway, I was just saying the PS2 fact doesn̢۪t belong between those lines, whoever wrote it, IMO.

Cheers!

2000 Bookworms would make something like 17,500% more revenue than 1 Gran Torismo for the PS2 (2000 * $4.99 = 9980 versus $56.99 for GT5 on Amazon). I think that's the point. Other people aren't that interest in your personal experience of it as a consumer; they are interested in it as a business, platform, and ecosystem.

I am wondering about Quality Control here. Besides that, how many of these Apps are repeat cheap versions just to make money.

And how many are just upgrades and bug fixes. I would assume they need to get approved as well, or else you could just get an app through and change it into anything.

And how many are great?

Of course, as with all software, regardless market, some of it sucks, some of it is great. But this is a massive number of approvals, which likely means a major amount of quality apps, as well as a large number of low quality apps. But the simple throughput we're talking here is impressive.

I try to dig down to the source when I remeber too, sometimes other sites (not us of course :P) mask the original source!

dancedar said,
99% of these apps are utter crap and won't be used/around in a years time. Just makes it harder to find decent ones.

so true, its hard to find the good ones, i'm usually left with watching iphone commercials to find apps.

Kinda makes sense since the palm pre came out in June. I just hope Palm doebsn't follow this route by having alll these crappy nonsense people want to sell as applications.

I wonder one thing, I thought about making an app for the iPhone, you know making some money, I sat down and thought about what app I could make, couldn't think of any apps that to me seemed to be worth the effort... so how the &^%#$ are there on average 400 new apps every day??

maybe I am just stupid as mud or there are about 399 **** apps coming in every day... and how the ^#% is someone able to go through all that **** to find a good app to buy - DAILY? crazy...

At least it is ten thousand times better than Symbian.

If you want to sell a software for symbian, then you must pay $100 for every application (plus $100 for the developer signature), then pass the insane process of certification (it can last for over 6 months) and your request can be rejected (usually is rejected), then you must start all over the process (and pay again $100). And finally, if you software is certificate then, you must sell your application by yourself (Nokia Store is not for everybody). But you can sell your software using a third party vendor (such Handago ), sadly they will takes over %60 for every sale.

So, it is not so strange why App Store is loved by the developer, even when xcode is clearly inferior to visual studio and eclipse.

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