Updated: Crytek to introduce CryENGINE 3 at GDC

Crytek, the developer behind games such as Far Cry and Crysis Warhead, announced last week that they will be presenting their third generation engine at the upcoming Game Developers Conference in San Francisco.

CryENGINE 3 is the first engine for the Xbox 360, Playstation 3 and PC (DirectX 9/10) that is "truly Next-Gen-Ready". The engine includes scalable computation and graphics for all major systems, the first development platform to include this feature. A third generation sandbox level editor will also be included that will allow developers to easily test what they have created. Additionally, the engine will come with new features designed specifically for consoles, massively multiplayer online games (MMOGs), and next generation game development.

Cevat Yerli, CEO and President of Crytek, said in an interview that the new engine will help to deliver next generation titles while still taking advantage of financial resources. "With CryENGINE 3 we are delivering our best game development technology that enables our clients to achieve their vision on current and future platforms to develop games such as MMOs, action games and more. Our complete game engine solution enables realtime development, ensures teams are able to maximise [sic] their own creativity, saves budget and creates greater gaming experiences. Also with our solution developers can start working on their next generation games today."

Representatives from Crytek's Engine Business Team will be hosting a series of public presentations of CryENGINE 3 throughout the conference.

The following is the first video footage of CryENGINE 3 taken on the Xbox 360 and Playstation 3.

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Crysis storyline/graphic was awosem

performance wise it su*ks ass .

for god sake crytek make a good game like crysis with great performance

not horrid perfornace(crysis ) in cutting edge rig
C2Q/Geforce8(as in 2007)

I was hoping you guys were going to post an article about this. Nice job Josh. I think it's a pretty nice step. The Cryengine 2 was criticized a lot for being VERY unoptimized and Crytek tried to fix that with Warhead however, it mainly just increased the graphics and maintained performance. Now the Crytek has a limit to their hardware we should see some increased grahpics with increased performance.

Directx10 is a overrated version of directx 9 and still yet to be accepted widely.

So, you can't expect too much for directx11.

Magallanes said,
Directx10 is a overrated version of directx 9 and still yet to be accepted widely.

So, you can't expect too much for directx11.


As a professional developer, I can say that DX10 was a big step forward in design of the API and specifications, even though I've never actually used it for any actual projects, but that's for compatibility reasons only.

Won't comment about DX11 as I've not read anything about it yet, but if it is about what I'm thinking (more general purpose programming) it shouldn't be as bad as you think.

DirectX is not rewritten at every release. It is COM, and the interfaces cannot be changed. DirectX 10 added some new features that weren't in 9. DirectX 11 will add some more features. I can't blame a developer for not using something they don't need to.

Kam1kaz3 said,

As a professional developer, I can say that DX10 was a big step forward in design of the API and specifications, even though I've never actually used it for any actual projects, but that's for compatibility reasons only.

Won't comment about DX11 as I've not read anything about it yet, but if it is about what I'm thinking (more general purpose programming) it shouldn't be as bad as you think.

In theory yes, Directx10 will give a lot of new functionalities for increase the performance but in a real world scenary, there are not a noticieable increase in the performance, blame to the drivers or directx api.

I think directx11 will bring physics, but right now you can use physx to achieve the same.


God, the gaming market is becoming more and more generic everyday... all you hear is that they all want to save money.. while all we do is spend the bloody stuff.

So how many games are going to feature this engine, how many look and play alike games are we going to get this and next year?

It's enough to just give up buying their recycled garbage altogether.

I'd rather see an announcement about Crysis 2 than about another insanely powerful game engine, especially when they are making it for consoles too. That says to me that Crysis 2 would end up on PC as a sh*tty console port :-(

Well I would think it would be the opposite. The statement says scalable. They will be enabling the highest graphics tech, so those will look good, but for people who have the Xbox and PS3's, those systems have hardware that is light years behind the current PC. So writing a engine that can SCALE back to those hardware configurations, means they can write games for today's hardware and not leave out the older hardware. Since they can enable multiple platforms, then they can produce a game in all of them with the same release date.

We'll just have to wait and see their demos.

i've always thought a more powerful game engine means the graphics get better without the need for more powerful hardware.

but i was wrong

What? how you expected that? we don't expect jets to travel at super sonic speeds without a proper engine and aerodynamic design.

I really think CryEngine 2 was awesome, because it looked fantastic even on medium settings, people were just offended they can't run it at high with their 3yo hardware (at the time)

Personally I played it on high.

Beastage said,
What? how you expected that? we don't expect jets to travel at super sonic speeds without a proper engine and aerodynamic design.

I really think CryEngine 2 was awesome, because it looked fantastic even on medium settings, people were just offended they can't run it at high with their 3yo hardware (at the time)

Personally I played it on high.


Actually I would have agreed with mocax... you'd expect them to get better at coding the engine, to become more familiar with it's capabilities and to build upon it without increasing the sys reqs... but nope, they make an engine, pass it around, everyone screws it up and a couple of years later we get a new engine with the same sloppy, slow down coding.

It's all bull!

scalable computation and graphics? Are you sure Crytek? Takes a **** ton of hardware to run warhead at max settings. I can't do it at native 1080p resolution on my core i7 920, 6GB ram, and gtx 260 216 core machine.

yert* said,
scalable computation and graphics? Are you sure Crytek? Takes a **** ton of hardware to run warhead at max settings. I can't do it at native 1080p resolution on my core i7 920, 6GB ram, and gtx 260 216 core machine.

I run it at 1900x1200 on my E6600@3.4ghz with a 9800GTX+ and 4GB of ram.

It's on high settings instead of max, but I seriously doubt your rig struggles as badly as you claim with some of the settings on max.