Deus Ex Human Revolution PC to support DirectX 11

The upcoming PC port of Deus Ex Human Evolution is promising to be a great looking game, thanks in part to support for DirectX 11. PC Gamer's web site reports that the PC version of the cyberpunk themed RPG will feature full support for the latest version of Microsoft's graphics API.

The article quotes Jurjen Katsman, the head of the PC port's developer Nixxes Software, as saying the DirectX 11 support will include tessellation which should improve the look of the game's characters. He said, "Using tessellation to improve their look really helps make the world and the characters more believable, which is important in a story-heavy game like Deus Ex: Human Revolution." Tessellation will also be used for some of the game's objects.

Nixxes has rewritten the game's graphics engine to improve performance on PCs, even if they don't support DirectX 11. If you have a gaming PC rig with more than one processor core you should see better performance. A PC with a dual core processor should see a performance boost of up to 70 percent versus a single core based PC.

In addition to graphics improvements and performance, PC games with AMD/ATI based graphics chips will have added support for Eyefinity. That's AMD's branding for its multi-monitor technology. If you have the hardware you will be able to play Deus Ex Human Revolution on up to five monitors running off a single PC.

Earlier this week the PC system requirements for the game were revealed. Deus Ex Human Revolution is currently due for release on August 23 in the US

Image via PC Gamer

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19 Comments

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The article quotes Jurjen Katsman, the head of the PC port's developer Nixxes Software

Awww I had so much hope for this game and then this, I had admitedly been avoiding lots of stuff about this so not to experience it being overhyped.

I am now a sad Panda as I will have to read reviews and maybe play it before purchasing

jasonon said,
i want that pc setup in the picture

lmao is not so hard =\ those requirements are now fairly priced reasonable

I guess that explains the high recommended specs. Regardless, I'm going to wait for reviews of the PC version. PC gaming has been plagued with poor console ports so I hope the addition of DX11 support will make this a good port.

Byron_Hinson said,
Looking forward to this, hopefully makes me forget the 2nd game altogether.

I bought the second on Steam to try again and...bam, still can't be arsed to play it. It's not horrible it's just not interesting.

Definately preordering this though

carson2255 said,

Console to PC

But don't you love how the consoles version is made on a PC. Yet the PC version is crippled since its a backport of the console's code.

Billus said,
Port as in PC version or port as in console to PC?

It can't be a simple console to PC "port" since as the post says it'll fully support DX11. A simple port would just run DX9.

really? this is a PC port?! ... bloody idiots, hate them so much now, I would still get the game though ... maybe ...

Edit: ... actually, depending what kind of port, might be good, goto wait and see

zeta_immersion said,
really? this is a PC port?! ... bloody idiots, hate them so much now, I would still get the game though ... maybe ...

Edit: ... actually, depending what kind of port, might be good, goto wait and see

It can't be a simple PC port since the 360 version doesn't have any support for DX11 and so on. Maybe it should read PC version and not port in this case.

The resources are being ported from the consoles, to the PC. Sure, we can look forward to a few more advanced shaders, but all the textures and models will most certainly be low definition.

The port is also an OUTSOURCED port, mind you. So it's guaranteed to be even worse than we think.

Reacon said,
The resources are being ported from the consoles, to the PC. Sure, we can look forward to a few more advanced shaders, but all the textures and models will most certainly be low definition.

The port is also an OUTSOURCED port, mind you. So it's guaranteed to be even worse than we think.


You realize that using low-definition textures would be exactly the opposite of what they say they are doing. By using tessellation, they'll be able to improve a low-definition model a lot, but they'll also need high-definition shaders for this to be effective.