Confirmed: No multiplayer in BioShock Infinite

BioShock Infinite is one of the most long awaited games in recent memory, but today the man who has lead the development of the first person shooter has officially confirmed that it won't have any kind of multiplayer support.

In a number of posts that answered questions about the game on his Twitter account, Irrational Games' founder and leader Ken Levine stated flat out that BioShock Infinite would have no multiplayer modes. Therefore, the game will be similar to the original 2007 BioShock, which also didn't have multiplayer support.

Levine didn't give an exact reason as to why there would be no multiplayer modes in the game, although he hinted that putting in multiplayer was simply not the right design choice for BioShock Infinite. BioShock 2, released in 2010 but not developed by Irrational Games, did contain competitive multiplayer modes.

Levine did state on Twitter that we should have a lot more information on BioShock Infinite very soon, adding, "Let's just say, I bought some plane tickets." The game, which mostly takes place in an alternate 1912 aboard the floating city of Columbia, will be released via publisher 2K Games on February 26th.

Source: Ken Levine on Twitter | Image via 2K Games

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For the past 10 years, every once in a while, I'll try a multiplayer game, without exception, it ends up being a dozen people running around frantically killing anything that moves, or in my case, not moving and trying to figure out what the hell I'm supposed to do or where to go....only MP I'm looking forward to is Elder Scrolls 6. Yeah, I'm old.

I'm happy to hear this. I've never played the B2 multi, but I'm going to give it a go with a pal of mine over the next week just for ****s and giggles. BioShock has always had me sold on the whole visual and aural style, I don't need no competitive side to it.

I think most people know when MP would be fun and appropriate and when it is just pointless.

Metro: Last Light dropped MP. Spec OPs devs admitted it shouldn't have been added and now this. Maybe devs/pubs are starting to realise that MP doesn't have to be in every damn game.

I think it is smart. People don't recognize "Bioshock" as a multiplayer franchise. I love to play some Red v. Blue but games that tack on multiplayer options when their players aren't that interested are just wasting their time and resources. There are just a few key FPS games that carry multiplayer on consoles and those are really the only ones worth getting specifically for the multiplayer (IMHO). Other games that tack on multiplayer seem to have some players when the game first launches and then that user base dries up quickly and then there is nobody to really play with.

I agree with Shakey though. Any FPS that adds a coop mode to the single player campaign gets an A+ in my book. I love playing through games with buddies. Even if the storyline doesn't make sense with 2 people, its still an enjoyable experience.

While I like single player games, I do wish all games had a coop option, just for **** around play throughs with friends, doing things you normally couldn't..... Would have worked so well in games like these.
It only helps add play throughs to have any type of multiplayer tacked on.
Think of games like this, or dishonored, where if you had an extra friend... just the whole amount of new ways to complete a mission and such. It would be great fun to do.

shakey said,
While I like single player games, I do wish all games had a coop option, just for **** around play throughs with friends, doing things you normally couldn't..... Would have worked so well in games like these.
It only helps add play throughs to have any type of multiplayer tacked on.
Think of games like this, or dishonored, where if you had an extra friend... just the whole amount of new ways to complete a mission and such. It would be great fun to do.

Absolutely - totally changes the intensity. Deathmatch and Capture the flag type gamemodes probably wouldn't be very interesting for Bioshock, but coop like Borderlands offers would be awesome

Mathachew said,
Good, this kind of game just needs to focus on a great single player experience like the first one.

Exactly, all resources can focus on the campaign story, and leaves more storage space to make it better.