Call of Duty Ghosts and Battlefield 4 run natively at 720p on Xbox One

In the past several months, some people have claimed that the hardware inside Sony's PlayStation 4 console will give it an advantage over Microsoft's Xbox One, thanks in part to the PS4's faster RAM and a CPU that on paper has better shader performance. Microsoft has also been trying for months to make the case that the differences in hardware between the two next-gen consoles are not as huge as some might think. Indeed, the company has even boosted both the CPU and the GPU on the Xbox One beyond their originally announced specs.

Now it appears that at least two major Xbox One launch titles, Call of Duty Ghosts and Battlefield 4, will run in a native 720p resolution (1280x720) but upscaled to 1080p. That's compared to how those same games will run on the PS4, which will natively show both games at higher resolutions.

Infinity Ward executive producer Mark Rubin posted on the Twitlonger site today:

Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both.

Eurogamer has also tested Battlefield 4 for the Xbox One and PS4 and found that the native resolution for Microsoft's console is 720p while the PS4 port goes up to 900p, again with both at 60 FPS. Both next-gen ports will have their resolutions upscaled to 1080p. Ironically, the PC version of Battlefield 4 is the only one of the three to support 1080p natively at 60 FPS.

The biggest issue for the Xbox One running these two games at a lower resolution is more aliasing in the graphics, but the truth is that most gamers won't be able to tell much difference when comparing the looks of the two next-gen console versions of Battlefield 4. The video above shows that pretty clearly. Also, other Xbox One launch titles, such as Forza Motorsport 5, will run natively at 1080p.

Source: Mark Rubin on Twitlonger and Eurogamer | Image via Activision

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Looking at the videos, the XBox One looks better to me. It isn't washed out like the PS4, textures look better, and there appears to be a better draw distance...

I think this comes down to Sony requiring a talking point than gamers getting the best experience on the PS4 personally...

It means one of the two:
- developers are developing for PS4 first then porting to X1
OR
- it just can't handle it and the PS4 can

either way this is not good for MS right now and hopefully it will be fixed in future sdks.....but hey! it has a tv guide!

OR it means that Sony demanded a higher resolution, and to achieve this, the developer had to sacrifice a lot of things, like texture resolution. Causing blurry textures lacking details on the PS4.

Because as we've learnt from the forums, resolution is all that matter, graphical fidelity is meaningless.

So, the textures seem to look better on the Xbox One but the PS4 version runs at a higher resolution. If it weren't for my friends, I'd probably get a PS4. I'm not sad, just slightly disappointed at the performance capability of the Xbox One. I was hoping that Call of Duty: Ghosts would be at least 1 title that ran at 1080p/60fps. Oh well.

Would like to know how it runs on Xbox one at 1080p.

would you also say that because Xbox has more things running in the background like Skype, tv recording and others that it needs to be at 720p to keep it smooth?

Little confused Eurogamer say that it runs at 900p on PS4, that does mean that it's being upscaled on PS4 as well ?
Anyways the demo looks better on Xbox One.
I have Xbox 360 and would go for XO for sure.

Great read, and entertaining comments from all of you. Now, here is the big question. When you start playing, will you actually notice the difference?

I think, we are going to be enthralled by the new graphics - let it be PS4 or XBO, when we first play it. Blown by the level of clarity of the cinematic, but really, when the game starts, and you get into the flow, you are pretty much zoning in on your next target; not the quality of the graphics. That won't even come to your mind during game play.

That's weird, EvilAstroBoy assured me this wasn't so. Oh EvilAstroBoy, why are you evil? I hope your family is well.

It's an utter disgrace that the new generation of consoles are still rendering some games at 720p. As a PC gamer I sneered at that resolution back in the early days of our current console generation. Don't try to tell me that there's little difference: I can change between the two resolutions quite easily.

Forgive me if I have missed something but doesn't "Also, other Xbox One launch titles, such as Forza Motorsport 5, will run natively at 1080p" imply that lack of native 1080p support at launch is entirely the game developers' fault? Clearly both next gen consoles can handle 1080p natively, so what's the big problem here? Why are so many claiming this is Microsoft's fault when the developers haven't optimized (or learnt to do so) yet for the new hardware?

I also find it extremely idiotic that people are forming such strong opinions for either console purely on the basis of uninformed or purely motivated/malicious innuendo/rumor and a few interviews/screenshots/demo videos. I will buy both as I did with the previous (well, still current but not for long) generation, but if I was planning to put all my eggs in one basket I'd actually *try* both out and *compare* head to head before deciding or passing judgment. Is this level of common sense too much to expect nowadays, I wonder?

Depends on the game. Maybe Ghosts needs more buffers for effects, and 32MB is not a lot to work with in that case. There's less going on in Forza, no set pieces, only a few other cars in the distance as opposed to many soldiers and smoke everywhere and explosions. Maybe they could have done 1080p but the shadows and lighting would have suffered or something. I made a post in this thread about it:

http://www.neowin.net/news/mic...ut-esram-cpu-speed-and-more

You do realize that the esram will be used for frame buffering right? They have to buffer the HDMI input at all times, the One's GUI, and the actual game you're playing at the time. They need to dedicate this if you expect the fast switching and snappi g that they are promising. NONE of it will be left to cache the system's main RAM.

Not to mention that in graphical applications, streaming large textures is most important, and in this case a cache will only help with seek times, not streaming, so it is pretty much pointless for texture buffering.

The only situation in which the esram might help is in shader operations, but it still won't make up for the fact that the One has 768 GPU cores vs PS4's 1152 cores.

Bottom line, a 1920x1080 framebuffer needs 14MB ram, and if you want to avoid screen tearing, you need you double buffer, which is 28MB. If the game is the only thing going on you only have 4MB left to help with shader operations.

This also makes me wonder how practical 4k resolution will be on the One for anything g other than video playback, especially if you expect to snap anything.

Activision is also a 3rd party and has not had as long with the system nor as much help from MS about the Forza team.

Too bad the cloud can't help.

this is the kind of difference that doesn't matter at all to me. You know what actually matters? The ability to skype while playing COD. Thank you.

FalseAgent said,
this is the kind of difference that doesn't matter at all to me. You know what actually matters? The ability to skype while playing COD. Thank you.
Why? You don't have a phone/tablet? Or you want your game screen to get smaller when you accept calls?

I'm annoyed enough by popups on a web browser, having all that crap going on when I set aside time to play a game would be the worst, especially during multiplayer or a cinematic moment.

Geezy said,
Why? You don't have a phone/tablet? Or you want your game screen to get smaller when you accept calls?

I'm annoyed enough by popups on a web browser, having all that crap going on when I set aside time to play a game would be the worst, especially during multiplayer or a cinematic moment.


Nope. A videocall with skype on my phone isn't going to work. I could use a tablet to skype...........but only by placing it on the coffee table in my living room, and the tablet would need a kickstand. Sort of like the Surface. But even then still, I would need to divert my attention away from my TV while playing my game to another second screen to look at my friend. That's even worse than having my game screen get smaller.

I'm pretty sure they'll let you disable skype call notifications, or at least a "do not disturb" mode. No issue there, if you're concerned about the annoying skype calling tone that could play and ruin an emotional cutscene.

You're going to have to divert your attention to look at someone's face whether it's on a tablet or another part of your screen. There's a reason why games do audio chat and not video chat, because it's distracting! Doesn't show up on PC either even though it's perfectly capable as well. Nobody wants to do this.

This doesn't change the fact that one a whole the Xbox One in the end provides a more holistic experience in the living room. The fact that it runs 3 separate OSes, means that there can be more granular fine-tuning in each OS during the lifetime of the box. That is very important if you're spending that kind of money. Games will get better, other apps will get better. Therefore I have made up my mind... Xbox One wins it for me...

Forget the numbers, watch the video and decide, all these numbers mean nothing, what matter is what you see and how it plays. I watched many times and prefer the Xbox One, I've now preordered it. (PS4 looks washed out)

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