Call of Duty Ghosts and Battlefield 4 run natively at 720p on Xbox One

In the past several months, some people have claimed that the hardware inside Sony's PlayStation 4 console will give it an advantage over Microsoft's Xbox One, thanks in part to the PS4's faster RAM and a CPU that on paper has better shader performance. Microsoft has also been trying for months to make the case that the differences in hardware between the two next-gen consoles are not as huge as some might think. Indeed, the company has even boosted both the CPU and the GPU on the Xbox One beyond their originally announced specs.

Now it appears that at least two major Xbox One launch titles, Call of Duty Ghosts and Battlefield 4, will run in a native 720p resolution (1280x720) but upscaled to 1080p. That's compared to how those same games will run on the PS4, which will natively show both games at higher resolutions.

Infinity Ward executive producer Mark Rubin posted on the Twitlonger site today:

Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both.

Eurogamer has also tested Battlefield 4 for the Xbox One and PS4 and found that the native resolution for Microsoft's console is 720p while the PS4 port goes up to 900p, again with both at 60 FPS. Both next-gen ports will have their resolutions upscaled to 1080p. Ironically, the PC version of Battlefield 4 is the only one of the three to support 1080p natively at 60 FPS.

The biggest issue for the Xbox One running these two games at a lower resolution is more aliasing in the graphics, but the truth is that most gamers won't be able to tell much difference when comparing the looks of the two next-gen console versions of Battlefield 4. The video above shows that pretty clearly. Also, other Xbox One launch titles, such as Forza Motorsport 5, will run natively at 1080p.

Source: Mark Rubin on Twitlonger and Eurogamer | Image via Activision

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Forget the numbers, watch the video and decide, all these numbers mean nothing, what matter is what you see and how it plays. I watched many times and prefer the Xbox One, I've now preordered it. (PS4 looks washed out)

This doesn't change the fact that one a whole the Xbox One in the end provides a more holistic experience in the living room. The fact that it runs 3 separate OSes, means that there can be more granular fine-tuning in each OS during the lifetime of the box. That is very important if you're spending that kind of money. Games will get better, other apps will get better. Therefore I have made up my mind... Xbox One wins it for me...

this is the kind of difference that doesn't matter at all to me. You know what actually matters? The ability to skype while playing COD. Thank you.

FalseAgent said,
this is the kind of difference that doesn't matter at all to me. You know what actually matters? The ability to skype while playing COD. Thank you.
Why? You don't have a phone/tablet? Or you want your game screen to get smaller when you accept calls?

I'm annoyed enough by popups on a web browser, having all that crap going on when I set aside time to play a game would be the worst, especially during multiplayer or a cinematic moment.

Geezy said,
Why? You don't have a phone/tablet? Or you want your game screen to get smaller when you accept calls?

I'm annoyed enough by popups on a web browser, having all that crap going on when I set aside time to play a game would be the worst, especially during multiplayer or a cinematic moment.


Nope. A videocall with skype on my phone isn't going to work. I could use a tablet to skype...........but only by placing it on the coffee table in my living room, and the tablet would need a kickstand. Sort of like the Surface. But even then still, I would need to divert my attention away from my TV while playing my game to another second screen to look at my friend. That's even worse than having my game screen get smaller.

I'm pretty sure they'll let you disable skype call notifications, or at least a "do not disturb" mode. No issue there, if you're concerned about the annoying skype calling tone that could play and ruin an emotional cutscene.

You're going to have to divert your attention to look at someone's face whether it's on a tablet or another part of your screen. There's a reason why games do audio chat and not video chat, because it's distracting! Doesn't show up on PC either even though it's perfectly capable as well. Nobody wants to do this.

Forgive me if I have missed something but doesn't "Also, other Xbox One launch titles, such as Forza Motorsport 5, will run natively at 1080p" imply that lack of native 1080p support at launch is entirely the game developers' fault? Clearly both next gen consoles can handle 1080p natively, so what's the big problem here? Why are so many claiming this is Microsoft's fault when the developers haven't optimized (or learnt to do so) yet for the new hardware?

I also find it extremely idiotic that people are forming such strong opinions for either console purely on the basis of uninformed or purely motivated/malicious innuendo/rumor and a few interviews/screenshots/demo videos. I will buy both as I did with the previous (well, still current but not for long) generation, but if I was planning to put all my eggs in one basket I'd actually *try* both out and *compare* head to head before deciding or passing judgment. Is this level of common sense too much to expect nowadays, I wonder?

Depends on the game. Maybe Ghosts needs more buffers for effects, and 32MB is not a lot to work with in that case. There's less going on in Forza, no set pieces, only a few other cars in the distance as opposed to many soldiers and smoke everywhere and explosions. Maybe they could have done 1080p but the shadows and lighting would have suffered or something. I made a post in this thread about it:

http://www.neowin.net/news/mic...ut-esram-cpu-speed-and-more

You do realize that the esram will be used for frame buffering right? They have to buffer the HDMI input at all times, the One's GUI, and the actual game you're playing at the time. They need to dedicate this if you expect the fast switching and snappi g that they are promising. NONE of it will be left to cache the system's main RAM.

Not to mention that in graphical applications, streaming large textures is most important, and in this case a cache will only help with seek times, not streaming, so it is pretty much pointless for texture buffering.

The only situation in which the esram might help is in shader operations, but it still won't make up for the fact that the One has 768 GPU cores vs PS4's 1152 cores.

Bottom line, a 1920x1080 framebuffer needs 14MB ram, and if you want to avoid screen tearing, you need you double buffer, which is 28MB. If the game is the only thing going on you only have 4MB left to help with shader operations.

This also makes me wonder how practical 4k resolution will be on the One for anything g other than video playback, especially if you expect to snap anything.

Activision is also a 3rd party and has not had as long with the system nor as much help from MS about the Forza team.

Too bad the cloud can't help.

It's an utter disgrace that the new generation of consoles are still rendering some games at 720p. As a PC gamer I sneered at that resolution back in the early days of our current console generation. Don't try to tell me that there's little difference: I can change between the two resolutions quite easily.

That's weird, EvilAstroBoy assured me this wasn't so. Oh EvilAstroBoy, why are you evil? I hope your family is well.

Great read, and entertaining comments from all of you. Now, here is the big question. When you start playing, will you actually notice the difference?

I think, we are going to be enthralled by the new graphics - let it be PS4 or XBO, when we first play it. Blown by the level of clarity of the cinematic, but really, when the game starts, and you get into the flow, you are pretty much zoning in on your next target; not the quality of the graphics. That won't even come to your mind during game play.

Little confused Eurogamer say that it runs at 900p on PS4, that does mean that it's being upscaled on PS4 as well ?
Anyways the demo looks better on Xbox One.
I have Xbox 360 and would go for XO for sure.

Would like to know how it runs on Xbox one at 1080p.

would you also say that because Xbox has more things running in the background like Skype, tv recording and others that it needs to be at 720p to keep it smooth?

So, the textures seem to look better on the Xbox One but the PS4 version runs at a higher resolution. If it weren't for my friends, I'd probably get a PS4. I'm not sad, just slightly disappointed at the performance capability of the Xbox One. I was hoping that Call of Duty: Ghosts would be at least 1 title that ran at 1080p/60fps. Oh well.

It means one of the two:
- developers are developing for PS4 first then porting to X1
OR
- it just can't handle it and the PS4 can

either way this is not good for MS right now and hopefully it will be fixed in future sdks.....but hey! it has a tv guide!

OR it means that Sony demanded a higher resolution, and to achieve this, the developer had to sacrifice a lot of things, like texture resolution. Causing blurry textures lacking details on the PS4.

Because as we've learnt from the forums, resolution is all that matter, graphical fidelity is meaningless.

Looking at the videos, the XBox One looks better to me. It isn't washed out like the PS4, textures look better, and there appears to be a better draw distance...

I think this comes down to Sony requiring a talking point than gamers getting the best experience on the PS4 personally...

I think they both look nice. I never understood, all the resolution talk. Would I prefer 1080p, yeah who wouldn't? However if I have both systems, I'm going to buy the same version that most of my friends have for that particular title has. Because playing with my friends is more important to me than whether or not it's "Native" 1080p vs 720p

That's the reason I'm getting the Xbox One, even though I'm a little disappointed at the recent resolution/performance revelations. I'd rather get the PS4 simply because it's cheaper and has better specs on paper but the majority of my friends are getting the Xbox One. And I'd rather have fun with them than admire 1080p graphics instead of 720p graphics.

uxo22 said,
I think they both look nice. I never understood, all the resolution talk. Would I prefer 1080p, yeah who wouldn't? However if I have both systems, I'm going to buy the same version that most of my friends have for that particular title has. Because playing with my friends is more important to me than whether or not it's "Native" 1080p vs 720p

Amen!

They both almost look the same! Keep in mind these are early PS4/Xbox One games. Early games don't fully take advantage of the console's power. For instance, early PS3 games looked like improved PS2 games. Then as years went by, PS3 games began maturing a lot, looking like what they are today.

I understand it was running at 900p on the PS4, but the graphics looked better on the XBOne most of the time, most likely due to the power of DirectX 11.1+

It's hard to tell the difference between whatever version of OpenGL is used with the PS4 and the Xbox One's DX11.1. Also, DX11.1 primarily has performance enhancements.

Anaron said,
...

^ Finally.

Someone brought up openGL vs DX.
This alone is the reason. The code was most likely written for OpenGL and ported parts into DX. DX's superior occlusion and depth mapping makes textures sharper, so a lower resolution doesn't affect it much.

just watched the video personally from the video id say the x1 wins, but does seem like the ps4's more powerful gpu does allow for higher particle effects, with the chopper near the start its hazed i dust cus its flying so low which should happen whereas the x1's isnt really but ultimately they both do a decent job. Cant wait till my BF4 arrives... hope its early and lands tomorrow at me door than i can put on a video on how its meant to look like althugh my new graphics card was £280 so its rediculous to think a console could match the lvl of detail id get when 1 component is like 80% of the ps4's price haha, mastercard for the win lol

psionicinversion said,
just watched the video personally from the video id say the x1 wins, but does seem like the ps4's more powerful gpu does allow for higher particle effects, with the chopper near the start its hazed i dust cus its flying so low which should happen whereas the x1's isnt really but ultimately they both do a decent job. Cant wait till my BF4 arrives... hope its early and lands tomorrow at me door than i can put on a video on how its meant to look like althugh my new graphics card was £280 so its rediculous to think a console could match the lvl of detail id get when 1 component is like 80% of the ps4's price haha, mastercard for the win lol

It's been pointed out by devs that the Xbox One version of BF4 wasn't completed when this footage was taken, missing some graphical stuff from the footage.

Tony. said,

It's been pointed out by devs that the Xbox One version of BF4 wasn't completed when this footage was taken, missing some graphical stuff from the footage.

yeah but as i said a cpl posts earlier i think youll only ever notice the difference in single player and ya dont buy BF for single player, multiplayer is to hectic especially on 64 player maps, to busy killing stuff so i dont think youd notice if any consoles was better graphically unless you put them side by stand and literally looked at the differences. dunno bout you but im to busy looking for the bad guys etc than thinking wow, this bit of metal is amazing how it sh... dead lol

What's wrong with this video? Why does the PS4 one look worse a lot of the time? The X1 looks like crap on small or far away objects but close up the PS4 has a blurry look.

mrp04 said,
What's wrong with this video? Why does the PS4 one look worse a lot of the time? The X1 looks like crap on small or far away objects but close up the PS4 has a blurry look.

The video is from Battlefield 4 and it is 900p upscaled to 1080p on the PS4. Apparently the software upscaler sucks on the PS4. On COD though the PS4 is doing 1080p natively so the upscaler doesn't come into play. Furthermore the upscaler is apparently software so it can be updated in the future to provide better results. So the takeaway is the Xbone has a better upscaler and it needs it. The PS4 has a worse one but likely won't need it anyway once we get past the launch titles.

There's a bigger more significant problem that the PS4 has MUCH lower res textures than the XO, no amount of software upscaler fixes can fix that. There's a limit to how much you can fix the hardware upscaler anyway, as I believe they both have them reasonably hard coded for performance.

No it doesn't. The blurryness in the textures is an artifact from the crappy upscaler on the PS4 not from lower quality base textures. If the game is able to run at 1080p native the the crappy upscaler isn't going to blur the textures because it won't need to be used at all. COD apparently runs 1080p native so it should look fine, Battlefield 4 is 900p so the upscaler is ruining the textures when it converts it to 1080p. MS has a GREAT upscaler because theirs creates noticeably less artifacts going from 720p to 1080p then Sony does going from 900p to 1080p. I suspect though that beyond the initial batch of launch titles devs will have no problem hitting 1080p@60Hz on the PS4 natively so the upscaler will become less of an issue. Also apparently the upscaler is software based so if it DOES become a larger issue it's upgradable.

sorry, but upscalers don't ruin textures like that. no matter how bad the upscler is, a upscaler scaling form 900 doesn't cause that much blurriness compared to one that upscales from 720.

Even then, you just need to look at the textures to see that the difference is low res textures, not artifacts from a bad upscaler.

HawkMan said,
sorry, but upscalers don't ruin textures like that. no matter how bad the upscler is, a upscaler scaling form 900 doesn't cause that much blurriness compared to one that upscales from 720.

Even then, you just need to look at the textures to see that the difference is low res textures, not artifacts from a bad upscaler.


Sorry but upscalers can in fact blur images. In fact it's pretty common on crappy upscalers. Furthermore this isn't my personal analysis, it's from the Digital Foundry article that BF4 footage is from.

"This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns."

I'm sorry but I'm going to have to go with what Digital Foundry says over you, especially since they were the one recording that video.

Asmodai said,

Sorry but upscalers can in fact blur images. In fact it's pretty common on crappy upscalers. Furthermore this isn't my personal analysis, it's from the Digital Foundry article that BF4 footage is from.

"This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns."

I'm sorry but I'm going to have to go with what Digital Foundry says over you, especially since they were the one recording that video.


So you're I saying the PS4 has an advanced magical up scaler that choose to excessively blur the textures, while leaving geometrical details nice and sharp.

That's kind of amazing. Not sure why they would use it, but it's impressive that they made such an advanced yet seemingly useless up scaler.

Or maybe the up scaler is half decent and it just so happens the textures are crap.... What do you think ? Magical upscaler or bad textures ?

HawkMan said,

So you're I saying the PS4 has an advanced magical up scaler that choose to excessively blur the textures, while leaving geometrical details nice and sharp.

I'm not saying anything, I'm telling you what Digital Foundry said since they were the ones who recorded the video in question.
HawkMan said,

Or maybe the up scaler is half decent and it just so happens the textures are crap.... What do you think ? Magical upscaler or bad textures ?

What do I think? HawkMan has no idea what he's talking about. This isn't my opinion versus yours, I'm relaying what game journalists who actually reviewed the hardware have said and you're making a personal guess.

There are multiple articles from different sites talking about how the upscaler on the PS4 isn't the greatest and I've yet to see anyone outside of comment threads and public forums suggest the PS4 is using inferior textures. Why would that even be? The PS4 has the same amount of RAM (finally unified like the Xbox 360 and Xbox One) and it's faster so it's no like they don't have room to load higher rez textures or the bandwidth isn't there to move them quick enough compared to the Xbone. The Xbone's fast ESRAM doesn't help much for high res textures because it's too small, it's used to store the finished frame butter, G-Buffer, etc. not large high quality textures. There is no reason for a dev to use better textures on the Xbox One than on the PS4.

Yeah i mean BF4 i can imagine being a GPU burner, neither console even with its stripped down low level api's can push the detail and resolution it requires to run at 1080p with settings on high or very high. But after playing the BF4 beta especially the domination matches... LMAO you aint got the time to sit around looking at how crisp the textures are and all the pretty glass reflection and shadows your to busy killing stuff, take your eye off the ball for a second and your dead... its amazing.

Installed cod black ops 2 for little bit of practice, and thought to myself its a game for kids BF4 multi is so much more enagaging but i do whoely agree for bf4 a target 60fps is needed, if its targeted at 30 fps then you hit a high particle dense scene it could drop the frames low enough to get ya killed so higher fps is better

Infinity Ward executive producer Mark Rubin posted "And, we're native 1080p on PS4" yet Eurogamer tested the game and concluded "the PS4 port goes up to 900p".

Obviously something doesn't match up.

Maybe the final build of the game will run at 1080p on the PS4.

Either way, this is a huge studio with some of the best programmers and they're running the PS4 version @ 1080p natively and the One version @ 720p natively. Clearly the PS4 is more powerful.

Not that power is important, however!

mrp04 said,

It really is though

What good is it? Its resulting in poorer visuals. I guess you can take solace in the knowledge the blurry textures are higher resolution.

This is a bit misleading...

The Xbox One has dynamic resolutions and scaling. This means that things like the UI can run at 1080p, and the content in the game can change from various levels of resolutions on the fly. So as FPS drops, the game (if designed) can drop the resolution to deliver a more consistent frame rate.

In the early review that compared the 720p XB1 to the PS4 900p, noticed that the XB1 had MORE DETAIL.

One example of why this happens...
There is a trade between texture resolutions and final rendering resolution, so by upping the quality of texture and pulling down the scene to 720p, they are getting a higher quality image from the scene than running at 1080p and using lower quality textures.


The early games may be fixed at 720p and not using the dynamic resolution scaling features, as they entered development long before this functionality was in the XB1 hardware.

(Note the PS4 isn't running anything at 1080p either, as 900p isn't a big 'boost' or enough to compensate for the poor quality scaler in the PS4 as the review also talks about with BF.)

This.

I'd rather run at a lower resolution if the quality is higher and the frame rate remains the same. Resolution doesn't really do much if your texture is going to degrade along the way.

The specs in the Xbox for the GPU was a lot more beneficial than people would have thought.

Mr.XXIV said,
This.

I'd rather run at a lower resolution if the quality is higher and the frame rate remains the same. Resolution doesn't really do much if your texture is going to degrade along the way.

The specs in the Xbox for the GPU was a lot more beneficial than people would have thought.

With a higher resolution even with lower quality textures it's still easier to see small things or things farther away.

mrp04 said,

With a higher resolution even with lower quality textures it's still easier to see small things or things farther away.

This is simply not always true. In fact, with a lower render resolution, games can have a 'farther' draw distance to display things that would have to be turned off at a higher render resolution.

Take a PC game that lets you adjust distance rendering, notice at 720p you can set this setting much higher on your system than you can at 1080p.

Understand?

The only time would 1080p be an advantage would be an item that around 2-3 pixels in size, which isn't enough even for sniping in a FPS game.

And I'm a sniper, in games like Gears of War where things move fast, I need the textures to recognize what I'm aiming at, whether it's my own or the enemies head.

Mr.XXIV said,
I'd rather run at a lower resolution if the quality is higher and the frame rate remains the same. Resolution doesn't really do much if your texture is going to degrade along the way.
If enough gamers agree, I'm sure it will show up as an option in future PS4 titles, since it's certainly possible on that system. They may even patch it in.

Mobius Enigma said,

(Note the PS4 isn't running anything at 1080p either, as 900p isn't a big 'boost' or enough to compensate for the poor quality scaler in the PS4 as the review also talks about with BF.)

COD is running at 1080.

This is nothing good for the XBOX One that, without having been released yet, has a noticeable coat of tarnish on it.

Although the resolution issue can be the developer's fault (for whatever the reason), the perceived message is the same : the XBOX One is inferior.

This is far from being an ideal situation before the launch and Microsoft better wake up and react. The more time passes, the more it looks like Microsoft is going to have a hard time with this console generation. Not looking good at all.

The X1 looks much worse when you get to the point in the video with the power lines (roughl 4:20). The aliasing is a lot more noticeable on the than it is on the PS4. And when you compare them both to PC it further highlights how off the X1's colors are compared to the other two systems.

So, the PS4 looks better because ONE scene looks slightly better, whereas EVERYTHING else looks better on the XO... yeah, that makes sense

You habe to add this quote from Digital Foundry:

“[T]he actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost,” Thomas Morgan of Digital Foundry writes. “This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.”

“What is curious is the level of ‘pop' given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4.”

razzel said,
You habe to add this quote from Digital Foundry:

“[T]he actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost,” Thomas Morgan of Digital Foundry writes. “This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.”

“What is curious is the level of ‘pop' given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4.”


hey you, shhhhhhhhh, people wanna bitch about numbers here not judge with their eyes or read objective opinion.

There's always been a small difference between 720p and 1080p. An obvious difference of course, and noticeable, but not hugely. 1080p to 4K though, big difference.

1280x720 is only 44.45% of the total pixels of 1920x1080. That's less than half.

1280x720 = 921600
1920x1080 = 2073600

The jump from 1080p to 4K is obviously bigger but less than half the number of pixels is a big deal. I don't mind Battlefield 4 running at 720p/60fps but Call of Duty: Ghosts should have been 1080p/60fps. Frosbite 3 obviously looks better than whatever engine Ghosts is using.

Anaron said,
1280x720 is only 44.45% of the total pixels of 1920x1080. That's less than half.

1280x720 = 921600
1920x1080 = 2073600

The jump from 1080p to 4K is obviously bigger but less than half the number of pixels is a big deal. I don't mind Battlefield 4 running at 720p/60fps but Call of Duty: Ghosts should have been 1080p/60fps. Frosbite 3 obviously looks better than whatever engine Ghosts is using.


Later in the article they confirm it's 900p upscaled to 1080 for the PS4 - not quite the same

james.faction said,

Later in the article they confirm it's 900p upscaled to 1080 for the PS4 - not quite the same
That's Battlefield 4. I was talking about Call of Duty: Ghosts which runs at native 1080p on the PS4. As I said, I don't mind Battlefield 4 running at 720p/60fps.

james.faction said,

Later in the article they confirm it's 900p upscaled to 1080 for the PS4 - not quite the same

even then, 720p is 64% the amount of pixels of 900p. That's like saying the Xbox One has just 2/3rds of the performance of the PS4, at least for this title. So much for being equal...

McKay said,
Isn't this the video they admitted they messed up with the Xbox footage on? It's way too dark.

Yes it was messed up. It was either a 'game' setting that was off in the beta code running or not using the correct HD 'Detect' that the Xbox One uses to determine black levels.

(Considering it is going into a capture device, the HDTV information would not be available for the Xbox One to self calibrate levels, and they need to be set in the Dashboard. Just like the Xbox 360.)

it's not just black levels, it has a red-ish filter applied which you can see on people's skin or even at the 3:48 mark where the building looks normal blue tint on the left (being a night scene) and quite red on the right.
Plus, more contrast and saturation overall.

It would be nice to know if these filters were intended or as you say, are also part of beta code/bad tuning.

You won't be able to tell any difference in this case, but you certainly will be able to tell all the other features lacking from the PS4. The PS4 is the feature phone to the Xbox One smartphone.

ozzy76 said,
what features is it lacking?

To use a quote from Terminator 2 - All of them

The Kinect, hypervisor, and HDMI pass-through opens up an entire new world of functions. I'm not real sure where to start. There's been a number of demo videos posted on this site.

stevan said,
Are they going to implement these additional features within these two games?

Depends on what feature you're talking about. Disregard the HDMI and Hypervisor and then you'll have to ask the developers that question. Xbox is just the middleman of "capabilities".

Spicoli said,
You won't be able to tell any difference in this case, but you certainly will be able to tell all the other features lacking from the PS4. The PS4 is the feature phone to the Xbox One smartphone.

Yes you will be able to notice a difference on your tv. If you watch the video on a smaller screen you won't. You can ALWAYS tell a difference between something running native vs upscaled.

And this confirms the lies that the so called professional engineers at Microsoft spewed out a while back saying the PS4 has too many CU's thats its processor isn't capable of handling while the Xbox is more optimized.

So Xbox is going to run at 720p while PS4 at 1080p.... I think that's a huge difference.. in terms of performance and another reason to buy the PS4

onionjuice said,

Yes you will be able to notice a difference on your tv. If you watch the video on a smaller screen you won't. You can ALWAYS tell a difference between something running native vs upscaled.

And this confirms the lies that the so called professional engineers at Microsoft spewed out a while back saying the PS4 has too many CU's thats its processor isn't capable of handling while the Xbox is more optimized.

So Xbox is going to run at 720p while PS4 at 1080p.... I think that's a huge difference.. in terms of performance and another reason to buy the PS4

What part of performance have you been researching?

onionjuice said,
So Xbox is going to run at 720p while PS4 at 1080p.... I think that's a huge difference.. in terms of performance and another reason to buy the PS4
Try reading again... the XboxOne is 720p, the PS4 is 900p. Both upscaled to 1080.

james.faction said,
Try reading again... the XboxOne is 720p, the PS4 is 900p. Both upscaled to 1080.

Its John again with a misleading post. COD is native 1080, while BF4 is 900.

onionjuice said,

Yes you will be able to notice a difference on your tv. If you watch the video on a smaller screen you won't. You can ALWAYS tell a difference between something running native vs upscaled.

To quality - you won't be able to tell to any point anyone cares about.

It's the developer's choice. I don't mind for the Xbox One. I do see the detail is a little higher on the right, but I suppose that's the benefit as far as graphics and performance goes. We're here to kill, not become divas.

Here's what most people don't know about the current gen and cable boxes..

The resolutions run at 1366x768@60hz. Deal with it.

Mr.XXIV said,
It's the developer's choice. I don't mind for the Xbox One. I do see the detail is a little higher on the right, but I suppose that's the benefit as far as graphics and performance goes. We're here to kill, not become divas.

Here's what most people don't know about the current gen and cable boxes..

The resolutions run at 1366x768@60hz. Deal with it.


So much for Microsoft refuting the rumors huh?

Mr.XXIV said,
Here's what most people don't know about the current gen and cable boxes..

The resolutions run at 1366x768@60hz. Deal with it.

Not really sure where you got 1366x768 from for current gen and cable boxes. I assume you already know that the PS3 and 360 *can* output in 1080p, so that ones out. As for cable boxes, down here in Australia, our cable boxes can output 1080p as well...

Those developers are talking BS if they say they properly optimized for the Xbox One. The game has been in development for a long time and we all know MS is still changing a lot of things in their development environment due their "180", but we are talking about current generation games being ported to newer platforms that are like what, seven times more powerful than the current generation.
Properly optimized? Please...having time constraints and poor tools due to MS changing them every week and month with newer features is another matter and would have been a more honest answer.

Edited by Thief000, Oct 31 2013, 7:26am :

still_rookie said,
Is it just me or does the Xbox (right) look sharper than the PS4?

It does look sharper. I read that the PS4 actually renders at 900p, but is upscaled to 1080p, but its upscaling is inferior so you end with a more blurred looking image on PS4 (but with less jaggies atleast).

still_rookie said,
Is it just me or does the Xbox (right) look sharper than the PS4?

No, the One just has ridiculous amounts of contrast and saturation applied, which makes you think it has more detail.

The trick works sometimes, but other times like at the 1:02 mark you can see you lose detail on the weapon as that kind of color filter isn't really useful for dark scenes/dark objects, or even at 3:48 where the building shows a natural blue-ish night color on the left, and a weird hell-ish red on the right (this ****ty color filter can also be seen on people's skin)

NoClipMode said,
It does look sharper. I read that the PS4 actually renders at 900p, but is upscaled to 1080p
That's battlefield, COD is 1080p.