Crysis 3 to be less linear, provide new AA implementation

Crytek employees have taken to Twitter to answer fans' questions about Crysis 3, providing new information on the gameplay of the recently-announced sequel, as well as more technical information.

In response to one fan's question about the gameplay structure of Crysis 3, Cevat Yerli, founder and CEO of Crytek, responded by saying the game would be a "spiritual successor" to the first game's style, meaning it would feature more open-ended gameplay. Crysis 2 came under fire from many fans for being too linear in comparison to the original game (as well as Crytek's first game, FarCry).

Another Crytek employee, Tiago Sousa, Principal R&D Graphics Programmer at Crytek, stated that Crysis 3 will feature new anti-aliasing techniques, including SMAA on all platforms (specifically T2x on the Xbox 360 and Playstation 3) along with Nvidia's proprietary TXAA (available exclusively on Kepler graphics cards) and "something new." SMAA and its derivative, T2x, were created by Sousa in conjunction with Jorge Jimenez, Jose Echevarria, and Diego Gutierrez. The group has released a video of SMAA in action, which can be seen on their website. SMAA provides an advantage over traditional MLAA techniques in that it less resource-intensive, resulting in better frame rates for gamers.

A full trailer for Crysis 3 will be released this Tuesday, April 24. A 19-second teaser for that trailer can be seen below.

Crysis 3 is currently scheduled for a Spring 2013 release on PC, Xbox 360 and Playstation 3.

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Project CARS, a crowd funded racing game with weekly and monthly releases (depending on your investment), already implements SMAA (including the T2X variant). Crytek doesn't bring anything new, nor is it first implementing it.

Cereal Bawks said,
Project CARS, a crowd funded racing game with weekly and monthly releases (depending on your investment), already implements SMAA (including the T2X variant). Crytek doesn't bring anything new, nor is it first implementing it.

You're correct, but Sousa wasn't saying Crytek would be the first, just that SMAA (T2x specifically on the consoles) would be included. Sousa is part of the team that developed it, however -- click the final link in the article for more information or read their documentation on the development here: http://www.iryoku.com/smaa/dow...phological-Antialiasing.pdf