Demigod post launch, two month roundup

It's been just two months after the launch of Demigod, and after a bunch of very long workdays, Demigod connectivity is pretty solid and thousands upon thousands of people are currently playing online matches. In this time, Demigod has received a lot of press about the launch, including the affects on piracy, multiplayer gaming, and the PC game industry itself.

One aspect many people don't know is that Stardock documented this entire process in the form of videos and developer journals. Much of this was to keep customers and community members aware of what was going on, and to show a "behind the scenes" look at what goes on post-launch.

We have three documentary videos showing and talking with game and Impulse developers during a 108 work week, and some of the craziness that goes on at 4 in the morning.

Brad Wardell has a great two month roundup of how the issues were solved by creating a new connectivity system in just a matter of months.
Demigod on launch day was a pure peer to peer networking game in which everyone connects to everyone else. This reduces lag since you are talking directly to the other user rather than through a server. Developer Gas Powered Games had previously used a program called GPGNet for Supreme Commander. GPGNet is an external program that handled all of the connectivity features for that game. Unfortunately, it had essentially been retired so it wasn't an option for Demigod. To solve that, we licensed a third party solution to take its place. We won't dwell on the details of how things went since it's been covered a great deal.

That put us all in a very difficult position. The connectivity issues had to be solved (obviously). It also became pretty clear that a largely new system from scratch that was far more robust was needed and needed fast. So who would develop it? There were four obvious options: Gas Powered Games, Stardock, Atari or Raknet.

If GPG had to develop it, that would take time and resources away from updating the game itself. That would mean fewer new features. Raknet could do it but it would take time and it's not "their game". Atari is a traditional publisher and it did not make sense to ask them to intervene at the 11th hour. That left Stardock. Since Stardock develops games and already has a robust networking program (Impulse) it was the logical choice. So over the last 6 weeks, we have created a new connectivity system.

He also covers the upcoming v1.1 update for Demigod, and how the much anticipated Demigod demo is just about ready. Read the full article at the blog on Impulse.

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11 Comments

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This game is fun, but yea the connectivity issues and some other general stuff (friends lists issues, username is account name, etc) are annoying though. Still is quite fun in the mean time!auto a c parts

That put us all in a very difficult position. The connectivity issues had to be solved (obviously). It also became pretty clear that a largely new system from scratch that was far more robust was needed and needed fast. So who would develop it? There were four obvious options: Gas Powered Games, Stardock, Atari or Raknet.
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Developer Gas Powered Games had previously used a program called GPGNet for Supreme Commander. GPGNet is an external program that handled all of the connectivity features for that game. Unfortunately, it had essentially been retired so it wasn't an option for Demigod. wholesale automotive products

I honestly did not like this game. It was exciting for about two minutes and after that booorrinng.

I am still waiting for something to come out that will blow my mind. As yet nothing....

despite the network revamp, i feel that the game is a bit too little.

too few gods and too few arenas which are are rather small for my taste. in my opinion it should have been a bigger game with a bigger load of content to make it a more feasible contender to DotA. After all, that's the cake it wants a share of.

till the expansion arrives.

thartist said,
despite the network revamp, i feel that the game is a bit too little.

too few gods and too few arenas which are are rather small for my taste. in my opinion it should have been a bigger game with a bigger load of content to make it a more feasible contender to DotA. After all, that's the cake it wants a share of.

till the expansion arrives.

DotA has 1 arena....so this already trumps it in that point :P But yea, a LOT more gods would be nice

SkyyPunk said,

DotA has 1 arena....so this already trumps it in that point :P But yea, a LOT more gods would be nice

DotA may have one arena, but it has 95 heroes, most of which are fairly balanced.

I love it but I do wish there were more arena's. I random arena generator like the generator used in Sins of a Solar empire would be awesome.

This game is fun, but yea the connectivity issues and some other general stuff (friends lists issues, username is account name, etc) are annoying though. Still is quite fun in the mean time!