Blizzard releases Diablo 3 expansion, Reaper of Souls

Today, Blizzard has released its first expansion to the Diablo 3 series, Reaper of Souls. The original Diablo 3, which was released nearly two years ago, set a record at the time for selling the most units in a 24-hour period. The franchise returns this year with a new entry into the series introducing some new features and a new class, the Crusader. The game also increases the player's level cap to 70 and introduces players to a new Adventure Mode. Adventure Mode will have all way points unlocked and will have a greater emphasis on randomized environments. The new expansion will also include improvements to gameplay to allow for greater re-playability.

Reaper of Souls Expansion details: 

  • In addition to expanding the story of Diablo III with an all-new, action-packed Act V and introducing the incorruptible Crusader class, Reaper of Souls increases the game’s level cap to 70. Players forging ahead with their existing Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard characters will benefit from an array of fearsome new spells and abilities as they advance in level.
  • The expansion also builds upon several key features of the Diablo franchise, with a greater emphasis on randomized environments, horrific new monsters, epic new quests, and substantial updates to the loot experience. The redesigned loot system in Reaper of Souls focuses on rewarding players with even better treasure through targeted “smart drops,” new and improved multi-level Legendary items, and a third artisan, the Mystic, who can augment an item’s power and appearance.
  • A new Adventure Mode has been added as well; with all Waypoints unlocked in this mode, the entire world becomes the player’s battlefield! Included in Adventure Mode are two new game features, Bounties, a randomized objective system, and Nephalem Rifts aka Loot Runs, a randomized dungeon system, provide fun and rewarding challenges for players to tackle when they’re looking for new ways to test their might. Diablo III’s Paragon progression system will also be receiving several updates for the expansion, adding even more endgame character advancement and replayability.

Diablo 3: Reaper of Souls retails for $39.99 USD and can be purchased in store or as a digital download. Diablo 3: Reaper of Souls is available for Windows and Mac. Diablo 3 is in development for the PS4.

Source: Blizzard | Image via Blizzard 

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Sooooo after playing again for, urm, idk 8+ months. Why is all my old gear now valued at something ridiculous like 9 gold.........

You know how much this stuff cost in the RMAH? But everything I own is now worth 6-9 gold. Very odd.

Looking forward to it, Loot 2.0 has made the game interesting again. Of course the absence of the RMAH is immediately reflected in the price given the new content, but in terms of hours of gaming/$ it's still justified IMHO.

Blizzard has made a lot of things that were wrong with Diablo 3, right with this expansion. Diablo 3 was tainted by Blizzards greed for online virtual sells (via the RMAH).

Now its about hack-and-slash fun with buddies, the loots, and challenges.

No longer do you have to spend some portion of the game playing "auctioneer" in order to get the funds to pay for the gear to get through the challenge of the game. So glad Blizzard made this one right.

Luckily I think their pride for making great games took over their desire for greed and turned a pretty poor excuse for a game into yet another great Blizzard special.

Yeah, and I had just swore off Blizzard games for a moment there, simply because of the way they are systematically butchering WoW trying to get every damn nickel and dime they can get before it goes kaput.

$50 for Warlord's of Draenei with a $15/mo or $180/yr subscription... Jesus Christ.

dead.cell said,
Yeah, and I had just swore off Blizzard games for a moment there, simply because of the way they are systematically butchering WoW trying to get every damn nickel and dime they can get before it goes kaput.

$50 for Warlord's of Draenei with a $15/mo or $180/yr subscription... Jesus Christ.

So, keeping the same pricing model they've used for the past 10 years is suddenly "nickel and diming."

No, but spending extra resources on their cash shop is a bit bothersome to those who are paying the subscription already. Remember that Blizzard also at one point wanted to have a second tier of subscription in the past that gave you "more" features, revolving around Battle.net that basically blew up in their face.

The cash shop is the way they side step it, making level 90 boosts for $60 and whatnot. Let's not forget the cost for server transfers, faction transfers, and so forth which they claim the price is to curb imbalance of the servers. Yet, anyone who's actually played the game knows damn well they don't enforce anything as far as faction balance.

Hell, I quit playing because I was devastated getting my mage to 90 only to get to Timeless Isle and find myself pitted against 15 horde on just any regular day. There were enough Death Knights even to chain death grip me around like a toy before killing me.

That's just weak man. Even Aion back in the day had faction locks to keep things from getting too out of hand.

If the content was worth the $15/mo, I wouldn't care. For me, I don't feel Blizzard's committed to the game enough for me to throw them more, let alone drop $50 for their expansion without any good reason for an increase in price, other than to rake in more while they still have the behemoth under their belt.

Okay, for what it's worth... and some of you might remember, I was a big hater on Diablo 3. It was just meh, the online was bothersome especially at launch, and the RMAH and loot system was complete garbage, at least in my opinion.

Fast forward to this weekend up until now... I love it. I actually bought the game for a friend of mine on the fence and he's loving it too, trying to get his gf to buy it. I'll probably hold off on the expansion until I see a sale or until I get to Act V (which will probably happen sooner than the former) but I'm quite impressed.

Just goes to show a game can easily do a 180 if the effort is put in.

Exactly. I loved Diablo 3 before it launched, disliked it a lot until I quit, and now I'm playing it again. My best friend and I recently purchased the expansion and I'm waiting on him to come home from work before playing. Patch 2.0 made a lot of necessary changes and the removal of the AH and addition of "loot 2.0" made this game fun again.

It took about 7 months (I think) for me to pick up Starcraft 2: HoS for $20 on a sell (which is what I was waiting for). Now I see that it is back up to $32 on Amazon.

Not sure if this will be the same, but I suspect it will not be until the holidays that a sell happens.

dead.cell said,

Fast forward to this weekend up until now... I love it.

That will wear off after a couple of weeks, when you realize they didn't really change all that much. It's all window dressing. The game itself remains fundamentally broken.

excalpius said,

That will wear off after a couple of weeks, when you realize they didn't really change all that much. It's all window dressing. The game itself remains fundamentally broken.

So what if it does ware off after a few weeks? How many hours of gameplay do you expect out of a game, anyway? You seem to be one of those people who have spent countless number of hours playing Diablo 3 only to conclude that: it sucks and is fundamentally broken. Why did it take you so long to come to that conclusion? Was none of it fun? Do you typically spend countless hours on games that you don't like?

If I get a few weeks of gameplay out of a $40 expansion, then that is money well spent. Most games cost $60 and maybe only give a weekend or two of gameplay. Sorry that Diablo 3 hasn't become your life obsession for the next 2-3 years like Diablo 2 was (or w/e). If you think PoE is better, great. I thought it wasn't near to the level of polish Diablo 3 had on it (even at launch of D3), but whatever spins your wheels have at it.

Sorry, just because there isn't 2-3 years of gameplay in Diablo 3, does not mean it is fundamentally broken. LOL. Ridiculous.

excalpius said,

That will wear off after a couple of weeks, when you realize they didn't really change all that much. It's all window dressing. The game itself remains fundamentally broken.

To me, the game 2D mechanics is the main mechanic that is broken. It will never become a real MMO. The damage is so unbalanced, I don't think there will be anyway to fix that broken mechanic. In GW2, you can AH in the game. Can't do that in D3.

At first the drop system was poor. After spending hours getting two level 60's and farming a fair amount I gave up as all drops were useless. Blues were better than legendary weapons. The only way to get gear was via the AH. Since patch 2.0 though it's made the game worth while again. Anyone that got fed up with pre-patch 2 should give it a try again. Items are not so useless anymore.

Not only did the crap drop rates absolutely suck previous to 2.0, but the fact that it was required to shop the AH in order to gear up for Hell and Inferno difficulties (especially pre MP# system and the nerf that came with that).

The result of that was you only had the exact legendaries and set pieces you needed to get over the stat walls. There was no joy in having random legendaries drop with some unique proc that you'd try out and have fun with for awhile because that would have just been a waste of gold on the AH.

If I were to complain about anything regarding Diablo 3 post-2.0 patch, its that the difficulty levels have become a bit too granular. I think they could divide the number of difficulties in half (still keeping the span just lower the number of incremental steps). Also, add achievements for the absolute top difficulty (both normal and hardcore.) Torment 1 is pretty trivial to overcome (IMO), but that is really the last step in the progression achievement wise.

Will pick this up sometime when its on sale for a decent price. Only just bothered buying D3 due to Blizzards 50% off sale in the run up to this expansion dropping.

The gf and I have been waiting anxiously for the Ultimate Evil PS4 version so we can play co-op on the couch together. She was apparently a huge fan of 1 and 2 but has so far managed to hold off on 3 (initially turned off by the auction house and always online... both resolved in the PS4 version). I hope the actually launch the PS4 version at or soon after the demos at PAX East.

I was playing last night when I saw the in-game announcement that it was released just before midnight EST. Also played a bit this morning before getting ready for work, it's pretty awesome so far!

Yeah but now it's like hey we re-did the game. i played way to much b4 trying to get good gear that it's like damn this is boring. but the way they've revamped for people who still like Diablo is great as well.
how long did they spend working on D3 originally when the came first came out?

Yusuf M. said,
It's come a long way since launch. I stopped playing a long time ago too but I recently got back into the game. And it's very fun.

No, it's still boring, with stat stick drops, non-randomized content, an infantile story, etc..

More "legendary" items drop now, but they also added tons of rare items that are now colored orange so that most of those new "legendary" item drops are just more stat sticks with nothing unique about them at all.

And when you finally do get a legendary that might be useful to your class (or one of your alts), it is STILL so hugely randomized that the odds are that legendary item will be utter trash. So you are STILL farming for multiple versions of the same legendary item in order to make your build viable.

At least they got rid of the Auction Houses. But if you played self-found, there's still no meaningful difference between the release and the Loot 2.0 patch.

So Blizzard will never be getting any of my money ever again.

Back to Path of Exile...

excalpius said,

No, it's still boring, with stat stick drops, non-randomized content, an infantile story, etc..

More "legendary" items drop now, but they also added tons of rare items that are now colored orange so that most of those new "legendary" item drops are just more stat sticks with nothing unique about them at all.

And when you finally do get a legendary that might be useful to your class (or one of your alts), it is STILL so hugely randomized that the odds are that legendary item will be utter trash. So you are STILL farming for multiple versions of the same legendary item in order to make your build viable.

At least they got rid of the Auction Houses. But if you played self-found, there's still no meaningful difference between the release and the Loot 2.0 patch.

So Blizzard will never be getting any of my money ever again.

Back to Path of Exile...

Lol. You complain about non-randomized content and randomized content in the same post. Make your mind up. Have fun playing PoE.

suprNOVA said,
Yeah but now it's like hey we re-did the game. i played way to much b4 trying to get good gear that it's like damn this is boring. but the way they've revamped for people who still like Diablo is great as well.
how long did they spend working on D3 originally when the came first came out?

instead of b4 i meant d3 :/

Shadrack said,

You complain about non-randomized content and randomized content in the same post.

Only if you don't understand the game. The "non-randomized content" is the map layout, which is predictable and boring and repetitive to the nth degree.

And then I discussed the overly broad range of stats for legendaries, making the majority of them worthless.

These are two different aspects of the same game. Both involve broken "randomness" for different reasons. There's also a lot of other randomness in these kinds of games, from hit mechanics to damage numbers, etc.

Shall I clarify that for you too, or do you actually have an pertinent argument to make?