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Deus Ex: Invisible War

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It's Sept. 4th, and the Ion Storm Austin offices are a quiet, intense hive of activity as the staff begins to wrap up development on Deus Ex: Invisible War. In just a few days, the game will enter content-lock, meaning little to no new content will be added; instead, the focus will switch to finding and squashing bugs and other errata. As they prep us for a playtest of the Xbox version, Chief Kibitzer Warren Spector and Project Director Harvey Smith seem pleased with the state of the game.

Invisible War, for those unaware, is the sequel to Deus Ex, 2000's genre-bending adventure game that combined first-person "emergent" gameplay with an epic story that mined decades worth of conspiracy theories to make for one of the most original and gripping experiences to ever grace an interactive game. We even declared it our "Game of the Year", so it's no coincidence that we're eagerly anticipating the final version of Invisible War.

News source: GameSpy Daily

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